ppsspp/Core/HLE/sceCtrl.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "../CoreTiming.h"
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#include "StdMutex.h"
#include "sceCtrl.h"
#include "sceDisplay.h"
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/* Index for the two analog directions */
#define CTRL_ANALOG_X 0
#define CTRL_ANALOG_Y 1
#define CTRL_MODE_DIGITAL 0
#define CTRL_MODE_ANALOG 1
const int PSP_CTRL_ERROR_INVALID_MODE = 0x80000107;
const int PSP_CTRL_ERROR_INVALID_NUM_BUFFERS = 0x80000104;
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// Returned control data
struct _ctrl_data
{
u32 frame;
u32 buttons;
u8 analog[2];
u8 unused[6];
};
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struct CtrlLatch {
u32 btnMake;
u32 btnBreak;
u32 btnPress;
u32 btnRelease;
};
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//////////////////////////////////////////////////////////////////////////
// STATE BEGIN
static bool ctrlInited = false;
static bool analogEnabled = false;
static int ctrlLatchBufs = 0;
static u32 ctrlOldButtons = 0;
static _ctrl_data ctrlBufs[64];
static _ctrl_data ctrlCurrent;
static int ctrlBuf = 0;
static int ctrlBufRead = 0;
static CtrlLatch latch;
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static std::recursive_mutex ctrlMutex;
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// STATE END
//////////////////////////////////////////////////////////////////////////
void __CtrlUpdateLatch()
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
u32 changed = ctrlCurrent.buttons ^ ctrlOldButtons;
latch.btnMake |= ctrlCurrent.buttons & changed;
latch.btnBreak |= ctrlOldButtons & changed;
latch.btnPress |= ctrlCurrent.buttons;
latch.btnRelease |= (ctrlOldButtons & ~ctrlCurrent.buttons) & changed;
ctrlLatchBufs++;
ctrlOldButtons = ctrlCurrent.buttons;
// Copy in the current data to the current buffer.
memcpy(&ctrlBufs[ctrlBuf], &ctrlCurrent, sizeof(_ctrl_data));
ctrlBufs[ctrlBuf].frame = (u32) (CoreTiming::GetTicks() / CoreTiming::GetClockFrequencyMHz());
if (!analogEnabled)
{
ctrlBufs[ctrlBuf].analog[0] = 128;
ctrlBufs[ctrlBuf].analog[1] = 128;
}
ctrlBuf = (ctrlBuf + 1) % 64;
// If we wrapped around, push the read head forward.
// TODO: Is this right?
if (ctrlBufRead == ctrlBuf)
ctrlBufRead = (ctrlBufRead + 1) % 64;
}
int __CtrlResetLatch()
{
int oldBufs = ctrlLatchBufs;
memset(&latch, 0, sizeof(CtrlLatch));
ctrlLatchBufs = 0;
return oldBufs;
}
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u32 __CtrlPeekButtons()
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
return ctrlCurrent.buttons;
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}
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// Functions so that the rest of the emulator can control what the sceCtrl interface should return
// to the game:
void __CtrlButtonDown(u32 buttonBit)
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
ctrlCurrent.buttons |= buttonBit;
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}
void __CtrlButtonUp(u32 buttonBit)
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
ctrlCurrent.buttons &= ~buttonBit;
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}
void __CtrlSetAnalog(float x, float y)
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
// TODO: Circle!
if (x > 1.0f) x = 1.0f;
if (y > 1.0f) y = 1.0f;
if (x < -1.0f) x = -1.0f;
if (y < -1.0f) y = -1.0f;
ctrlCurrent.analog[0] = (u8)(x * 127.f + 128.f);
ctrlCurrent.analog[1] = (u8)(y * 127.f + 128.f);
}
void __CtrlVblank()
{
// When in vblank sampling mode, this samples the ctrl data into the buffers and updates the latch.
