pcsx2/plugins/GSdx/GSVertex.h
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00

88 lines
1.6 KiB
C

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GS.h"
#include "GSVector.h"
#include "GSVertexHW.h"
#include "GSVertexSW.h"
#pragma pack(push, 1)
__declspec(align(16)) struct GSVertex
{
union
{
struct
{
GIFRegST ST;
GIFRegXYZ XYZ;
GIFRegRGBAQ RGBAQ;
GIFRegFOG FOG;
};
struct {__m128i m128i[2];};
struct {__m128 m128[2];};
};
GIFRegUV UV;
GSVertex() {memset(this, 0, sizeof(*this));}
GSVector4 GetUV() const {return GSVector4(GSVector4i::load(UV.ai32[0]).upl16());}
};
struct GSVertexOld
{
GIFRegRGBAQ RGBAQ;
GIFRegST ST;
GIFRegUV UV;
GIFRegXYZ XYZ;
GIFRegFOG FOG;
GSVertexOld() {memset(this, 0, sizeof(*this));}
};
struct GSVertexP
{
GSVector4 p;
};
struct GSVertexPT1
{
GSVector4 p;
GSVector2 t;
};
struct GSVertexPT2
{
GSVector4 p;
GSVector2 t[2];
};
struct GSVertexNull
{
GSVector4 p;
};
#pragma pack(pop)