ppsspp/README.md

128 lines
6.1 KiB
Markdown
Raw Normal View History

2014-08-19 13:02:12 +00:00
PPSSPP - a fast and portable PSP emulator
2012-11-01 15:19:01 +00:00
=========================================
2012-11-21 22:04:13 +00:00
2013-12-05 15:31:41 +00:00
Created by Henrik Rydgård
2013-12-05 15:31:41 +00:00
Additional code by many contributors, see the Credits screen
2012-11-01 15:19:01 +00:00
Originally released under the GPL 2.0 (and later) in November 2012
2012-11-01 15:19:01 +00:00
Official website:
http://www.ppsspp.org/
2013-12-09 10:24:37 +00:00
No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.
2013-10-30 14:24:13 +00:00
To contribute, see [the development page](http://www.ppsspp.org/development.html).
2012-11-01 15:19:01 +00:00
2013-10-28 19:50:31 +00:00
For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki).
2012-11-02 06:48:45 +00:00
What's new in 1.2.0
-------------------
* A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
* Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
* Audio reverb support
2016-01-20 21:28:23 +00:00
* Combo keys - custom touch buttons that press multiple PSP buttons
* 5xBR upscaling on GPU (postprocessing effect)
2016-01-22 21:06:34 +00:00
* Fix problems with playback of video with mono audio
2016-01-20 21:28:23 +00:00
* Performance improvements like multithreaded audio mixing
* ARM64 JIT crash bug fixes
* GLSL shader cache to reduce stuttering ingame
* Support render-to-CLUT functionality that some games use to change colors of various monsters
* x86-64 support on Android
* Auto-hide on-screen controls after a while of no usage
* Fixes to prescale UV speedhack, now seems reliable
* Faster ISO RAM cache
* New UI for moving around the PSP display on larger screens
2016-01-20 21:28:23 +00:00
* Minor UI fixes like better slider controls
* Assorted stability fixes (ffmpeg crash, etc)
* Volume setting is back
* Preparations for supporting more graphics APIs
* AdHoc port offset (ini-only)
* Support another HD remaster (Sora no Kiseki Kai HD)
What's new in 1.1.1
-------------------
* Fixed new crash in Persona and other games on ARM64, like Galaxy S6
* Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
2015-10-11 21:38:16 +00:00
* Fix crash in games that used "depal" functionality (OpenGL)
* Fixed rounding mode problems in the JITs
2015-10-11 21:38:16 +00:00
* Fix crash when loading savestates many times, and savestate compatibility on Android-x86
* Fix minor glitch in Ridge Racer
2015-09-27 10:21:04 +00:00
What's new in 1.1
-----------------
2015-09-27 17:58:39 +00:00
* Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
2015-09-27 10:21:04 +00:00
* Support Android TV, like nVidia Shield TV
2015-09-27 17:58:39 +00:00
* Screen rotation on PC, useful for vertical games like Star Soldier
2015-09-27 10:21:04 +00:00
* Many minor performance improvements and compatibility bug fixes
2015-09-27 17:58:39 +00:00
* GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
* Other graphical fixes like UV rotation
2015-09-27 10:21:04 +00:00
* Support savestates for homebrew apps
* Simple integrated "Homebrew Store" to download PSP homebrew apps
2015-09-27 11:54:17 +00:00
* Minor AdHoc multiplayer improvements. Still many issues left.
* Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
2015-09-27 17:58:39 +00:00
* sceAtrac music compatibility fixes, fixing noise in a few games
* Better texture scaling performance
* Direct3D closer in features to OpenGL
* Works better on BSD operating systems
* Savedata management UI
2015-09-27 10:21:04 +00:00
2015-02-19 10:15:38 +00:00
What's new in 1.0.1
-------------------
* Bugfixes like the save state scroll issue, cosmetic issues like overscroll
* Some cheat code bugfixes
2015-02-23 23:01:33 +00:00
* Adler32 and Mersenne Twister modules added (fixes some obscure games)
2015-02-19 10:15:38 +00:00
* Fix for Jak & Daxter slowdown
2015-02-23 23:01:33 +00:00
* Graphics hack for Phantasy Star Portable 2 for Direct3D9
* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
What's new in 1.0
-----------------
* Many, many bug fixes in JIT and elsewhere, improving compatibility
* Proper fix for Zenfone and related devices
* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
* You can now create specific configs per game
* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
* Simulate UMD speed better, fixing hangs in several games
* More Atrac3 fixes, fixing hangs
* Somewhat better disk full handling
* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
* Updated to SDL2 where applicable (Linux, Mac)
* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
2013-12-03 11:57:05 +00:00
2014-02-14 15:48:54 +00:00
2013-12-05 15:31:41 +00:00
ADHOC SUPPORT (by Igor Calabria)
================================
This is based on coldbird's code: http://code.google.com/p/aemu/
All credit goes to him!
2013-12-03 11:57:05 +00:00
Status
------
2013-12-05 15:31:41 +00:00
Code is a bit of a mess and it's not fully functional yet, I still need to implement
2013-12-03 11:57:05 +00:00
some functions and add a upnp lib(really important for people with routers).
2013-12-05 15:31:41 +00:00
I did test it with some games(emulator <-> real psp with the server running locally)
2013-12-03 11:57:05 +00:00
and it's looking good:
2013-12-05 15:31:41 +00:00
2013-12-03 11:57:05 +00:00
* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
2013-12-05 15:31:41 +00:00
* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
2013-12-03 11:57:05 +00:00
* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented
yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu
as sudo "solves" it, but it's far from ideal.
* Pacman World Rally: Works too.
Update (Kyhel) :
---------------
* Now compiles on both Mac OSX and Windows. For more details on how to play and build
go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
* Got it tested windows <-> mac osx <-> psp, it works
* Monster Hunter 3rd HD works too, as well as God Eater Burst.