ppsspp/android/jni/app-android.cpp

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// This is generic code that is included in all Android apps that use the
// Native framework by Henrik Rydg<64>rd (https://github.com/hrydgard/native).
// It calls a set of methods defined in NativeApp.h. These should be implemented
// by your game or app.
#include <jni.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <stdlib.h>
#include <stdint.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <queue>
#include "base/basictypes.h"
#include "base/display.h"
#include "base/mutex.h"
#include "base/NativeApp.h"
#include "base/logging.h"
#include "base/timeutil.h"
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#include "thread/prioritizedworkqueue.h"
#include "thread/threadutil.h"
#include "file/zip_read.h"
#include "input/input_state.h"
#include "profiler/profiler.h"
#include "math/math_util.h"
#include "net/resolve.h"
#include "android/jni/native_audio.h"
#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "Common/GraphicsContext.h"
#include "Common/GL/GLInterfaceBase.h"
#include "UI/GameInfoCache.h"
#include "app-android.h"
static JNIEnv *jniEnvUI;
enum {
ANDROID_VERSION_GINGERBREAD = 9,
ANDROID_VERSION_ICS = 14,
ANDROID_VERSION_JELLYBEAN = 16,
ANDROID_VERSION_KITKAT = 19,
ANDROID_VERSION_LOLLIPOP = 21,
ANDROID_VERSION_MARSHMALLOW = 23,
ANDROID_VERSION_N = 24,
};
struct FrameCommand {
FrameCommand() {}
FrameCommand(std::string cmd, std::string prm) : command(cmd), params(prm) {}
std::string command;
std::string params;
};
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class AndroidEGLGraphicsContext : public GraphicsContext {
public:
AndroidEGLGraphicsContext() : wnd_(nullptr), gl(nullptr) {}
bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion);
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void Shutdown() override;
void SwapBuffers() override;
void SwapInterval(int interval) override {}
void Resize() {}
Thin3DContext *CreateThin3DContext() {
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CheckGLExtensions();
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return T3DCreateGLContext();
}
private:
ANativeWindow *wnd_;
cInterfaceBase *gl;
};
bool AndroidEGLGraphicsContext::Init(ANativeWindow *wnd, int backbufferWidth, int backbufferHeight, int backbufferFormat, int androidVersion) {
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wnd_ = wnd;
gl = HostGL_CreateGLInterface();
if (!gl) {
ELOG("ERROR: Failed to create GL interface");
return false;
}
ILOG("EGL interface created. Desired backbuffer size: %dx%d", backbufferWidth, backbufferHeight);
// Apparently we still have to set this through Java through setFixedSize on the bufferHolder for it to take effect...
gl->SetBackBufferDimensions(backbufferWidth, backbufferHeight);
gl->SetMode(MODE_DETECT_ES);
bool use565 = false;
// This workaround seems only be needed on some really old devices.
if (androidVersion < ANDROID_VERSION_ICS) {
switch (backbufferFormat) {
case 4: // PixelFormat.RGB_565
use565 = true;
break;
default:
break;
}
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}
if (!gl->Create(wnd, false, use565)) {
ELOG("EGL creation failed! (use565=%d)", (int)use565);
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// TODO: What do we do now?
delete gl;
return false;
}
gl->MakeCurrent();
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return true;
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}
void AndroidEGLGraphicsContext::Shutdown() {
gl->ClearCurrent();
gl->Shutdown();
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delete gl;
ANativeWindow_release(wnd_);
}
void AndroidEGLGraphicsContext::SwapBuffers() {
gl->Swap();
}
// Doesn't do much. Just to fit in.
class AndroidJavaEGLGraphicsContext : public GraphicsContext {
public:
AndroidJavaEGLGraphicsContext() {}
bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) { return true; }
void Shutdown() override {}
void SwapBuffers() override {}
void SwapInterval(int interval) override {}
void Resize() {}
Thin3DContext *CreateThin3DContext() {
CheckGLExtensions();
return T3DCreateGLContext();
}
};
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static recursive_mutex frameCommandLock;
static std::queue<FrameCommand> frameCommands;
std::string systemName;
std::string langRegion;
std::string mogaVersion;
static float left_joystick_x_async;
static float left_joystick_y_async;
static float right_joystick_x_async;
static float right_joystick_y_async;
static float hat_joystick_x_async;
static float hat_joystick_y_async;
static int optimalFramesPerBuffer = 0;
static int optimalSampleRate = 0;
static int sampleRate = 0;
static int framesPerBuffer = 0;
static int androidVersion;
static int deviceType;
// Should only be used for display detection during startup (for config defaults etc)
// This is the ACTUAL display size, not the hardware scaled display size.
