mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-13 12:36:41 +00:00
e3d658b501
* add a perl script to convert shader to char* * By default use *.glsl file (handy to do some trials). Only drawback, glsl2h need to be manually called at the moment git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288 |
||
---|---|---|
.. | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
glsl2h.pl | ||
hex2h.pl | ||
pcsx2.desktop | ||
pcsx2.xpm | ||
validate_glsl.sh |