2012-11-01 15:19:01 +00:00
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// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "MemMap.h"
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#include "Host.h"
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#include "System.h"
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#include "PSPMixer.h"
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#include "HLE/__sceAudio.h"
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2013-03-29 17:50:08 +00:00
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#include "base/NativeApp.h"
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2012-11-01 15:19:01 +00:00
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int PSPMixer::Mix(short *stereoout, int numSamples)
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{
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2013-03-30 17:54:10 +00:00
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int numFrames = __AudioMix(stereoout, numSamples);
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#ifdef _WIN32
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if (numFrames < numSamples) {
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// Our dsound backend will not stop playing, let's just feed it zeroes if we miss data.
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memset(stereoout + 2 * 2 * numFrames, 0, 2 * 2 * (numSamples - numFrames));
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numFrames = numSamples;
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}
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#endif
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return numFrames;
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2012-11-01 15:19:01 +00:00
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}
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