2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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2013-09-28 07:32:45 +00:00
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#include <set>
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2013-12-30 09:17:11 +00:00
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2013-03-29 17:50:08 +00:00
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#include "base/NativeApp.h"
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#include "base/display.h"
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2012-11-01 15:19:01 +00:00
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#include "base/mutex.h"
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#include "base/timeutil.h"
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2013-03-29 17:50:08 +00:00
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#include "input/input_state.h"
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2015-05-12 17:45:14 +00:00
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#include "profiler/profiler.h"
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2013-03-29 17:50:08 +00:00
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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2013-09-15 01:43:23 +00:00
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#include "Core/SaveState.h"
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2013-03-29 17:50:08 +00:00
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#include "Core/System.h"
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#include "Core/MIPS/MIPS.h"
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2013-12-29 23:11:29 +00:00
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2013-02-18 22:25:06 +00:00
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#ifdef _WIN32
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2015-11-03 22:22:09 +00:00
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/GPU/D3D9Context.h"
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2015-10-10 14:41:19 +00:00
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#include "Windows/GPU/WindowsVulkanContext.h"
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2013-03-29 19:51:14 +00:00
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#include "Windows/InputDevice.h"
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2013-02-18 22:25:06 +00:00
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#endif
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2012-11-01 15:19:01 +00:00
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#include "Host.h"
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2013-03-29 17:50:08 +00:00
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#include "Core/Debugger/Breakpoints.h"
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2012-11-01 15:19:01 +00:00
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2015-03-01 06:20:14 +00:00
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// Time until we stop considering the core active without user input.
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// Should this be configurable? 2 hours currently.
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static const double ACTIVITY_IDLE_TIMEOUT = 2.0 * 3600.0;
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2013-09-15 01:43:23 +00:00
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static event m_hStepEvent;
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static recursive_mutex m_hStepMutex;
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static event m_hInactiveEvent;
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static recursive_mutex m_hInactiveMutex;
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static bool singleStepPending = false;
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2013-09-28 07:32:45 +00:00
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static std::set<Core_ShutdownFunc> shutdownFuncs;
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2014-06-29 11:11:06 +00:00
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static bool windowHidden = false;
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2015-03-01 06:20:14 +00:00
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static double lastActivity = 0.0;
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static double lastKeepAwake = 0.0;
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2015-12-31 15:59:40 +00:00
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static GraphicsContext *graphicsContext;
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2016-07-25 00:04:06 +00:00
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static bool powerSaving = false;
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2013-02-23 20:59:40 +00:00
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2016-01-01 13:08:23 +00:00
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void Core_SetGraphicsContext(GraphicsContext *ctx) {
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2016-07-25 00:04:06 +00:00
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graphicsContext = ctx;
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2016-10-01 18:22:53 +00:00
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PSP_CoreParameter().graphicsContext = graphicsContext;
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2016-01-01 13:08:23 +00:00
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}
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2014-06-29 11:11:06 +00:00
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void Core_NotifyWindowHidden(bool hidden) {
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windowHidden = hidden;
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// TODO: Wait until we can react?
