mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-28 20:00:44 +00:00
1cc654e9bf
* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way. Unfortunately so far only opensource driver use it (need not yet released mesa 9.0) * clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
329 lines
6.5 KiB
C++
329 lines
6.5 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef UTIL_H_INCLUDED
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#define UTIL_H_INCLUDED
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#ifdef _WIN32
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#include <io.h>
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#include "Utilities/RedtapeWindows.h"
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//#include <windows.h>
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//#include <windowsx.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "glprocs.h"
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#ifdef ZEROGS_SSE2
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#include <emmintrin.h>
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#endif
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#else // linux basic definitions
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#include <sys/stat.h>
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <gtk/gtk.h>
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#include <cstring>
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#include <string>
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#include <vector>
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#include <list>
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#ifdef ZEROGS_SSE2
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#include <immintrin.h>
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#endif
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#endif
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#define GSdefs
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//Pcsx2Defs is included in Dependencies.h.
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#include "Utilities/Dependencies.h"
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#include "CRC.h"
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#include "ZZLog.h"
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#ifdef _WIN32
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// need C definitions -- no mangling please!
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extern "C" u32 CALLBACK PS2EgetLibType(void);
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extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
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extern "C" char* CALLBACK PS2EgetLibName(void);
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#endif
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// Allow easy copy/past between GSdx and zzogl
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typedef unsigned char uint8;
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typedef signed char int8;
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typedef unsigned short uint16;
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typedef signed short int16;
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typedef unsigned int uint32;
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typedef signed int int32;
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typedef unsigned long long uint64;
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typedef signed long long int64;
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#include "ZZoglMath.h"
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#include "Profile.h"
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#include "GSDump.h"
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#include "Utilities/MemcpyFast.h"
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#define memcpy_amd memcpy_fast
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extern wxString s_strIniPath; // Air's new (r2361) new constant for ini file path
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static std::string format(const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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int result = -1, length = 256;
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char* buffer = NULL;
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while(result == -1)
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{
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if(buffer) delete [] buffer;
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buffer = new char[length + 1];
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memset(buffer, 0, length + 1);
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result = vsnprintf(buffer, length, fmt, args);
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length *= 2;
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}
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va_end(args);
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std::string s(buffer);
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delete [] buffer;
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return s;
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}
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typedef struct
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{
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int x, y, w, h;
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} Rect;
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typedef struct
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{
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int x, y;
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} Point;
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typedef struct
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{
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int w, h;
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} Size;
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typedef struct
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{
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int x0, y0;
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int x1, y1;
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} Rect2;
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typedef struct
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{
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int x, y, c;
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} PointC;
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enum GSWindowDim
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{
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GSDim_640 = 0,
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GSDim_800,
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GSDim_1024,
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GSDim_1280,
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};
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typedef union
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{
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struct
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{
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u32 fullscreen : 1;
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u32 tga_snap : 1;
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u32 capture_avi : 1;
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u32 widescreen : 1;
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u32 wireframe : 1;
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u32 loaded : 1;
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u32 dimensions : 2;
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};
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u32 _u32;
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void ZZOptions(u32 value) { _u32 = value; }
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} ZZOptions;
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typedef struct
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{
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u8 mrtdepth; // write color in render target
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u8 interlace; // intelacing mode 0, 1, 3-off
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u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
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u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
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ZZOptions zz_options;
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gameHacks hacks; // game options -- different hacks.
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gameHacks def_hacks;// default game settings
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int width, height; // View target size, has no impact towards speed
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int x, y; // Lets try for a persistant window position.
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bool isWideScreen; // Widescreen support
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u32 SkipDraw;
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u32 log;
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u32 disableHacks;
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int dump;
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void incAA() { aa++; if (aa > 4) aa = 0; }
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void decAA() { aa--; if (aa > 4) aa = 4; } // u8 is unsigned, so negative value is 255.
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gameHacks settings()
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{
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if (disableHacks)
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{
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return hacks;
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}
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else
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{
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gameHacks tempHack;
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tempHack._u32 = (hacks._u32 | def_hacks._u32);
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return tempHack;
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}
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}
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bool fullscreen() { return !!(zz_options.fullscreen); }
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bool wireframe() { return !!(zz_options.wireframe); }
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bool widescreen() { return !!(zz_options.widescreen); }
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bool captureAvi() { return !!(zz_options.capture_avi); }
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bool loaded() { return !!(zz_options.loaded); }
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void setFullscreen(bool flag)
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{
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zz_options.fullscreen = (flag) ? 1 : 0;
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}
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void setWireframe(bool flag)
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{
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zz_options.wireframe = (flag) ? 1 : 0;
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}
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void setCaptureAvi(bool flag)
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{
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zz_options.capture_avi = (flag) ? 1 : 0;
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}
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void setLoaded(bool flag)
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{
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zz_options.loaded = (flag) ? 1 : 0;
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}
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void set_dimensions(u32 dim)
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{
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switch (dim)
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{
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case GSDim_640:
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width = 640;
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height = isWideScreen ? 360 : 480;
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break;
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case GSDim_800:
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width = 800;
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height = isWideScreen ? 450 : 600;
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break;
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case GSDim_1024:
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width = 1024;
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height = isWideScreen ? 576 : 768;
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break;
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case GSDim_1280:
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width = 1280;
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height = isWideScreen ? 720 : 960;
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break;
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default:
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width = 800;
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height = 600;
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break;
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}
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}
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} GSconf;
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extern GSconf conf;
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// ----------------------- Defines
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#define REG64(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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struct { \
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#define REG128(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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struct { \
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#define REG64_(prefix, name) REG64(prefix##name)
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#define REG128_(prefix, name) REG128(prefix##name)
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#define REG_END }; };
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#define REG_END2 };
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#define REG64_SET(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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#define REG128_SET(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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#define REG_SET_END };
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#define FORIT(it, v) for(it = (v).begin(); it != (v).end(); ++(it))
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extern void LoadConfig();
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extern void SaveConfig();
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extern void (*GSirq)();
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extern void *SysLoadLibrary(char *lib); // Loads Library
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extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
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extern char *SysLibError(); // Gets previous error loading sysbols
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extern void SysCloseLibrary(void *lib); // Closes Library
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extern void SysMessage(const char *fmt, ...);
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#ifdef ZEROGS_DEVBUILD
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extern char* EFFECT_NAME;
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extern char* EFFECT_DIR;
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extern u32 g_nGenVars, g_nTexVars, g_nAlphaVars, g_nResolve;
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extern bool g_bSaveTrans, g_bUpdateEffect, g_bSaveTex, g_bSaveResolved;
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#endif
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extern bool g_bDisplayFPS; // should we display FPS on screen?
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#endif // UTIL_H_INCLUDED
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