static int display_dpi;
static int display_xres;
static int display_yres;
static int backbuffer_format; // Android PixelFormat enum
static int desiredBackbufferSizeX;
static int desiredBackbufferSizeY;
static jmethodID postCommand;
static jobject nativeActivity;
static volatile bool exitRenderLoop;
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static bool renderLoopRunning;
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static float dp_xscale = 1.0f;
static float dp_yscale = 1.0f;
InputState input_state;
static bool renderer_inited = false;
static bool first_lost = true;
static bool javaGL = true;
static std::string library_path;
static std::map<SystemPermission, PermissionStatus> permissions;
GraphicsContext *graphicsContext;
static void ProcessFrameCommands(JNIEnv *env);
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void PushCommand(std::string cmd, std::string param) {
lock_guard guard(frameCommandLock);
frameCommands.push(FrameCommand(cmd, param));
}
// Android implementation of callbacks to the Java part of the app
void SystemToast(const char *text) {
PushCommand("toast", text);
}
void ShowKeyboard() {
PushCommand("showKeyboard", "");
}
void Vibrate(int length_ms) {
char temp[32];
sprintf(temp, "%i", length_ms);
PushCommand("vibrate", temp);
}
void LaunchBrowser(const char *url) {
PushCommand("launchBrowser", url);
}
void LaunchMarket(const char *url) {
PushCommand("launchMarket", url);
}
void LaunchEmail(const char *email_address) {
PushCommand("launchEmail", email_address);
}
void System_SendMessage(const char *command, const char *parameter) {
PushCommand(command, parameter);
}
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
return systemName;
case SYSPROP_LANGREGION: // "en_US"
return langRegion;
case SYSPROP_MOGA_VERSION:
return mogaVersion;
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_SYSTEMVERSION:
return androidVersion;
case SYSPROP_DEVICE_TYPE:
return deviceType;
case SYSPROP_DISPLAY_XRES:
return display_xres;
case SYSPROP_DISPLAY_YRES:
return display_yres;
case SYSPROP_AUDIO_SAMPLE_RATE:
return sampleRate;
case SYSPROP_AUDIO_FRAMES_PER_BUFFER:
return framesPerBuffer;
case SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE:
return optimalSampleRate;
case SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER:
return optimalFramesPerBuffer;
case SYSPROP_DISPLAY_REFRESH_RATE:
return (int)(display_hz * 1000.0);
case SYSPROP_SUPPORTS_PERMISSIONS:
return androidVersion >= 23; // 6.0 Marshmallow introduced run time permissions.
default:
return -1;
}
}
std::string GetJavaString(JNIEnv *env, jstring jstr) {
const char *str = env->GetStringUTFChars(jstr, 0);
std::string cpp_string = std::string(str);
env->ReleaseStringUTFChars(jstr, str);
return cpp_string;
}
extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_registerCallbacks(JNIEnv *env, jobject obj) {
nativeActivity = env->NewGlobalRef(obj);
postCommand = env->GetMethodID(env->GetObjectClass(obj), "postCommand", "(Ljava/lang/String;Ljava/lang/String;)V");
ILOG("Got method ID to postCommand: %p", postCommand);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_unregisterCallbacks(JNIEnv *env, jobject obj) {
env->DeleteGlobalRef(nativeActivity);
nativeActivity = nullptr;
}
// This is now only used as a trigger for GetAppInfo as a function to all before Init.
// On Android we don't use any of the values it returns.
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isLandscape(JNIEnv *env, jclass) {
std::string app_name, app_nice_name, version;
bool landscape;
NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
return landscape;
}
// Allow the app to intercept the back button.
