ppsspp/Common/Thunk.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _THUNK_H_
#define _THUNK_H_
#include <map>
#include "Common.h"
#if defined(ARM)
#include "ArmEmitter.h"
#else
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#include "x64Emitter.h"
#endif
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// This simple class creates a wrapper around a C/C++ function that saves all fp state
// before entering it, and restores it upon exit. This is required to be able to selectively
// call functions from generated code, without inflicting the performance hit and increase
// of complexity that it means to protect the generated code from this problem.
// This process is called thunking.
// There will only ever be one level of thunking on the stack, plus,
// we don't want to pollute the stack, so we store away regs somewhere global.
// NOT THREAD SAFE. This may only be used from the CPU thread.
// Any other thread using this stuff will be FATAL.
#if defined(ARM)
class ThunkManager : public ArmGen::ARMXCodeBlock
#else
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class ThunkManager : public Gen::XCodeBlock
#endif
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{
std::map<void *, const u8 *> thunks;
const u8 *save_regs;
const u8 *load_regs;
public:
ThunkManager() {
Init();
}
~ThunkManager() {
Shutdown();
}
void *ProtectFunction(void *function, int num_params);
const u8 *GetSaveRegsFunction() const {
return save_regs;
}
const u8 *GetLoadRegsFunction() const {
return load_regs;
}
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private:
void Init();
void Shutdown();
void Reset();
};
#endif // _THUNK_H_