ppsspp/Windows/WindowsHost.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "../Core/Host.h"
#include "InputDevice.h"
#include "KeyboardDevice.h"
#include <list>
#include <memory>
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extern float mouseDeltaX;
extern float mouseDeltaY;
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class WindowsHost : public Host
{
public:
WindowsHost(HWND mainWindow, HWND displayWindow);
~WindowsHost()
{
UpdateConsolePosition();
}
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void UpdateMemView();
void UpdateDisassembly();
void UpdateUI();
virtual void UpdateScreen();
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void SetDebugMode(bool mode);
void AddSymbol(std::string name, u32 addr, u32 size, int type);
bool InitGL(std::string *error_message);
void PollControllers(InputState &input_state);
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void ShutdownGL();
void InitSound(PMixer *mixer);
void UpdateSound();
void ShutdownSound();
bool IsDebuggingEnabled();
void BootDone();
bool AttemptLoadSymbolMap();
void SaveSymbolMap();
void SetWindowTitle(const char *message);
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virtual bool CanCreateShortcut() {return false;} // Turn on when fixed
virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title);
bool InputBoxGetString(char *title, const char *defaultValue, char *outValue, size_t outlength);
bool InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue);
std::shared_ptr<KeyboardDevice> keyboard;
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private:
void SetConsolePosition();
void UpdateConsolePosition();
HWND displayWindow_;
HWND mainWindow_;
std::list<std::shared_ptr<InputDevice>> input;
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};