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isAtTopLevel(JNIEnv *env, jclass) {
return NativeIsAtTopLevel();
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioConfig
(JNIEnv *env, jclass, jint optimalFPB, jint optimalSR) {
optimalFramesPerBuffer = optimalFPB;
optimalSampleRate = optimalSR;
}
extern "C" jstring Java_org_ppsspp_ppsspp_NativeApp_queryConfig
(JNIEnv *env, jclass, jstring jquery) {
std::string query = GetJavaString(env, jquery);
std::string result = NativeQueryConfig(query);
jstring jresult = env->NewStringUTF(result.c_str());
return jresult;
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init
(JNIEnv *env, jclass, jstring jmodel, jint jdeviceType, jstring jlangRegion, jstring japkpath,
jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jcacheDir, jstring jshortcutParam,
jint jAndroidVersion, jboolean jjavaGL) {
jniEnvUI = env;
javaGL = jjavaGL;
setCurrentThreadName("androidInit");
ILOG("NativeApp.init() -- begin");
PROFILE_INIT();
memset(&input_state, 0, sizeof(input_state));
renderer_inited = false;
first_lost = true;
androidVersion = jAndroidVersion;
deviceType = jdeviceType;
g_buttonTracker.Reset();
left_joystick_x_async = 0;
left_joystick_y_async = 0;
right_joystick_x_async = 0;
right_joystick_y_async = 0;
hat_joystick_x_async = 0;
hat_joystick_y_async = 0;
std::string apkPath = GetJavaString(env, japkpath);
VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));
systemName = GetJavaString(env, jmodel);
langRegion = GetJavaString(env, jlangRegion);
std::string externalDir = GetJavaString(env, jexternalDir);
std::string user_data_path = GetJavaString(env, jdataDir) + "/";
library_path = GetJavaString(env, jlibraryDir) + "/";
std::string shortcut_param = GetJavaString(env, jshortcutParam);
std::string cacheDir = GetJavaString(env, jcacheDir);
ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str());
ILOG("NativeApp.init(): Launch shortcut parameter: %s", shortcut_param.c_str());
std::string app_name;
std::string app_nice_name;
std::string version;
bool landscape;
net::Init();
NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
// If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method.
// NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately.
// NOTE: Will only work if ppsspp started from Activity.onCreate(). Won't work if ppsspp app start from onResume().
if (shortcut_param.empty()) {
const char *argv[2] = {app_name.c_str(), 0};
NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
}
else {
const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0};
NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
}
ILOG("NativeApp.init() -- end");
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioInit(JNIEnv *, jclass) {
sampleRate = optimalSampleRate;
if (NativeQueryConfig("force44khz") != "0" || optimalSampleRate == 0) {
sampleRate = 44100;
}
if (optimalFramesPerBuffer > 0) {
framesPerBuffer = optimalFramesPerBuffer;
} else {
framesPerBuffer = 512;
}
// Some devices have totally bonkers buffer sizes like 8192. They will have terrible latency anyway, so to avoid having to
// create extra smart buffering code, we'll just let their regular mixer deal with it, missing the fast path (as if they had one...)
if (framesPerBuffer > 512) {
framesPerBuffer = 512;
sampleRate = 44100;
}
ILOG("NativeApp.audioInit() -- Using OpenSL audio! frames/buffer: %i optimal sr: %i actual sr: %i", optimalFramesPerBuffer, optimalSampleRate, sampleRate);
AndroidAudio_Init(&NativeMix, library_path, framesPerBuffer, sampleRate);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioShutdown(JNIEnv *, jclass) {
AndroidAudio_Shutdown();
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_resume(JNIEnv *, jclass) {
ILOG("NativeApp.resume() - resuming audio");
AndroidAudio_Resume();
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_pause(JNIEnv *, jclass) {
ILOG("NativeApp.pause() - pausing audio");
AndroidAudio_Pause();
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_shutdown(JNIEnv *, jclass) {
ILOG("NativeApp.shutdown() -- begin");
NativeShutdown();
VFSShutdown();
net::Shutdown();
ILOG("NativeApp.shutdown() -- end");
}
// JavaEGL
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
ILOG("NativeApp.displayInit()");
if (javaGL && !graphicsContext) {
graphicsContext = new AndroidJavaEGLGraphicsContext();
}
if (!renderer_inited) {
NativeInitGraphics(graphicsContext);
renderer_inited = true;
} else {
NativeDeviceLost(); // ???