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}
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2015-03-01 06:20:14 +00:00
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void Core_NotifyActivity() {
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lastActivity = time_now_d();
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}
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2013-10-12 08:44:12 +00:00
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void Core_ListenShutdown(Core_ShutdownFunc func) {
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2013-09-28 07:32:45 +00:00
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shutdownFuncs.insert(func);
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}
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2013-10-12 08:44:12 +00:00
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void Core_NotifyShutdown() {
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for (auto it = shutdownFuncs.begin(); it != shutdownFuncs.end(); ++it) {
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2013-09-28 07:32:45 +00:00
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(*it)();
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2013-10-12 08:44:12 +00:00
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}
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2013-09-28 07:32:45 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_ErrorPause() {
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2013-02-23 20:59:40 +00:00
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Core_UpdateState(CORE_ERROR);
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2012-11-01 15:19:01 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_Halt(const char *msg) {
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2012-11-01 15:19:01 +00:00
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Core_EnableStepping(true);
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ERROR_LOG(CPU, "CPU HALTED : %s",msg);
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_dbg_update_();
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}
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2013-10-12 08:44:12 +00:00
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void Core_Stop() {
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2013-02-23 20:59:40 +00:00
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Core_UpdateState(CORE_POWERDOWN);
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2013-10-01 06:34:33 +00:00
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Core_NotifyShutdown();
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2012-11-01 15:19:01 +00:00
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m_hStepEvent.notify_one();
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}
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2013-10-12 08:44:12 +00:00
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bool Core_IsStepping() {
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2012-11-01 15:19:01 +00:00
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return coreState == CORE_STEPPING || coreState == CORE_POWERDOWN;
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}
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2013-10-12 08:44:12 +00:00
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bool Core_IsActive() {
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2013-06-08 00:32:07 +00:00
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return coreState == CORE_RUNNING || coreState == CORE_NEXTFRAME || coreStatePending;
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}
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2013-10-12 08:44:12 +00:00
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bool Core_IsInactive() {
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2013-02-23 20:59:40 +00:00
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return coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME && !coreStatePending;
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}
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2013-02-23 21:21:28 +00:00
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2013-10-12 08:44:12 +00:00
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void Core_WaitInactive() {
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while (Core_IsActive()) {
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2013-02-23 20:59:40 +00:00
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m_hInactiveEvent.wait(m_hInactiveMutex);
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2013-10-12 08:44:12 +00:00
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}
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2013-02-23 20:59:40 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_WaitInactive(int milliseconds) {
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if (Core_IsActive()) {
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2013-07-01 05:47:39 +00:00
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m_hInactiveEvent.wait_for(m_hInactiveMutex, milliseconds);
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2013-10-12 08:44:12 +00:00
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}
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2013-02-23 21:21:28 +00:00
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}
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2016-07-25 00:04:06 +00:00
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void Core_SetPowerSaving(bool mode) {
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powerSaving = mode;
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}
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bool Core_GetPowerSaving() {
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return powerSaving;
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}
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2017-01-17 11:57:04 +00:00
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#ifdef _WIN32
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2017-01-17 10:21:00 +00:00
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static int ScreenDPI() {
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HDC screenDC = GetDC(nullptr);
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int dotsPerInch = GetDeviceCaps(screenDC, LOGPIXELSY);
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ReleaseDC(nullptr, screenDC);
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return dotsPerInch;
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}
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2017-01-17 11:57:04 +00:00
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#endif
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2017-01-17 10:21:00 +00:00
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static bool IsWindowSmall(int pixelWidth, int pixelHeight) {
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// Can't take this from config as it will not be set if windows is maximized.
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int w = (int)(pixelWidth * g_dpi_scale);
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int h = (int)(pixelHeight * g_dpi_scale);
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return g_Config.IsPortrait() ? (h < 480 + 80) : (w < 480 + 80);
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}
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2017-01-16 12:08:26 +00:00
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// TODO: Feels like this belongs elsewhere.
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2017-01-17 10:21:00 +00:00
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bool UpdateScreenScale(int width, int height) {
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bool smallWindow;
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2017-01-16 12:08:26 +00:00
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#ifdef _WIN32
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// Use legacy DPI handling, because we still compile as XP compatible we don't get the new SDK, unless
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// we do unholy tricks.
