2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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2013-09-28 07:32:45 +00:00
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#include <set>
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2013-12-30 09:17:11 +00:00
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2013-03-29 17:50:08 +00:00
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#include "base/NativeApp.h"
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#include "base/display.h"
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2012-11-01 15:19:01 +00:00
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#include "base/mutex.h"
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#include "base/timeutil.h"
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2013-03-29 17:50:08 +00:00
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#include "input/input_state.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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2013-09-15 01:43:23 +00:00
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#include "Core/SaveState.h"
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2013-03-29 17:50:08 +00:00
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#include "Core/System.h"
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#include "Core/MIPS/MIPS.h"
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2013-12-29 23:11:29 +00:00
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2013-02-18 22:25:06 +00:00
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#ifdef _WIN32
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2013-08-16 12:06:34 +00:00
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#ifndef _XBOX
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2013-02-18 22:25:06 +00:00
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#include "Windows/OpenGLBase.h"
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2014-08-17 14:07:14 +00:00
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#include "Windows/D3D9Base.h"
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2013-08-16 12:06:34 +00:00
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#endif
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2013-03-29 19:51:14 +00:00
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#include "Windows/InputDevice.h"
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2013-02-18 22:25:06 +00:00
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#endif
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2012-11-01 15:19:01 +00:00
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#include "Host.h"
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2013-03-29 17:50:08 +00:00
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#include "Core/Debugger/Breakpoints.h"
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2012-11-01 15:19:01 +00:00
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2013-09-15 01:43:23 +00:00
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static event m_hStepEvent;
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static recursive_mutex m_hStepMutex;
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static event m_hInactiveEvent;
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static recursive_mutex m_hInactiveMutex;
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static bool singleStepPending = false;
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2013-09-28 07:32:45 +00:00
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static std::set<Core_ShutdownFunc> shutdownFuncs;
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2014-06-29 11:11:06 +00:00
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static bool windowHidden = false;
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2013-02-23 20:59:40 +00:00
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2013-03-31 07:02:15 +00:00
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#ifdef _WIN32
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2013-03-29 19:51:14 +00:00
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InputState input_state;
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2013-03-29 21:56:57 +00:00
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#else
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extern InputState input_state;
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2013-03-29 19:51:14 +00:00
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#endif
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2012-11-01 15:19:01 +00:00
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2014-06-29 11:11:06 +00:00
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void Core_NotifyWindowHidden(bool hidden) {
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windowHidden = hidden;
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// TODO: Wait until we can react?
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}
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2013-10-12 08:44:12 +00:00
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void Core_ListenShutdown(Core_ShutdownFunc func) {
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2013-09-28 07:32:45 +00:00
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shutdownFuncs.insert(func);
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}
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2013-10-12 08:44:12 +00:00
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void Core_NotifyShutdown() {
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for (auto it = shutdownFuncs.begin(); it != shutdownFuncs.end(); ++it) {
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2013-09-28 07:32:45 +00:00
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(*it)();
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2013-10-12 08:44:12 +00:00
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}
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2013-09-28 07:32:45 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_ErrorPause() {
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2013-02-23 20:59:40 +00:00
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Core_UpdateState(CORE_ERROR);
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2012-11-01 15:19:01 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_Halt(const char *msg) {
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2012-11-01 15:19:01 +00:00
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Core_EnableStepping(true);
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ERROR_LOG(CPU, "CPU HALTED : %s",msg);
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_dbg_update_();
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}
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2013-10-12 08:44:12 +00:00
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void Core_Stop() {
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2013-02-23 20:59:40 +00:00
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Core_UpdateState(CORE_POWERDOWN);
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2013-10-01 06:34:33 +00:00
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Core_NotifyShutdown();
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2012-11-01 15:19:01 +00:00
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m_hStepEvent.notify_one();
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}
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2013-10-12 08:44:12 +00:00
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bool Core_IsStepping() {
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2012-11-01 15:19:01 +00:00
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return coreState == CORE_STEPPING || coreState == CORE_POWERDOWN;
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}
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2013-10-12 08:44:12 +00:00
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bool Core_IsActive() {
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2013-06-08 00:32:07 +00:00
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return coreState == CORE_RUNNING || coreState == CORE_NEXTFRAME || coreStatePending;
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}
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2013-10-12 08:44:12 +00:00
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bool Core_IsInactive() {
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2013-02-23 20:59:40 +00:00
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return coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME && !coreStatePending;
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}
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2013-02-23 21:21:28 +00:00
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2013-10-12 08:44:12 +00:00
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void Core_WaitInactive() {
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while (Core_IsActive()) {
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2013-02-23 20:59:40 +00:00
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m_hInactiveEvent.wait(m_hInactiveMutex);
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2013-10-12 08:44:12 +00:00
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}
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2013-02-23 20:59:40 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_WaitInactive(int milliseconds) {
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if (Core_IsActive()) {
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2013-07-01 05:47:39 +00:00
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m_hInactiveEvent.wait_for(m_hInactiveMutex, milliseconds);
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2013-10-12 08:44:12 +00:00
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}
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2013-02-23 21:21:28 +00:00
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}
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2014-02-10 14:14:45 +00:00
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void UpdateScreenScale(int width, int height) {
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dp_xres = width;
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dp_yres = height;
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pixel_xres = width;
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pixel_yres = height;
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2013-08-17 04:41:40 +00:00
