pcsx2/plugins/zzogl-pg-cg/opengl/zerogs.h
gregory.hainaut 8fcadb3616 zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency
Then it would be easier to separate CG/GLSL for copyright issue. CG is not compatible with the GPL...
Old version will be zzogl-pg-cg
Future version will be zzogl-pg



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5165 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:38:29 +00:00

87 lines
3.1 KiB
C

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __ZEROGS__H
#define __ZEROGS__H
#ifdef _MSC_VER
#pragma warning(disable:4200) // nonstandard extension used : zero-sized array in struct/union
#endif
// ----------------------------- Includes
#include "PS2Edefs.h"
// ------------------------ Variables -------------------------
//////////////////////////
// State parameters
#if defined(_WIN32)
# include "Utilities/RedtapeWindows.h"
# include "resource.h"
#endif
#include <stdlib.h>
#include "GS.h"
#include "targets.h"
#include "GLWin.h"
#include "ZZoglShaders.h"
#include "ZZClut.h"
#include "HostMemory.h"
typedef void (APIENTRYP _PFNSWAPINTERVAL)(int);
PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#endif
bool ZZCreate(int width, int height);
void ZZGSStateReset();
// flush current vertices, call before setting new registers (the main render method)
void Flush(int context);
void FlushBoth();
//extern u32 ptexLogo;
//extern int nLogoWidth, nLogoHeight;
//extern GLuint vboRect;
//void ProcessMessages();
//void RenderCustom(float fAlpha); // intro anim
#endif