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2017-01-17 10:21:00 +00:00
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g_dpi = ScreenDPI();
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2017-01-16 12:08:26 +00:00
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g_dpi_scale = 96.0f / g_dpi;
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2017-01-17 10:21:00 +00:00
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smallWindow = IsWindowSmall(width, height);
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2017-01-16 12:08:26 +00:00
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#else
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g_dpi = 96;
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2013-08-17 04:41:40 +00:00
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g_dpi_scale = 1.0f;
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2017-01-16 12:08:26 +00:00
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#endif
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2017-01-17 10:21:00 +00:00
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if (smallWindow) {
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g_dpi /= 2;
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g_dpi_scale *= 2.0f;
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}
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2014-12-28 21:19:19 +00:00
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pixel_in_dps = 1.0f / g_dpi_scale;
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int new_dp_xres = width * g_dpi_scale;
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int new_dp_yres = height * g_dpi_scale;
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bool dp_changed = new_dp_xres != dp_xres || new_dp_yres != dp_yres;
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bool px_changed = pixel_xres != width || pixel_yres != height;
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if (dp_changed || px_changed) {
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dp_xres = new_dp_xres;
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dp_yres = new_dp_yres;
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pixel_xres = width;
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pixel_yres = height;
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NativeResized();
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return true;
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}
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return false;
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2013-03-29 17:50:08 +00:00
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}
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2016-05-28 03:24:01 +00:00
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void UpdateRunLoop(InputState *input_state) {
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2014-06-30 17:04:44 +00:00
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if (windowHidden && g_Config.bPauseWhenMinimized) {
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2014-07-01 03:29:39 +00:00
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sleep_ms(16);
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2014-06-29 14:17:34 +00:00
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return;
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2014-07-01 03:29:39 +00:00
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}
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2016-05-28 03:24:01 +00:00
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NativeUpdate(*input_state);
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2014-03-24 05:18:54 +00:00
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2013-10-12 08:40:33 +00:00
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{
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2016-05-28 03:24:01 +00:00
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lock_guard guard(input_state->lock);
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EndInputState(input_state);
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2013-10-12 08:40:33 +00:00
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}
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2014-03-24 05:18:54 +00:00
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2014-06-22 07:38:46 +00:00
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if (GetUIState() != UISTATE_EXIT) {
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2015-12-31 15:59:40 +00:00
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NativeRender(graphicsContext);
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2014-02-10 01:35:43 +00:00
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}
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2013-10-12 08:40:33 +00:00
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}
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2016-05-28 03:24:01 +00:00
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void Core_RunLoop(GraphicsContext *ctx, InputState *input_state) {
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2015-12-31 15:59:40 +00:00
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graphicsContext = ctx;
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2014-06-22 07:38:46 +00:00
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while ((GetUIState() != UISTATE_INGAME || !PSP_IsInited()) && GetUIState() != UISTATE_EXIT) {
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2014-06-29 11:11:06 +00:00
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time_update();
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2014-06-29 14:17:34 +00:00
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#if defined(USING_WIN_UI)
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2013-10-12 08:40:33 +00:00
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double startTime = time_now_d();
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2016-05-28 03:24:01 +00:00
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UpdateRunLoop(input_state);
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2013-10-12 08:40:33 +00:00
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2013-03-29 17:50:08 +00:00
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// Simple throttling to not burn the GPU in the menu.
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2013-10-12 08:40:33 +00:00
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time_update();
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double diffTime = time_now_d() - startTime;
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2014-07-15 15:03:25 +00:00
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int sleepTime = (int)(1000.0 / 60.0) - (int)(diffTime * 1000.0);
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2013-10-12 08:40:33 +00:00
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if (sleepTime > 0)
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2014-07-15 15:03:25 +00:00
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Sleep(sleepTime);
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2014-06-29 11:11:06 +00:00
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if (!windowHidden) {
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2015-12-31 15:59:40 +00:00
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ctx->SwapBuffers();
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2014-06-29 11:11:06 +00:00
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}
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2013-10-12 08:40:33 +00:00
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#else
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2016-05-28 03:24:01 +00:00
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UpdateRunLoop(input_state);
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2013-10-12 08:40:33 +00:00
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#endif
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}
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2014-06-22 07:38:46 +00:00
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while (!coreState && GetUIState() == UISTATE_INGAME) {
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2013-10-12 08:40:33 +00:00
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time_update();
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2016-05-28 03:24:01 +00:00
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UpdateRunLoop(input_state);
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2014-02-08 19:11:50 +00:00
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#if defined(USING_WIN_UI)
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2014-07-01 03:29:39 +00:00
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if (!windowHidden && !Core_IsStepping()) {
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2015-12-31 15:59:40 +00:00
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ctx->SwapBuffers();
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2015-03-01 06:20:14 +00:00
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// Keep the system awake for longer than normal for cutscenes and the like.
