ppsspp/UI/TiltAnalogSettingsScreen.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "TiltAnalogSettingsScreen.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "i18n/i18n.h"
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void TiltAnalogSettingsScreen::CreateViews() {
using namespace UI;
I18NCategory *c = GetI18NCategory("Controls");
I18NCategory *d = GetI18NCategory("Dialog");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *settings = new LinearLayout(ORIENT_VERTICAL);
settings->SetSpacing(0);
settings->Add(new ItemHeader(c->T("Invert Axes")));
settings->Add(new CheckBox(&g_Config.bInvertTiltX, c->T("Invert Tilt along X axis")));
settings->Add(new CheckBox(&g_Config.bInvertTiltY, c->T("Invert Tilt along Y axis")));
settings->Add(new ItemHeader(c->T("Sensitivity")));
//TODO: allow values greater than 100? I'm not sure if that's needed.
settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityX, 0, 100, c->T("Tilt Sensitivity along X axis"), screenManager()));
settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityY, 0, 100, c->T("Tilt Sensitivity along Y axis"), screenManager()));
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fDeadzoneRadius, 0.0, 1.0, c->T("Deadzone Radius"), screenManager()));
settings->Add(new ItemHeader(c->T("Calibration")));
InfoItem *calibrationInfo = new InfoItem(c->T("To Calibrate", "To calibrate, keep device on a flat surface and press calibrate."), "");
settings->Add(calibrationInfo);
Choice *calibrate = new Choice(c->T("Calibrate D-Pad"));
calibrate->OnClick.Handle(this, &TiltAnalogSettingsScreen::OnCalibrate);
settings->Add(calibrate);
root_->Add(settings);
settings->Add(new ItemHeader(""));
settings->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
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void TiltAnalogSettingsScreen::update(InputState &input) {
UIScreen::update(input);
//I'm not sure why y is x and x is y. i's probably because of the orientation
//of the screen (the x and y are in portrait coordinates). once portrait and
//reverse-landscape is enabled, this will probably have to change.
//If needed, we can add a "swap x and y" option.
currentTiltX_ = input.acc.y;
currentTiltY_ = input.acc.x;
}
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UI::EventReturn TiltAnalogSettingsScreen::OnCalibrate(UI::EventParams &e) {
g_Config.fTiltBaseX = currentTiltX_;
g_Config.fTiltBaseY = currentTiltY_;
return UI::EVENT_DONE;
}