ILOG("displayInit: NativeDeviceLost completed.");
}
}
// JavaEGL
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayResize(JNIEnv *, jobject clazz, jint w, jint h, jint dpi, jfloat refreshRate) {
ILOG("NativeApp.displayResize(%i x %i, dpi=%i, refresh=%0.2f)", w, h, dpi, refreshRate);
/*
g_dpi = dpi;
g_dpi_scale = 240.0f / (float)g_dpi;
pixel_xres = w;
pixel_yres = h;
dp_xres = pixel_xres * g_dpi_scale;
dp_yres = pixel_yres * g_dpi_scale;
dp_xscale = (float)dp_xres / pixel_xres;
dp_yscale = (float)dp_yres / pixel_yres;
*/
// display_hz = refreshRate;
pixel_xres = w;
pixel_yres = h;
// backbuffer_format = format;
g_dpi = (int)display_dpi;
g_dpi_scale = 240.0f / (float)g_dpi;
dp_xres = display_xres * g_dpi_scale;
dp_yres = display_yres * g_dpi_scale;
// Touch scaling is from display pixels to dp pixels.
dp_xscale = (float)dp_xres / (float)display_xres;
dp_yscale = (float)dp_yres / (float)display_yres;
pixel_in_dps = (float)pixel_xres / dp_xres;
NativeResized();
}
// JavaEGL
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayRender(JNIEnv *env, jobject obj) {
static bool hasSetThreadName = false;
if (!hasSetThreadName) {
hasSetThreadName = true;
setCurrentThreadName("AndroidRender");
}
if (renderer_inited) {
// TODO: Look into if these locks are a perf loss
{
lock_guard guard(input_state.lock);
input_state.pad_lstick_x = left_joystick_x_async;
input_state.pad_lstick_y = left_joystick_y_async;
input_state.pad_rstick_x = right_joystick_x_async;
input_state.pad_rstick_y = right_joystick_y_async;
UpdateInputState(&input_state);
}
NativeUpdate(input_state);
{
lock_guard guard(input_state.lock);
EndInputState(&input_state);
}
NativeRender(graphicsContext);
time_update();
} else {
ELOG("BAD: Ended up in nativeRender even though app has quit.%s", "");
// Shouldn't really get here. Let's draw magenta.
glDepthMask(GL_TRUE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(1.0, 0.0, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
lock_guard guard(frameCommandLock);
if (!nativeActivity) {
while (!frameCommands.empty())
frameCommands.pop();
return;
}
ProcessFrameCommands(env);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayShutdown(JNIEnv *env, jobject obj) {
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ILOG("NativeApp.displayShutdown()");
if (renderer_inited) {
NativeShutdownGraphics();
renderer_inited = false;
NativeMessageReceived("recreateviews", "");
}
}
void System_AskForPermission(SystemPermission permission) {
switch (permission) {
case SYSTEM_PERMISSION_STORAGE:
PushCommand("ask_permission", "storage");
break;
}
}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) {
if (androidVersion < 23) {
return PERMISSION_STATUS_GRANTED;
} else {
return permissions[permission];
}
}
extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_touch
(JNIEnv *, jclass, float x, float y, int code, int pointerId) {
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float scaledX = x * dp_xscale;
float scaledY = y * dp_yscale;
TouchInput touch;
touch.id = pointerId;
touch.x = scaledX;
touch.y = scaledY;
touch.flags = code;
if (code & 2) {
input_state.pointer_down[pointerId] = true;
} else if (code & 4) {
input_state.pointer_down[pointerId] = false;
}
bool retval = NativeTouch(touch);
{
lock_guard guard(input_state.lock);
if (pointerId >= MAX_POINTERS) {
ELOG("Too many pointers: %i", pointerId);
return false; // We ignore 8+ pointers entirely.
}
input_state.pointer_x[pointerId] = scaledX;
input_state.pointer_y[pointerId] = scaledY;
input_state.mouse_valid = true;
}
return retval;
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyDown(JNIEnv *, jclass, jint deviceId, jint key, jboolean isRepeat) {
KeyInput keyInput;
keyInput.deviceId = deviceId;
keyInput.keyCode = key;
keyInput.flags = KEY_DOWN;
if (isRepeat) {
keyInput.flags |= KEY_IS_REPEAT;
}
return NativeKey(keyInput);
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyUp(JNIEnv *, jclass, jint deviceId, jint key) {
KeyInput keyInput;
keyInput.deviceId = deviceId;
keyInput.keyCode = key;
keyInput.flags = KEY_UP;
return NativeKey(keyInput);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_beginJoystickEvent(
JNIEnv *env, jclass) {
// mutex lock?