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const double now = time_now_d();
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if (now < lastActivity + ACTIVITY_IDLE_TIMEOUT) {
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// Only resetting it ever prime number seconds in case the call is expensive.
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// Using a prime number to ensure there's no interaction with other periodic events.
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if (now - lastKeepAwake > 89.0 || now < lastKeepAwake) {
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SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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lastKeepAwake = now;
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}
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}
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2013-03-30 07:34:27 +00:00
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}
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2013-03-29 21:56:57 +00:00
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#endif
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2013-02-18 22:25:06 +00:00
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}
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2012-11-01 15:19:01 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_DoSingleStep() {
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2013-09-15 01:43:23 +00:00
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singleStepPending = true;
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m_hStepEvent.notify_one();
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}
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2013-10-12 08:44:12 +00:00
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void Core_UpdateSingleStep() {
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2012-11-01 15:19:01 +00:00
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m_hStepEvent.notify_one();
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}
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2013-10-12 08:44:12 +00:00
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void Core_SingleStep() {
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2012-11-01 15:19:01 +00:00
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currentMIPS->SingleStep();
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}
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2013-10-12 08:44:12 +00:00
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static inline void CoreStateProcessed() {
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if (coreStatePending) {
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coreStatePending = false;
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m_hInactiveEvent.notify_one();
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}
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}
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2012-11-01 15:19:01 +00:00
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// Some platforms, like Android, do not call this function but handle things on their own.
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2016-05-28 03:24:01 +00:00
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void Core_Run(GraphicsContext *ctx, InputState *input_state)
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2012-11-01 15:19:01 +00:00
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{
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2012-12-26 07:52:40 +00:00
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#if defined(_DEBUG)
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2012-11-01 15:19:01 +00:00
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host->UpdateDisassembly();
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#endif
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2014-02-08 18:29:22 +00:00
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#if !defined(USING_QT_UI) || defined(MOBILE_DEVICE)
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2012-11-01 15:19:01 +00:00
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while (true)
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2013-01-13 23:29:42 +00:00
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#endif
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2012-11-01 15:19:01 +00:00
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{
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reswitch:
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2014-06-22 07:38:46 +00:00
|
|
|
if (GetUIState() != UISTATE_INGAME) {
|
2013-10-12 08:44:12 +00:00
|
|
|
CoreStateProcessed();
|
2014-06-22 07:38:46 +00:00
|
|
|
if (GetUIState() == UISTATE_EXIT) {
|
2013-10-12 08:40:33 +00:00
|
|
|
return;
|
|
|
|
}
|
2016-05-28 03:24:01 +00:00
|
|
|
Core_RunLoop(ctx, input_state);
|
2014-02-08 18:29:22 +00:00
|
|
|
#if defined(USING_QT_UI) && !defined(MOBILE_DEVICE)
|
2013-10-14 14:40:25 +00:00
|
|
|
return;
|
|
|
|
#else
|
2013-10-12 08:40:33 +00:00
|
|
|
continue;
|
2013-10-14 14:40:25 +00:00
|
|
|
#endif
|
2013-10-12 08:40:33 +00:00
|
|
|
}
|
|
|
|
|
2013-01-04 09:26:14 +00:00
|
|
|
switch (coreState)
|
2012-11-01 15:19:01 +00:00
|
|
|
{
|
|
|
|
case CORE_RUNNING:
|
2013-09-15 01:43:23 +00:00
|
|
|
// enter a fast runloop
|
2016-05-28 03:24:01 +00:00
|
|
|
Core_RunLoop(ctx, input_state);
|
2012-11-01 15:19:01 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
// We should never get here on Android.
|
|
|
|
case CORE_STEPPING:
|
2013-09-15 01:43:23 +00:00
|
|
|
singleStepPending = false;
|
2013-10-12 08:44:12 +00:00
|
|
|
CoreStateProcessed();
|
2013-02-23 20:59:40 +00:00
|
|
|
|
2013-09-15 01:43:23 +00:00
|
|
|
// Check if there's any pending savestate actions.
