ppsspp/UI/EmuScreen.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <list>
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#include "ui/screen.h"
#include "ui/ui_screen.h"
#include "Common/KeyMap.h"
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class EmuScreen : public UIScreen
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{
public:
EmuScreen(const std::string &filename);
~EmuScreen();
virtual void update(InputState &input);
virtual void render();
virtual void deviceLost();
virtual void dialogFinished(const Screen *dialog, DialogResult result);
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virtual void sendMessage(const char *msg, const char *value);
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virtual void touch(const TouchInput &touch);
virtual void key(const KeyInput &key);
virtual void axis(const AxisInput &axis);
protected:
virtual void CreateViews();
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private:
void bootGame(const std::string &filename);
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void pspKey(int pspKeyCode, int flags);
void onVKeyDown(int virtualKeyCode);
void onVKeyUp(int virtualKeyCode);
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// Something invalid was loaded, don't try to emulate
bool invalid_;
std::string errorMessage_;
bool pauseTrigger_;
// To track mappable virtual keys. We can have as many as we want.
bool virtKeys[VIRTKEY_COUNT];
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};