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_joystickAxis(
JNIEnv *env, jclass, jint deviceId, jint axisId, jfloat value) {
if (!renderer_inited)
return false;
switch (axisId) {
case JOYSTICK_AXIS_X:
left_joystick_x_async = value;
break;
case JOYSTICK_AXIS_Y:
left_joystick_y_async = -value;
break;
case JOYSTICK_AXIS_Z:
right_joystick_x_async = value;
break;
case JOYSTICK_AXIS_RZ:
right_joystick_y_async = -value;
break;
case JOYSTICK_AXIS_HAT_X:
hat_joystick_x_async = value;
break;
case JOYSTICK_AXIS_HAT_Y:
hat_joystick_y_async = -value;
break;
}
AxisInput axis;
axis.axisId = axisId;
axis.deviceId = deviceId;
axis.value = value;
return NativeAxis(axis);
}
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_endJoystickEvent(
JNIEnv *env, jclass) {
// mutex unlock?
}
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_mouseWheelEvent(
JNIEnv *env, jclass, jint stick, jfloat x, jfloat y) {
// TODO: Support mousewheel for android
return true;
}
extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_accelerometer(JNIEnv *, jclass, float x, float y, float z) {
if (!renderer_inited)
return false;
// Theoretically this needs locking but I doubt it matters. Worst case, the X
// from one "sensor frame" will be used together with Y from the next.
// Should look into quantization though, for compressed movement storage.
input_state.accelerometer_valid = true;
input_state.acc.x = x;
input_state.acc.y = y;
input_state.acc.z = z;
AxisInput axis;
axis.deviceId = DEVICE_ID_ACCELEROMETER;
axis.flags = 0;
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
axis.value = x;
bool retvalX = NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
axis.value = y;
bool retvalY = NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
axis.value = z;
bool retvalZ = NativeAxis(axis);
return retvalX || retvalY || retvalZ;
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
std::string msg = GetJavaString(env, message);
std::string prm = GetJavaString(env, param);
// Some messages are caught by app-android.
if (msg == "moga") {
mogaVersion = prm;
} else if (msg == "permission_pending") {
// TODO: Add support for other permissions
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_PENDING;
NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING);
} else if (msg == "permission_denied") {
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_DENIED;
NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING);
} else if (msg == "permission_granted") {
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_GRANTED;
NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING);
}
NativeMessageReceived(msg.c_str(), prm.c_str());
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeActivity_exitEGLRenderLoop(JNIEnv *env, jobject obj) {
if (!renderLoopRunning) {
ELOG("Render loop already exited");
return;
}
exitRenderLoop = true;
while (renderLoopRunning) {
sleep_ms(10);
}
}
void correctRatio(int &sz_x, int &sz_y, float scale) {
float x = (float)sz_x;
float y = (float)sz_y;
float ratio = x / y;
ILOG("CorrectRatio: Considering size: %0.2f/%0.2f=%0.2f for scale %f", x, y, ratio, scale);
float targetRatio;
// Try to get the longest dimension to match scale*PSP resolution.
if (x >= y) {
targetRatio = 480.0f / 272.0f;
x = 480.f * scale;
y = 272.f * scale;
} else {
targetRatio = 272.0f / 480.0f;
x = 272.0f * scale;
y = 480.0f * scale;
}
float correction = targetRatio / ratio;
ILOG("Target ratio: %0.2f ratio: %0.2f correction: %0.2f", targetRatio, ratio, correction);
if (ratio < targetRatio) {
y *= correction;
} else {
x /= correction;
}
sz_x = x;
sz_y = y;
ILOG("Corrected ratio: %dx%d", sz_x, sz_y);
}
void getDesiredBackbufferSize(int &sz_x, int &sz_y) {
sz_x = display_xres;
sz_y = display_yres;
std::string config = NativeQueryConfig("hwScale");
int scale;
if (1 == sscanf(config.c_str(), "%d", &scale) && scale > 0) {
correctRatio(sz_x, sz_y, scale);
} else {
sz_x = 0;
sz_y = 0;
}
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_setDisplayParameters(JNIEnv *, jclass, jint xres, jint yres, jint dpi, jfloat refreshRate) {
ILOG("NativeApp.setDisplayParameters(%d x %d, dpi=%d, refresh=%0.2f)", xres, yres, dpi, refreshRate);
display_xres = xres;
display_yres = yres;
display_dpi = dpi;
display_hz = refreshRate;
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv *, jclass, jint bufw, jint bufh, jint format) {
ILOG("NativeApp.backbufferResize(%d x %d)", bufw, bufh);
// pixel_*res is the backbuffer resolution.
