ppsspp/Windows/Debugger/CtrlDisAsmView.h

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// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
#pragma once
//////////////////////////////////////////////////////////////////////////
//CtrlDisAsmView
// CtrlDisAsmView.cpp
//////////////////////////////////////////////////////////////////////////
//This Win32 control is made to be flexible and usable with
//every kind of CPU architechture that has fixed width instruction words.
//Just supply it an instance of a class derived from Debugger, with all methods
//overridden for full functionality. Look at the ppc one for an example.
//
//To add to a dialog box, just draw a User Control in the dialog editor,
//and set classname to "CtrlDisAsmView". you also need to call CtrlDisAsmView::init()
//before opening this dialog, to register the window class.
//
//To get a class instance to be able to access it, just use
// CtrlDisAsmView::getFrom(GetDlgItem(yourdialog, IDC_yourid)).
#include "../../Core/Debugger/DebugInterface.h"
#include <windows.h>
#include <vector>
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class CtrlDisAsmView
{
HWND wnd;
HFONT font;
HFONT boldfont;
RECT rect;
int curAddress;
int rowHeight;
bool hasFocus;
bool showHex;
DebugInterface *debugger;
static TCHAR szClassName[];
int windowStart;
int visibleRows;
int instructionSize;
bool whiteBackground;
bool displaySymbols;
u32 branchTarget;
int branchRegister;
struct {
int addressStart;
int opcodeStart;
int argumentsStart;
int arrowsStart;
} pixelPositions;
std::vector<u32> jumpStack;
bool controlHeld;
char searchQuery[256];
int matchAddress;
bool searching;
void search(bool continueSearch);
void followBranch();
void calculatePixelPositions();
void getDisasmAddressText(u32 address, char* dest);
void parseDisasm(const char* disasm, char* opcode, char* arguments);
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public:
CtrlDisAsmView(HWND _wnd);
~CtrlDisAsmView();
static void init();
static void deinit();
static LRESULT CALLBACK wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static CtrlDisAsmView * getFrom(HWND wnd);
void onPaint(WPARAM wParam, LPARAM lParam);
void onVScroll(WPARAM wParam, LPARAM lParam);
void onKeyDown(WPARAM wParam, LPARAM lParam);
void onKeyUp(WPARAM wParam, LPARAM lParam);
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void onMouseDown(WPARAM wParam, LPARAM lParam, int button);
void onMouseUp(WPARAM wParam, LPARAM lParam, int button);
void onMouseMove(WPARAM wParam, LPARAM lParam, int button);
void redraw();
int yToAddress(int y);
void setDebugger(DebugInterface *deb)
{
debugger=deb;
curAddress=debugger->getPC();
instructionSize=debugger->getInstructionSize(0);
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}
DebugInterface *getDebugger()
{
return debugger;
}
void gotoAddr(unsigned int addr)
{
u32 windowEnd = windowStart+visibleRows*instructionSize;
u32 newAddress = addr&(~(instructionSize-1));
if (newAddress < windowStart || newAddress >= windowEnd)
{
windowStart = newAddress-visibleRows/2*instructionSize;
}
curAddress = newAddress;
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redraw();
}
void gotoPC()
{
gotoAddr(debugger->getPC()&(~(instructionSize-1)));
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}
unsigned int getSelection()
{
return curAddress;
}
void setShowMode(bool s)
{
showHex=s;
}
void toggleBreakpoint()
{
debugger->toggleBreakpoint(curAddress);
redraw();
}
void scrollWindow(int lines)
{
windowStart += lines*instructionSize;
curAddress += lines*instructionSize;
redraw();
}
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};