pcsx2/linux_various
gregory.hainaut e3d658b501 gsdx ogl: load shader from C code instead of an external file
* add a perl script to convert shader to char*
* By default use *.glsl file (handy to do some trials). 

Only drawback, glsl2h need to be manually called at the moment



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 09:17:30 +00:00
..
detect_missing_file_in_cmake.sh copyright: 2012-04-12 06:30:35 +00:00
generate_pot.sh cmake: 2012-08-12 07:26:39 +00:00
glsl2h.pl gsdx ogl: load shader from C code instead of an external file 2013-05-18 09:17:30 +00:00
hex2h.pl copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
pcsx2.desktop
pcsx2.xpm
validate_glsl.sh zzogl: 2012-06-08 18:14:47 +00:00