ppsspp/UI/MainScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "file/path.h"
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#include "ui/ui_screen.h"
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#include "ui/viewgroup.h"
#include "UI/MiscScreens.h"
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class GameBrowser : public UI::LinearLayout {
public:
GameBrowser(std::string path, bool allowBrowsing, bool *gridStyle_, std::string lastText, std::string lastLink, int flags = 0, UI::LayoutParams *layoutParams = 0);
UI::Event OnChoice;
UI::Event OnHoldChoice;
UI::Event OnHighlight;
UI::Choice *HomebrewStoreButton() { return homebrewStoreButton_; }
void FocusGame(std::string gamePath);
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protected:
virtual bool DisplayTopBar();
virtual bool HasSpecialFiles(std::vector<std::string> &filenames);
void Refresh();
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private:
bool IsCurrentPathPinned();
const std::vector<std::string> GetPinnedPaths();
const std::string GetBaseName(const std::string &path);
UI::EventReturn GameButtonClick(UI::EventParams &e);
UI::EventReturn GameButtonHoldClick(UI::EventParams &e);
UI::EventReturn GameButtonHighlight(UI::EventParams &e);
UI::EventReturn NavigateClick(UI::EventParams &e);
UI::EventReturn LayoutChange(UI::EventParams &e);
UI::EventReturn LastClick(UI::EventParams &e);
UI::EventReturn HomeClick(UI::EventParams &e);
UI::EventReturn PinToggleClick(UI::EventParams &e);
UI::ViewGroup *gameList_;
PathBrowser path_;
bool *gridStyle_;
bool allowBrowsing_;
std::string lastText_;
std::string lastLink_;
int flags_;
UI::Choice *homebrewStoreButton_;
std::string focusGamePath_;
};
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class RemoteISOBrowseScreen;
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class MainScreen : public UIScreenWithBackground {
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public:
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MainScreen();
~MainScreen();
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bool isTopLevel() const override { return true; }
// Horrible hack to show the demos & homebrew tab after having installed a game from a zip file.
static bool showHomebrewTab;
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protected:
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void CreateViews() override;
void DrawBackground(UIContext &dc) override;
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void update() override;
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void sendMessage(const char *message, const char *value) override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
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bool UseVerticalLayout() const;
bool DrawBackgroundFor(UIContext &dc, const std::string &gamePath, float progress);
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UI::EventReturn OnGameSelected(UI::EventParams &e);
UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
UI::EventReturn OnGameHighlight(UI::EventParams &e);
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// Event handlers
UI::EventReturn OnLoadFile(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
UI::EventReturn OnRecentChange(UI::EventParams &e);
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UI::EventReturn OnCredits(UI::EventParams &e);
UI::EventReturn OnSupport(UI::EventParams &e);
UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
UI::EventReturn OnForums(UI::EventParams &e);
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UI::EventReturn OnExit(UI::EventParams &e);
UI::EventReturn OnDownloadUpgrade(UI::EventParams &e);
UI::EventReturn OnDismissUpgrade(UI::EventParams &e);
UI::EventReturn OnHomebrewStore(UI::EventParams &e);
UI::EventReturn OnAllowStorage(UI::EventParams &e);
UI::LinearLayout *upgradeBar_;
UI::TabHolder *tabHolder_;
std::string restoreFocusGamePath_;
std::vector<GameBrowser *> gameBrowsers_;
std::string highlightedGamePath_;
std::string prevHighlightedGamePath_;
float highlightProgress_;
float prevHighlightProgress_;
bool backFromStore_;
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bool lockBackgroundAudio_;
bool lastVertical_;
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friend class RemoteISOBrowseScreen;
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};
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class UmdReplaceScreen : public UIDialogScreenWithBackground {
public:
UmdReplaceScreen() {}
protected:
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void CreateViews() override;
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void update() override;
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//virtual void sendMessage(const char *message, const char *value);
private:
UI::EventReturn OnGameSelected(UI::EventParams &e);
UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
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UI::EventReturn OnCancel(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
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};