ppsspp/Core/System.cpp

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// Copyright (C) 2012 PPSSPP Project
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "MemMap.h"
#include "MIPS/MIPS.h"
#include "MIPS/JitCommon/JitCommon.h"
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#include "System.h"
// Bad dependency
#include "GPU/GLES/Framebuffer.h"
#include "GPU/GLES/TextureCache.h"
#include "GPU/GLES/ShaderManager.h"
#include "PSPMixer.h"
#include "HLE/HLE.h"
#include "HLE/sceKernel.h"
#include "HLE/sceKernelMemory.h"
#include "HLE/sceAudio.h"
#include "Core.h"
#include "CoreTiming.h"
#include "CoreParameter.h"
#include "FileSystems/MetaFileSystem.h"
#include "Loaders.h"
MetaFileSystem pspFileSystem;
static CoreParameter coreParameter;
extern ShaderManager shaderManager;
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
coreParameter = coreParam;
currentCPU = &mipsr4k;
numCPUs = 1;
Memory::Init();
mipsr4k.Reset();
mipsr4k.pc = 0;
if (coreParameter.enableSound)
{
host->InitSound(new PSPMixer());
}
// Init all the HLE modules
HLEInit();
// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly
if (!LoadFile(coreParameter.fileToStart.c_str(), error_string))
{
pspFileSystem.UnmountAll();
CoreTiming::ClearPendingEvents();
CoreTiming::UnregisterAllEvents();
__KernelShutdown();
HLEShutdown();
host->ShutdownSound();
Memory::Shutdown();
coreParameter.fileToStart = "";
return false;
}
shaderManager.DirtyShader();
shaderManager.DirtyUniform(DIRTY_ALL);
// Setup JIT here.
if (coreParameter.startPaused)
coreState = CORE_STEPPING;
else
coreState = CORE_RUNNING;
return true;
}
bool PSP_IsInited()
{
return currentCPU != 0;
}
void PSP_Shutdown()
{
pspFileSystem.UnmountAll();
TextureCache_Clear(true);
shaderManager.ClearCache(true);
CoreTiming::ClearPendingEvents();
CoreTiming::UnregisterAllEvents();
if (coreParameter.enableSound)
{
host->ShutdownSound();
}
__KernelShutdown();
HLEShutdown();
Memory::Shutdown() ;
currentCPU = 0;
}
CoreParameter &PSP_CoreParameter()
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{
return coreParameter;
}