ppsspp/Core/CoreParameter.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include "Core/Compatibility.h"
#include "Core/Config.h"
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enum GPUCore {
GPUCORE_NULL,
GPUCORE_GLES,
GPUCORE_SOFTWARE,
GPUCORE_DIRECTX9,
GPUCORE_DIRECTX11,
GPUCORE_VULKAN,
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};
class FileLoader;
class GraphicsContext;
class Thin3DContext;
// PSP_CoreParameter()
struct CoreParameter {
CoreParameter() : thin3d(nullptr), collectEmuLog(0), unthrottle(false), fpsLimit(0), updateRecent(true), freezeNext(false), frozen(false), mountIsoLoader(nullptr) {}
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CPUCore cpuCore;
GPUCore gpuCore;
GraphicsContext *graphicsContext; // TODO: Find a better place.
Thin3DContext *thin3d;
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bool enableSound; // there aren't multiple sound cores.
std::string fileToStart;
std::string mountIso; // If non-empty, and fileToStart is an ELF or PBP, will mount this ISO in the background to umd1:.
std::string mountRoot; // If non-empty, and fileToStart is an ELF or PBP, mount this as host0: / umd0:.
std::string errorString;
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bool startPaused;
bool printfEmuLog; // writes "emulator:" logging to stdout
std::string *collectEmuLog;
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bool headLess; // Try to avoid messageboxes etc
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// Internal PSP resolution
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int renderWidth;
int renderHeight;
// Actual pixel output resolution (for use by glViewport and the like)
int pixelWidth;
int pixelHeight;
// Can be modified at runtime.
bool unthrottle;
int fpsLimit;
bool updateRecent;
// Freeze-frame. For nvidia perfhud profiling. Developers only.
bool freezeNext;
bool frozen;
FileLoader *mountIsoLoader;
Compatibility compat;
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};