pcsx2/plugins/zzogl-pg/opengl/Util.h
gregory.hainaut 1cc654e9bf zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE
* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way.
  Unfortunately so far only opensource driver use it (need not yet released mesa 9.0)
* clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-23 18:52:44 +00:00

329 lines
6.5 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef UTIL_H_INCLUDED
#define UTIL_H_INCLUDED
#ifdef _WIN32
#include <io.h>
#include "Utilities/RedtapeWindows.h"
//#include <windows.h>
//#include <windowsx.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include "glprocs.h"
#ifdef ZEROGS_SSE2
#include <emmintrin.h>
#endif
#else // linux basic definitions
#include <sys/stat.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <gtk/gtk.h>
#include <cstring>
#include <string>
#include <vector>
#include <list>
#ifdef ZEROGS_SSE2
#include <immintrin.h>
#endif
#endif
#define GSdefs
//Pcsx2Defs is included in Dependencies.h.
#include "Utilities/Dependencies.h"
#include "CRC.h"
#include "ZZLog.h"
#ifdef _WIN32
// need C definitions -- no mangling please!
extern "C" u32 CALLBACK PS2EgetLibType(void);
extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
extern "C" char* CALLBACK PS2EgetLibName(void);
#endif
// Allow easy copy/past between GSdx and zzogl
typedef unsigned char uint8;
typedef signed char int8;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned long long uint64;
typedef signed long long int64;
#include "ZZoglMath.h"
#include "Profile.h"
#include "GSDump.h"
#include "Utilities/MemcpyFast.h"
#define memcpy_amd memcpy_fast
extern wxString s_strIniPath; // Air's new (r2361) new constant for ini file path
static std::string format(const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
int result = -1, length = 256;
char* buffer = NULL;
while(result == -1)
{
if(buffer) delete [] buffer;
buffer = new char[length + 1];
memset(buffer, 0, length + 1);
result = vsnprintf(buffer, length, fmt, args);
length *= 2;
}
va_end(args);
std::string s(buffer);
delete [] buffer;
return s;
}
typedef struct
{
int x, y, w, h;
} Rect;
typedef struct
{
int x, y;
} Point;
typedef struct
{
int w, h;
} Size;
typedef struct
{
int x0, y0;
int x1, y1;
} Rect2;
typedef struct
{
int x, y, c;
} PointC;
enum GSWindowDim
{
GSDim_640 = 0,
GSDim_800,
GSDim_1024,
GSDim_1280,
};
typedef union
{
struct
{
u32 fullscreen : 1;
u32 tga_snap : 1;
u32 capture_avi : 1;
u32 widescreen : 1;
u32 wireframe : 1;
u32 loaded : 1;
u32 dimensions : 2;
};
u32 _u32;
void ZZOptions(u32 value) { _u32 = value; }
} ZZOptions;
typedef struct
{
u8 mrtdepth; // write color in render target
u8 interlace; // intelacing mode 0, 1, 3-off
u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
ZZOptions zz_options;
gameHacks hacks; // game options -- different hacks.
gameHacks def_hacks;// default game settings
int width, height; // View target size, has no impact towards speed
int x, y; // Lets try for a persistant window position.
bool isWideScreen; // Widescreen support
u32 SkipDraw;
u32 log;
u32 disableHacks;
int dump;
void incAA() { aa++; if (aa > 4) aa = 0; }
void decAA() { aa--; if (aa > 4) aa = 4; } // u8 is unsigned, so negative value is 255.
gameHacks settings()
{
if (disableHacks)
{
return hacks;
}
else
{
gameHacks tempHack;
tempHack._u32 = (hacks._u32 | def_hacks._u32);
return tempHack;
}
}
bool fullscreen() { return !!(zz_options.fullscreen); }
bool wireframe() { return !!(zz_options.wireframe); }
bool widescreen() { return !!(zz_options.widescreen); }
bool captureAvi() { return !!(zz_options.capture_avi); }
bool loaded() { return !!(zz_options.loaded); }
void setFullscreen(bool flag)
{
zz_options.fullscreen = (flag) ? 1 : 0;
}
void setWireframe(bool flag)
{
zz_options.wireframe = (flag) ? 1 : 0;
}
void setCaptureAvi(bool flag)
{
zz_options.capture_avi = (flag) ? 1 : 0;
}
void setLoaded(bool flag)
{
zz_options.loaded = (flag) ? 1 : 0;
}
void set_dimensions(u32 dim)
{
switch (dim)
{
case GSDim_640:
width = 640;
height = isWideScreen ? 360 : 480;
break;
case GSDim_800:
width = 800;
height = isWideScreen ? 450 : 600;
break;
case GSDim_1024:
width = 1024;
height = isWideScreen ? 576 : 768;
break;
case GSDim_1280:
width = 1280;
height = isWideScreen ? 720 : 960;
break;
default:
width = 800;
height = 600;
break;
}
}
} GSconf;
extern GSconf conf;
// ----------------------- Defines
#define REG64(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
struct { \
#define REG128(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
struct { \
#define REG64_(prefix, name) REG64(prefix##name)
#define REG128_(prefix, name) REG128(prefix##name)
#define REG_END }; };
#define REG_END2 };
#define REG64_SET(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
#define REG128_SET(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
#define REG_SET_END };
#define FORIT(it, v) for(it = (v).begin(); it != (v).end(); ++(it))
extern void LoadConfig();
extern void SaveConfig();
extern void (*GSirq)();
extern void *SysLoadLibrary(char *lib); // Loads Library
extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
extern char *SysLibError(); // Gets previous error loading sysbols
extern void SysCloseLibrary(void *lib); // Closes Library
extern void SysMessage(const char *fmt, ...);
#ifdef ZEROGS_DEVBUILD
extern char* EFFECT_NAME;
extern char* EFFECT_DIR;
extern u32 g_nGenVars, g_nTexVars, g_nAlphaVars, g_nResolve;
extern bool g_bSaveTrans, g_bUpdateEffect, g_bSaveTex, g_bSaveResolved;
#endif
extern bool g_bDisplayFPS; // should we display FPS on screen?
#endif // UTIL_H_INCLUDED