pixel_xres = bufw;
pixel_yres = bufh;
backbuffer_format = format;
g_dpi = (int)display_dpi;
g_dpi_scale = 240.0f / (float)g_dpi;
dp_xres = display_xres * g_dpi_scale;
dp_yres = display_yres * g_dpi_scale;
// Touch scaling is from display pixels to dp pixels.
dp_xscale = (float)dp_xres / (float)display_xres;
dp_yscale = (float)dp_yres / (float)display_yres;
pixel_in_dps = (float)pixel_xres / dp_xres;
ILOG("dp_xscale=%f dp_yscale=%f", dp_xscale, dp_yscale);
ILOG("dp_xres=%d dp_yres=%d", dp_xres, dp_yres);
ILOG("pixel_xres=%d pixel_yres=%d", pixel_xres, pixel_yres);
ILOG("g_dpi=%d g_dpi_scale=%f", g_dpi, g_dpi_scale);
NativeResized();
}
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_computeDesiredBackbufferDimensions() {
getDesiredBackbufferSize(desiredBackbufferSizeX, desiredBackbufferSizeY);
}
extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferWidth(JNIEnv *, jclass) {
return desiredBackbufferSizeX;
}
extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferHeight(JNIEnv *, jclass) {
return desiredBackbufferSizeY;
}
static void ProcessFrameCommands(JNIEnv *env) {
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lock_guard guard(frameCommandLock);
while (!frameCommands.empty()) {
FrameCommand frameCmd;
frameCmd = frameCommands.front();
frameCommands.pop();
WLOG("frameCommand! '%s' '%s'", frameCmd.command.c_str(), frameCmd.params.c_str());
jstring cmd = env->NewStringUTF(frameCmd.command.c_str());
jstring param = env->NewStringUTF(frameCmd.params.c_str());
env->CallVoidMethod(nativeActivity, postCommand, cmd, param);
env->DeleteLocalRef(cmd);
env->DeleteLocalRef(param);
}
}
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extern "C" bool JNICALL Java_org_ppsspp_ppsspp_NativeActivity_runEGLRenderLoop(JNIEnv *env, jobject obj, jobject _surf) {
ANativeWindow *wnd = ANativeWindow_fromSurface(env, _surf);
WLOG("runEGLRenderLoop. display_xres=%d display_yres=%d", display_xres, display_yres);
if (wnd == nullptr) {
ELOG("Error: Surface is null.");
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return false;
}
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AndroidEGLGraphicsContext *graphicsContext = new AndroidEGLGraphicsContext();
if (!graphicsContext->Init(wnd, desiredBackbufferSizeX, desiredBackbufferSizeY, backbuffer_format, androidVersion)) {
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ELOG("Failed to initialize graphics context.");
delete graphicsContext;
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return false;
}
if (!renderer_inited) {
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NativeInitGraphics(graphicsContext);
renderer_inited = true;
}
exitRenderLoop = false;
renderLoopRunning = true;
while (!exitRenderLoop) {
static bool hasSetThreadName = false;
if (!hasSetThreadName) {
hasSetThreadName = true;
setCurrentThreadName("AndroidRender");
}
// TODO: Look into if these locks are a perf loss
{
lock_guard guard(input_state.lock);
input_state.pad_lstick_x = left_joystick_x_async;
input_state.pad_lstick_y = left_joystick_y_async;
input_state.pad_rstick_x = right_joystick_x_async;
input_state.pad_rstick_y = right_joystick_y_async;
UpdateInputState(&input_state);
}
NativeUpdate(input_state);
{
lock_guard guard(input_state.lock);
EndInputState(&input_state);
}
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NativeRender(graphicsContext);
time_update();
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graphicsContext->SwapBuffers();
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ProcessFrameCommands(env);
}
ILOG("After render loop.");
g_gameInfoCache->WorkQueue()->Flush();
NativeDeviceLost();
ILOG("NativeDeviceLost completed.");
NativeShutdownGraphics();
renderer_inited = false;
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graphicsContext->Shutdown();
renderLoopRunning = false;
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WLOG("Render loop function exited.");
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return true;
}