ppsspp/README.md

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PPSSPP - a fast and portable PSP emulator
=========================================
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Written by Henrik Rydgård
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Released under the GPL 2.0 in November 2012
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Official website:
http://www.ppsspp.org/
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To contribute, see [the development page][ppsspp-devel].
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For the latest source code and build instructions, see [our github page][ppsspp-repo].
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Basic build instructions
------------------------
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(for more detailed instructions, see [the development page][ppsspp-devel])
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First of all, after having checked out the source, don't forget to
run:
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git submodule update --init
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in order to get the "native" library.
Now, the actual building:
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PPSSPP currently uses CMake for its build system. In order
to build for most systems, create a `build` directory and
run:
cmake path/to/ppsspp
make
Alternatively, run b.sh which will create the directory for you.
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You can specify the -G parameter to cmake to choose a generator.
The `NMake Makefiles`, `Visual Studio 11` (projects + sln),
`GNU Makefiles` and `Unix Makefiles` generators have been tested.
Of course in-tree builds are supported, but that makes cleanup
harder to do; with out-of-tree builds you can just remove the
`build` directory.
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Note: There is also a Qt frontend available. Simply open
PPSSPPQt.pro in [Qt Creator 2.6+][qt-creator] and press run. The
Qt frontend currently supports Windows, Linux, Blackberry 10,
Symbian and Meego.
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Building for Linux/BSD/etc
--------------------------
Install the libsdl1.2 (SDL 1.2) development headers. This is called
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`libsdl1.2-dev` on Debian/Ubuntu, `SDL-devel` on Fedora/RHEL,
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`sdl12` on BSD ports.
Currently the user interface is identical to Android's, operated
with the mouse.
Alternatively, a Qt-based frontend is available in the Qt/ dir.
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Open PPSSPPQt.pro with Qt Creator.
Install libsdl1.2 if you want to use USB Gamepad.
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If the build has an error about finding mobility or multimedia:
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- Install the package "qtmobility-dev"
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Building for OSX
----------------
Install the Xcode Command Line Tools and, using macports, fink or
homebrew, install the SDL development headers. This is called `sdl`
on homebrew. Just follow the basic build instructions afterwards.
Currently the user interface is identical to Android's, operated
with the mouse. A Qt-based interface is planned.
Building for Android
--------------------
To build for android, first you must set the ANDROID\_NDK environment
variable to point to the path of your NDK install. This is done on
windows cmd with `set ANDROID_NDK=X:\...`, on bourne shells with
`export ANDROID_NDK=/path/to/ndk`, and on C shells with
`setenv ANDROID_NDK /path/to/ndk`.
Create a `build-android` directory and inside it run:
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cmake -DCMAKE_TOOLCHAIN_FILE=path/to/ppsspp/android/android.toolchain.cmake path/to/ppsspp
make
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After `make` finishes, it will have created the needed .so files in
path/to/ppsspp/android/libs/armeabi-v7a. You can now use the build.xml
in the android/ dir to build the final executable, or import the android/
folder as an existing project in Eclipse.
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Note that Eclipse won't notice if you have made changes to the C++ code.
Introduce a meaningless change to a random .java file such as a whitespace
to get Eclipse to rebuild the project.
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Also note that the `Visual Studio` generators aren't compatible with compilers
other than Microsoft's, but `NMake Makefiles` works fine.
Building for iOS
----------------
Create a `build-ios` directory and inside it run:
cmake -DCMAKE_TOOLCHAIN_FILE=../ios/ios.toolchain.cmake -GXcode ..
Then open the generated project in Xcode.
For more information, see: http://code.google.com/p/ios-cmake/wiki/HowTo
Building for Blackberry
-----------------------
To build for Blackberry, you must first have the [latest Native SDK][blackberry-ndk] installed.
To set up your environment for cross-compiling you must then use:
source ~/bbndk/bbndk-env.sh
Finally, you are ready to compile. Go to ppsspp/Blackberry/ and run:
./build.sh
If you are on Windows, you will need GNU and CMake to run the bash script.
Alternatively, you can use the Qt frontend by compiling the PPSSPPQt.pro in
the Qt/ directory with `qmake` from the NDK or [QtCreator 2.6+][qt-creator].
Building for Symbian
--------------------
To build for Symbian, you require:
1) [GCC 4.6.3][symbian-gcc] from Mentor Graphics.
2) Symbian Qt libraries. You can find these in the final Nokia Qt SDK or online.
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3) Set up your SDK to use Symbian GCCE 4.6.3. See a tutorial here: http://www.summeli.fi/?p=4220
You will need to add the GCCE 4.6.3 variant to Symbian\tools\sbs\lib\config\variants.xml as follows:
<var name="gcce4_6_3" extends="gcce_base">
<env name="SBS_GCCE463BIN" type="toolchainpath" />
<set name="GCCEBIN" value="$(SBS_GCCE463BIN)" />
<set name="GCCECC" value="$(GCCEBIN)/arm-none-symbianelf-g++$(DOTEXE)" type="tool" versionCommand="$(GCCECC) -dumpversion" versionResult="4.6.3"/>
<set name="RUNTIME_LIBS_LIST" value="drtaeabi.dso dfpaeabi.dso"/>
<set name="PLATMACROS.VAR" value="GCCE_4 GCCE_4_6"/>
<set name="ARMMACROS.VAR" value="__GCCE_4__ __GCCE_4_6__"/>
<set name="LINKER_DEFAULT_LIBS" value="-lsupc++ -lgcc -lgcc_eh"/>
<set name="PLATMACROS.CONFIG" value="ARMV6"/>
<set name="ARMMACROS.CONFIG" value="__ARMV6__"/>
<set name="LINKER_GROUP_END_OPTION" value="-Wl,--end-group"/>
<set name="LINKER_GROUP_START_OPTION" value="-Wl,--start-group"/>
<set name="CC.ARMV5" value="-march=armv6"/>
<set name="CC.SOFTVFP_MAYBE_VFPV2" value="softfp"/>
</var>
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Then simply compile the PPSSPPQt.pro with `qmake` from the SDK or [QtCreator 2.6+][qt-creator].
[ppsspp-repo]: <https://github.com/hrydgard/ppsspp>
"https://github.com/hrydgard/ppsspp"
[ppsspp-devel]: <http://www.ppsspp.org/development.html>
"http://www.ppsspp.org/development.html"
[qt-creator]: <http://qt-project.org/downloads>
"http://qt-project.org/downloads"
[blackberry-ndk]: <http://developer.blackberry.com/native>
"http://developer.blackberry.com/native"
[symbian-gcc]: <http://www.mentor.com/embedded-software/sourcery-tools/sourcery-codebench/editions/lite-edition/>
"http://www.mentor.com/embedded-software/sourcery-tools/sourcery-codebench/editions/lite-edition/"