2013-06-10 20:06:51 +00:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "base/functional.h"
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#include "ui/ui_screen.h"
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2013-07-21 11:31:46 +00:00
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#include "ui/viewgroup.h"
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#include "UI/MiscScreens.h"
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2013-06-10 20:06:51 +00:00
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// Game screen: Allows you to start a game, delete saves, delete the game,
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// set game specific settings, etc.
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// Uses GameInfoCache heavily to implement the functionality.
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2013-07-21 11:31:46 +00:00
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class MainScreen : public UIScreenWithBackground {
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2013-06-10 20:06:51 +00:00
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public:
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2013-12-04 18:21:39 +00:00
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MainScreen();
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2013-06-10 20:06:51 +00:00
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2013-09-04 08:51:14 +00:00
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virtual bool isTopLevel() const { return true; }
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2013-12-06 11:29:27 +00:00
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// Horrible hack to show the demos & homebrew tab after having installed a game from a zip file.
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static bool showHomebrewTab;
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2013-06-10 20:06:51 +00:00
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protected:
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virtual void CreateViews();
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2013-07-21 11:31:46 +00:00
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virtual void update(InputState &input);
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2013-07-08 10:35:08 +00:00
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virtual void sendMessage(const char *message, const char *value);
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2013-11-20 15:36:58 +00:00
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virtual void dialogFinished(const Screen *dialog, DialogResult result);
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2013-06-10 20:06:51 +00:00
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private:
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UI::EventReturn OnGameSelected(UI::EventParams &e);
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2013-08-16 10:52:16 +00:00
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UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
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2013-06-10 20:06:51 +00:00
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// Event handlers
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2013-06-27 14:28:11 +00:00
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UI::EventReturn OnLoadFile(UI::EventParams &e);
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2013-08-16 10:52:16 +00:00
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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2013-09-07 16:44:28 +00:00
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UI::EventReturn OnRecentChange(UI::EventParams &e);
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2013-06-10 20:06:51 +00:00
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UI::EventReturn OnCredits(UI::EventParams &e);
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UI::EventReturn OnSupport(UI::EventParams &e);
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2013-08-19 22:49:25 +00:00
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UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
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UI::EventReturn OnForums(UI::EventParams &e);
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2013-06-28 12:31:10 +00:00
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UI::EventReturn OnExit(UI::EventParams &e);
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2013-11-26 13:04:29 +00:00
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UI::EventReturn OnDownloadUpgrade(UI::EventParams &e);
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UI::EventReturn OnDismissUpgrade(UI::EventParams &e);
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2013-11-20 13:42:48 +00:00
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UI::EventReturn OnHomebrewStore(UI::EventParams &e);
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2013-11-26 13:04:29 +00:00
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UI::LinearLayout *upgradeBar_;
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2013-11-20 15:36:58 +00:00
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UI::TabHolder *tabHolder_;
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bool backFromStore_;
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2013-06-28 12:31:10 +00:00
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};
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2013-07-21 11:31:46 +00:00
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2013-10-27 09:04:38 +00:00
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class GamePauseScreen : public UIDialogScreen {
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2013-07-21 11:31:46 +00:00
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public:
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2013-10-27 09:04:38 +00:00
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GamePauseScreen(const std::string &filename) : UIDialogScreen(), gamePath_(filename), saveSlots_(NULL) {}
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2013-10-28 15:04:53 +00:00
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virtual ~GamePauseScreen();
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2013-08-21 10:16:11 +00:00
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2013-10-27 09:04:38 +00:00
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virtual void onFinish(DialogResult result);
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2013-07-21 11:31:46 +00:00
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protected:
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virtual void DrawBackground(UIContext &dc);
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virtual void CreateViews();
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virtual void update(InputState &input);
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2013-09-04 02:06:05 +00:00
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virtual void sendMessage(const char *message, const char *value);
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2013-07-21 11:31:46 +00:00
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private:
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UI::EventReturn OnMainSettings(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnExitToMenu(UI::EventParams &e);
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UI::EventReturn OnSaveState(UI::EventParams &e);
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UI::EventReturn OnLoadState(UI::EventParams &e);
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2013-11-03 01:33:23 +00:00
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UI::EventReturn OnRewind(UI::EventParams &e);
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2013-10-27 09:04:38 +00:00
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2013-08-20 16:12:16 +00:00
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UI::EventReturn OnStateSelected(UI::EventParams &e);
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2013-08-24 03:28:21 +00:00
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UI::EventReturn OnCwCheat(UI::EventParams &e);
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2013-07-21 11:31:46 +00:00
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2013-11-24 03:02:36 +00:00
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UI::EventReturn OnSwitchUMD(UI::EventParams &e);
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2013-07-21 11:31:46 +00:00
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std::string gamePath_;
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UI::ChoiceStrip *saveSlots_;
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2013-08-20 16:12:16 +00:00
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UI::Choice *saveStateButton_;
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UI::Choice *loadStateButton_;
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2013-10-25 11:19:08 +00:00
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};
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2013-11-24 03:02:36 +00:00
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class UmdReplaceScreen : public UIDialogScreenWithBackground {
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public:
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UmdReplaceScreen() {}
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protected:
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virtual void CreateViews();
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virtual void update(InputState &input);
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//virtual void sendMessage(const char *message, const char *value);
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private:
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UI::EventReturn OnGameSelected(UI::EventParams &e);
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UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
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2013-11-24 04:14:44 +00:00
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UI::EventReturn OnCancel(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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2013-11-24 03:02:36 +00:00
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};
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