pcsx2/plugins/GSdx_legacy/GSdx.cpp
2016-04-07 21:27:55 +02:00

336 lines
12 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GS.h"
static void* s_hModule;
#ifdef _WIN32
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch(ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
s_hModule = hModule;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
{
buff.clear();
HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA);
if(!hRsrc) return false;
HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc);
if(!hGlobal) return false;
DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc);
if(!size) return false;
buff.resize(size);
memcpy(buff.data(), LockResource(hGlobal), size);
return true;
}
#else
bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
{
buff.clear();
printf("LoadResource not implemented\n");
return false;
}
size_t GSdxApp::GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value = m_configuration_map[key];
if (value.empty()) {
// save the value for futur call
m_configuration_map[key] = std::string(lpDefault);
strcpy(lpReturnedString, lpDefault);
} else
strcpy(lpReturnedString, value.c_str());
return 0;
}
bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value(pString);
m_configuration_map[key] = value;
// Save config to a file
FILE* f = fopen(lpFileName, "w");
if (f == NULL) return false; // FIXME print a nice message
map<std::string,std::string>::iterator it;
for (it = m_configuration_map.begin(); it != m_configuration_map.end(); ++it) {
// Do not save the inifile key which is not an option
if (it->first.compare("inifile") == 0) continue;
if (!it->second.empty())
fprintf(f, "%s = %s\n", it->first.c_str(), it->second.c_str());
}
fclose(f);
return false;
}
int GSdxApp::GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string value = m_configuration_map[std::string(lpKeyName)];
if (value.empty()) {
// save the value for futur call
SetConfig(lpKeyName, nDefault);
return nDefault;
} else
return atoi(value.c_str());
}
#endif
GSdxApp theApp;
GSdxApp::GSdxApp()
{
m_ini = "inis/GSdx.ini";
m_section = "Settings";
#ifdef _WIN32
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D11", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D9", "Software"));
#ifdef _DEBUG
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_Null), "Direct3D11", "Null"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_SW), "Null", "Software"));
#endif
#else // Linux
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
#endif
// The null renderer goes third, it has use for benchmarking purposes in a release build
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "None", "Core Benchmark"));
#ifdef ENABLE_OPENCL
// OpenCL stuff goes last
// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_OpenCL), "Direct3D9", "OpenCL"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D11", "OpenCL"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_OpenCL), "Null", "OpenCL"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
#endif
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(7, "Auto", ""));
m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(0, "Custom", ""));
m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
m_gs_filter.push_back(GSSetting(0, "Nearest", ""));
m_gs_filter.push_back(GSSetting(1, "Bilinear", "Forced"));
m_gs_filter.push_back(GSSetting(2, "Bilinear", "PS2"));
m_gs_gl_ext.push_back(GSSetting(-1, "Auto", ""));
m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", ""));
m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", ""));
m_gs_hack.push_back(GSSetting(0, "Off", ""));
m_gs_hack.push_back(GSSetting(1, "Half", ""));
m_gs_hack.push_back(GSSetting(2, "Full", ""));
m_gs_crc_level.push_back(GSSetting(0 , "None", "Debug"));
m_gs_crc_level.push_back(GSSetting(1 , "Minimum", "Debug"));
m_gs_crc_level.push_back(GSSetting(2 , "Partial", "OpenGL Recommended"));
m_gs_crc_level.push_back(GSSetting(3 , "Full", "Safest"));
m_gs_crc_level.push_back(GSSetting(4 , "Aggressive", ""));
m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended low-end PC"));
m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
m_gs_acc_blend_level.push_back(GSSetting(3, "High", "Recommended high-end PC"));
m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
m_gpu_renderers.push_back(GSSetting(0, "Direct3D9 (Software)", ""));
m_gpu_renderers.push_back(GSSetting(1, "Direct3D11 (Software)", ""));
m_gpu_renderers.push_back(GSSetting(2, "SDL 1.3 (Software)", ""));
m_gpu_renderers.push_back(GSSetting(3, "Null (Software)", ""));
//m_gpu_renderers.push_back(GSSetting(4, "Null (Null)", ""));
m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
}
#ifdef __linux__
void GSdxApp::ReloadConfig()
{
if (m_configuration_map.empty()) return;
auto file = m_configuration_map.find("inifile");
if (file == m_configuration_map.end()) return;
// A map was built so reload it
std::string filename = file->second;
m_configuration_map.clear();
BuildConfigurationMap(filename.c_str());
}
void GSdxApp::BuildConfigurationMap(const char* lpFileName)
{
// Check if the map was already built
std::string inifile_value(lpFileName);
if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return;
m_configuration_map["inifile"] = inifile_value;
// Load config from file
char value[256];
char key[256];
FILE* f = fopen(lpFileName, "r");
if (f == NULL) return; // FIXME print a nice message
while( fscanf(f, "%255s = %255s\n", key, value) != EOF ) {
std::string key_s(key);
std::string value_s(value);
m_configuration_map[key_s] = value_s;
}
fclose(f);
}
#endif
void* GSdxApp::GetModuleHandlePtr()
{
return s_hModule;
}
void GSdxApp::SetConfigDir(const char* dir)
{
if( dir == NULL )
{
m_ini = "inis/GSdx.ini";
}
else
{
m_ini = dir;
if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
{
m_ini += DIRECTORY_SEPARATOR;
}
m_ini += "GSdx.ini";
}
}
string GSdxApp::GetConfig(const char* entry, const char* value)
{
char buff[4096] = {0};
GetPrivateProfileString(m_section.c_str(), entry, value, buff, countof(buff), m_ini.c_str());
return string(buff);
}
void GSdxApp::SetConfig(const char* entry, const char* value)
{
WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
}
int GSdxApp::GetConfig(const char* entry, int value)
{
return GetPrivateProfileInt(m_section.c_str(), entry, value, m_ini.c_str());
}
void GSdxApp::SetConfig(const char* entry, int value)
{
char buff[32] = {0};
sprintf(buff, "%d", value);
SetConfig(entry, buff);
}