__CtrlUpdateLatch();
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}
void __CtrlInit()
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{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
if (!ctrlInited)
{
__DisplayListenVblank(__CtrlVblank);
ctrlInited = true;
}
ctrlBuf = 0;
ctrlBufRead = 0;
ctrlOldButtons = 0;
ctrlLatchBufs = 0;
memset(&latch, 0, sizeof(latch));
// Start with everything released.
latch.btnRelease = 0xffffffff;
memset(&ctrlCurrent, 0, sizeof(ctrlCurrent));
memset(&ctrlBufs, 0, sizeof(ctrlBufs));
ctrlCurrent.analog[0] = 128;
ctrlCurrent.analog[1] = 128;
}
void sceCtrlInit()
{
__CtrlInit();
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DEBUG_LOG(HLE,"sceCtrlInit");
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RETURN(0);
}
u32 sceCtrlSetSamplingCycle(u32 cycle)
{
if (cycle == 0)
{
// TODO: Change to vblank when we support something else.
DEBUG_LOG(HLE, "sceCtrlSetSamplingCycle(%u)", cycle);
}
else
{
ERROR_LOG(HLE, "UNIMPL sceCtrlSetSamplingCycle(%u)", cycle);
}
return 0;
}
int sceCtrlGetSamplingCycle(u32 cyclePtr)
{
ERROR_LOG(HLE, "UNIMPL sceCtrlSetSamplingCycle(%08x)", cyclePtr);
return 0;
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}
u32 sceCtrlSetSamplingMode(u32 mode)
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{
u32 retVal = 0;
DEBUG_LOG(HLE, "sceCtrlSetSamplingMode(%i)", mode);
if (mode > 1)
return PSP_CTRL_ERROR_INVALID_MODE;
retVal = analogEnabled == true ? CTRL_MODE_ANALOG : CTRL_MODE_DIGITAL;
analogEnabled = mode == CTRL_MODE_ANALOG ? true : false;
return retVal;
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}
int sceCtrlGetSamplingMode(u32 modePtr)
{
u32 retVal = analogEnabled == true ? CTRL_MODE_ANALOG : CTRL_MODE_DIGITAL;
if (Memory::IsValidAddress(modePtr))
Memory::Write_U32(retVal, modePtr);
return 0;
}
void sceCtrlSetIdleCancelThreshold()
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{
DEBUG_LOG(HLE,"UNIMPL sceCtrlSetIdleCancelThreshold");
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RETURN(0);
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}
int __CtrlReadBuffer(u32 ctrlDataPtr, u32 nBufs, bool negative, bool peek)
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{
if (nBufs > 64)
return PSP_CTRL_ERROR_INVALID_NUM_BUFFERS;
int resetRead = ctrlBufRead;
int done = 0;
_ctrl_data data;
for (u32 i = 0; i < nBufs; ++i)
{
// Ran out of buffers.
if (ctrlBuf == ctrlBufRead)
break;
if (Memory::IsValidAddress(ctrlDataPtr))
{
memcpy(&data, &ctrlBufs[ctrlBufRead], sizeof(_ctrl_data));
ctrlBufRead = (ctrlBufRead + 1) % 64;
if (negative)
data.buttons = ~data.buttons;
Memory::WriteStruct(ctrlDataPtr, &data);
done++;
}
ctrlDataPtr += sizeof(_ctrl_data);
}
if (peek)
ctrlBufRead = resetRead;
return done;
}
void sceCtrlReadBufferPositive(u32 ctrlDataPtr, u32 nBufs)
{
// TODO: Wait for vblank if there are 0 buffers (resched.)
DEBUG_LOG(HLE,"sceCtrlReadBufferPositive(%08x, %i)", ctrlDataPtr, nBufs);
RETURN(__CtrlReadBuffer(ctrlDataPtr, nBufs, false, false));
}
void sceCtrlReadBufferNegative(u32 ctrlDataPtr, u32 nBufs)
{
// TODO: Wait for vblank if there are 0 buffers (resched.)
