mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-28 11:50:46 +00:00
e06484adb8
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GSVector.h"
|
|
#include "GPULocalMemory.h"
|
|
|
|
union GPUScanlineSelector
|
|
{
|
|
struct
|
|
{
|
|
uint32 iip:1; // 0
|
|
uint32 me:1; // 1
|
|
uint32 abe:1; // 2
|
|
uint32 abr:2; // 3
|
|
uint32 tge:1; // 5
|
|
uint32 tme:1; // 6
|
|
uint32 twin:1; // 7
|
|
uint32 tlu:1; // 8
|
|
uint32 dtd:1; // 9
|
|
uint32 ltf:1; // 10
|
|
uint32 md:1; // 11
|
|
uint32 sprite:1; // 12
|
|
uint32 scalex:2; // 13
|
|
};
|
|
|
|
struct
|
|
{
|
|
uint32 _pad1:1; // 0
|
|
uint32 rfb:2; // 1
|
|
uint32 _pad2:2; // 3
|
|
uint32 tfx:2; // 5
|
|
};
|
|
|
|
uint32 key;
|
|
|
|
operator uint32() const {return key;}
|
|
};
|
|
|
|
__aligned(struct, 32) GPUScanlineGlobalData
|
|
{
|
|
GPUScanlineSelector sel;
|
|
|
|
void* vm;
|
|
const void* tex;
|
|
uint16* clut;
|
|
GSVector4i twin; // TWW, TWH, TWX, TWY
|
|
};
|
|
|
|
__aligned(struct, 32) GPUScanlineLocalData
|
|
{
|
|
const GPUScanlineGlobalData* gd;
|
|
|
|
struct {GSVector4i u, v;} twin[3];
|
|
struct {GSVector4i s, t, r, g, b, _pad[3];} d;
|
|
struct {GSVector4i st, c;} d8;
|
|
|
|
struct {GSVector4i s, t, r, b, g, uf, vf, dither, fd, test;} temp;
|
|
};
|