|
|
|
|
SaveState::Process();
|
2013-09-15 04:19:10 +00:00
|
|
|
if (coreState == CORE_POWERDOWN) {
|
|
|
|
return;
|
|
|
|
}
|
2013-09-15 01:43:23 +00:00
|
|
|
|
|
|
|
// wait for step command..
|
2013-02-10 15:36:06 +00:00
|
|
|
#if defined(USING_QT_UI) || defined(_DEBUG)
|
2013-02-17 00:06:06 +00:00
|
|
|
host->UpdateDisassembly();
|
|
|
|
host->UpdateMemView();
|
2013-02-10 15:36:06 +00:00
|
|
|
host->SendCoreWait(true);
|
|
|
|
#endif
|
|
|
|
|
2012-11-01 15:19:01 +00:00
|
|
|
m_hStepEvent.wait(m_hStepMutex);
|
2013-02-10 15:36:06 +00:00
|
|
|
|
|
|
|
#if defined(USING_QT_UI) || defined(_DEBUG)
|
|
|
|
host->SendCoreWait(false);
|
|
|
|
#endif
|
2014-02-08 18:29:22 +00:00
|
|
|
#if defined(USING_QT_UI) && !defined(MOBILE_DEVICE)
|
2013-09-15 01:43:23 +00:00
|
|
|
if (coreState != CORE_STEPPING)
|
2013-01-13 23:29:42 +00:00
|
|
|
return;
|
|
|
|
#endif
|
2013-09-15 01:43:23 +00:00
|
|
|
// No step pending? Let's go back to the wait.
|
|
|
|
if (!singleStepPending || coreState != CORE_STEPPING) {
|
|
|
|
if (coreState == CORE_POWERDOWN) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
goto reswitch;
|
|
|
|
}
|
2012-11-01 15:19:01 +00:00
|
|
|
|
|
|
|
Core_SingleStep();
|
2013-09-15 01:43:23 +00:00
|
|
|
// update disasm dialog
|
2013-02-10 15:36:06 +00:00
|
|
|
#if defined(USING_QT_UI) || defined(_DEBUG)
|
2012-11-01 15:19:01 +00:00
|
|
|
host->UpdateDisassembly();
|
|
|
|
host->UpdateMemView();
|
|
|
|
#endif
|
|
|
|
break;
|
|
|
|
|
2013-11-10 04:56:11 +00:00
|
|
|
case CORE_POWERUP:
|
2012-11-01 15:19:01 +00:00
|
|
|
case CORE_POWERDOWN:
|
|
|
|
case CORE_ERROR:
|
2013-09-15 01:43:23 +00:00
|
|
|
// Exit loop!!
|
2013-10-12 08:44:12 +00:00
|
|
|
CoreStateProcessed();
|
2013-03-23 17:30:52 +00:00
|
|
|
|
2013-02-23 20:59:40 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
case CORE_NEXTFRAME:
|
2012-11-01 15:19:01 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-10-12 08:44:12 +00:00
|
|
|
void Core_EnableStepping(bool step) {
|
|
|
|
if (step) {
|
2012-11-01 15:19:01 +00:00
|
|
|
sleep_ms(1);
|
2012-12-26 07:52:40 +00:00
|
|
|
#if defined(_DEBUG)
|
2012-11-01 15:19:01 +00:00
|
|
|
host->SetDebugMode(true);
|
|
|
|
#endif
|
2013-04-20 16:41:17 +00:00
|
|
|
m_hStepEvent.reset();
|
2013-02-23 20:59:40 +00:00
|
|
|
Core_UpdateState(CORE_STEPPING);
|
2013-10-12 08:44:12 +00:00
|
|
|
} else {
|
2012-12-26 07:52:40 +00:00
|
|
|
#if defined(_DEBUG)
|
2012-11-01 15:19:01 +00:00
|
|
|
host->SetDebugMode(false);
|
|
|
|
#endif
|
|
|
|
coreState = CORE_RUNNING;
|
2013-02-23 20:59:40 +00:00
|
|
|
coreStatePending = false;
|
2012-11-01 15:19:01 +00:00
|
|
|
m_hStepEvent.notify_one();
|
|
|
|
}
|
|
|
|
}
|