DEBUG_LOG(HLE,"sceCtrlReadBufferNegative(%08x, %i)", ctrlDataPtr, nBufs);
RETURN(__CtrlReadBuffer(ctrlDataPtr, nBufs, true, false));
}
int sceCtrlPeekBufferPositive(u32 ctrlDataPtr, u32 nBufs)
{
DEBUG_LOG(HLE,"sceCtrlPeekBufferPositive(%08x, %i)", ctrlDataPtr, nBufs);
return __CtrlReadBuffer(ctrlDataPtr, nBufs, false, true);
}
int sceCtrlPeekBufferNegative(u32 ctrlDataPtr, u32 nBufs)
{
DEBUG_LOG(HLE,"sceCtrlPeekBufferNegative(%08x, %i)", ctrlDataPtr, nBufs);
return __CtrlReadBuffer(ctrlDataPtr, nBufs, true, true);
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}
u32 sceCtrlPeekLatch(u32 latchDataPtr)
{
ERROR_LOG(HLE, "sceCtrlPeekLatch(%08x)", latchDataPtr);
if (Memory::IsValidAddress(latchDataPtr))
Memory::WriteStruct(latchDataPtr, &latch);
return ctrlLatchBufs;
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}
u32 sceCtrlReadLatch(u32 latchDataPtr)
{
ERROR_LOG(HLE, "sceCtrlReadLatch(%08x)", latchDataPtr);
if (Memory::IsValidAddress(latchDataPtr))
Memory::WriteStruct(latchDataPtr, &latch);
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return __CtrlResetLatch();
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}
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static const HLEFunction sceCtrl[] =
{
{0x3E65A0EA, WrapV_V<sceCtrlInit>, "sceCtrlInit"}, //(int unknown), init with 0
{0x1f4011e6, WrapU_U<sceCtrlSetSamplingMode>, "sceCtrlSetSamplingMode"}, //(int on);
{0x6A2774F3, WrapU_U<sceCtrlSetSamplingCycle>, "sceCtrlSetSamplingCycle"},
{0x02BAAD91, WrapI_U<sceCtrlGetSamplingCycle>,"sceCtrlGetSamplingCycle"},
{0xDA6B76A1, WrapI_U<sceCtrlGetSamplingMode>, "sceCtrlGetSamplingMode"},
{0x1f803938, WrapV_UU<sceCtrlReadBufferPositive>, "sceCtrlReadBufferPositive"}, //(ctrl_data_t* paddata, int unknown) // unknown should be 1
{0x3A622550, WrapI_UU<sceCtrlPeekBufferPositive>, "sceCtrlPeekBufferPositive"},
{0xC152080A, WrapI_UU<sceCtrlPeekBufferNegative>, "sceCtrlPeekBufferNegative"},
{0x60B81F86, WrapV_UU<sceCtrlReadBufferNegative>, "sceCtrlReadBufferNegative"},
{0xB1D0E5CD, WrapU_U<sceCtrlPeekLatch>, "sceCtrlPeekLatch"},
{0x0B588501, WrapU_U<sceCtrlReadLatch>, "sceCtrlReadLatch"},
{0x348D99D4, 0, "sceCtrl_348D99D4"},
{0xAF5960F3, 0, "sceCtrl_AF5960F3"},
{0xA68FD260, 0, "sceCtrlClearRapidFire"},
{0x6841BE1A, 0, "sceCtrlSetRapidFire"},
{0xa7144800, WrapV_V<sceCtrlSetIdleCancelThreshold>, "sceCtrlSetIdleCancelThreshold"},
{0x687660fa, 0, "sceCtrlGetIdleCancelThreshold"},
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};
void Register_sceCtrl()
{
RegisterModule("sceCtrl", ARRAY_SIZE(sceCtrl), sceCtrl);
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}