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* implement the saving of texture (take bmp SW code) * fix the missing "enable attribute code" and the typo in glsl. It works now !!! * rework a little texture to pack texture into a temporay buffer when src pitch != dst pitch * try to replace sdl with pure xlib (not yet enabled by default but it seems to work) Note there still a minor issue, coordinate are different between DX and OGL (upper-left vs lower-left) so the image is inversed. git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4981 96395faa-99c1-11dd-bbfe-3dabce05a288