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g_dpi = 72;
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g_dpi_scale = 1.0f;
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2014-02-19 17:37:06 +00:00
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#ifdef __SYMBIAN32__
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dp_xres *= 1.4f;
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dp_yres *= 1.4f;
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g_dpi_scale = 1.4f;
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#endif
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2013-04-01 02:15:59 +00:00
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#ifdef _WIN32
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2014-02-10 10:06:58 +00:00
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if (pixel_xres < 480 + 80) {
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2013-04-01 02:15:59 +00:00
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dp_xres *= 2;
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dp_yres *= 2;
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2013-08-17 04:41:40 +00:00
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g_dpi_scale = 2.0f;
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2013-04-01 02:15:59 +00:00
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}
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#endif
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2013-03-29 17:50:08 +00:00
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pixel_in_dps = (float)pixel_xres / dp_xres;
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2014-02-10 14:14:45 +00:00
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NativeResized();
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2013-03-29 17:50:08 +00:00
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}
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2014-06-29 14:17:34 +00:00
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void UpdateRunLoop() {
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2014-06-30 17:04:44 +00:00
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if (windowHidden && g_Config.bPauseWhenMinimized) {
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2014-07-01 03:29:39 +00:00
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sleep_ms(16);
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2014-06-29 14:17:34 +00:00
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return;
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2014-07-01 03:29:39 +00:00
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}
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2014-03-24 05:18:54 +00:00
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NativeUpdate(input_state);
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2013-10-12 08:40:33 +00:00
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{
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2014-03-24 05:18:54 +00:00
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lock_guard guard(input_state.lock);
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2013-10-12 08:40:33 +00:00
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EndInputState(&input_state);
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}
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2014-03-24 05:18:54 +00:00
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2014-06-22 07:38:46 +00:00
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if (GetUIState() != UISTATE_EXIT) {
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2014-02-10 01:35:43 +00:00
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NativeRender();
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}
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2013-10-12 08:40:33 +00:00
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}
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2014-08-23 07:48:08 +00:00
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#if defined(USING_WIN_UI)
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2014-08-17 14:07:14 +00:00
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void GPU_SwapBuffers() {
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switch (g_Config.iGPUBackend) {
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case GPU_BACKEND_OPENGL:
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GL_SwapBuffers();
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break;
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case GPU_BACKEND_DIRECT3D9:
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D3D9_SwapBuffers();
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break;
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}
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}
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2014-08-23 07:48:08 +00:00
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#endif
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2013-10-12 17:16:28 +00:00
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void Core_RunLoop() {
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2014-06-22 07:38:46 +00:00
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while ((GetUIState() != UISTATE_INGAME || !PSP_IsInited()) && GetUIState() != UISTATE_EXIT) {
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2014-06-29 11:11:06 +00:00
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time_update();
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2014-06-29 14:17:34 +00:00
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#if defined(USING_WIN_UI)
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2013-10-12 08:40:33 +00:00
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double startTime = time_now_d();
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2014-06-29 14:17:34 +00:00
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UpdateRunLoop();
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2013-10-12 08:40:33 +00:00
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2013-03-29 17:50:08 +00:00
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// Simple throttling to not burn the GPU in the menu.
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2013-10-12 08:40:33 +00:00
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time_update();
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double diffTime = time_now_d() - startTime;
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2014-07-15 15:03:25 +00:00
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int sleepTime = (int)(1000.0 / 60.0) - (int)(diffTime * 1000.0);
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2013-10-12 08:40:33 +00:00
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if (sleepTime > 0)
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2014-07-15 15:03:25 +00:00
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Sleep(sleepTime);
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2014-06-29 11:11:06 +00:00
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if (!windowHidden) {
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2014-08-17 14:07:14 +00:00
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GPU_SwapBuffers();
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2014-06-29 11:11:06 +00:00
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}
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2013-10-12 08:40:33 +00:00
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#else
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UpdateRunLoop();
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#endif
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}
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2014-06-22 07:38:46 +00:00
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while (!coreState && GetUIState() == UISTATE_INGAME) {
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2013-10-12 08:40:33 +00:00
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time_update();
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UpdateRunLoop();
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2014-02-08 19:11:50 +00:00
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#if defined(USING_WIN_UI)
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2014-07-01 03:29:39 +00:00
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if (!windowHidden && !Core_IsStepping()) {
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2014-08-17 14:07:14 +00:00
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GPU_SwapBuffers();
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2013-03-30 07:34:27 +00:00
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}
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2013-03-29 21:56:57 +00:00
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#endif
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2013-02-18 22:25:06 +00:00
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}
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2012-11-01 15:19:01 +00:00
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}
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2013-10-12 08:44:12 +00:00
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void Core_DoSingleStep() {
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2013-09-15 01:43:23 +00:00
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singleStepPending = true;
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m_hStepEvent.notify_one();
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}
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2013-10-12 08:44:12 +00:00
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void Core_UpdateSingleStep() {
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2012-11-01 15:19:01 +00:00
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m_hStepEvent.notify_one();
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}
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2013-10-12 08:44:12 +00:00
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void Core_SingleStep() {
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2012-11-01 15:19:01 +00:00
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currentMIPS->SingleStep();
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}
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2013-10-12 08:44:12 +00:00
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static inline void CoreStateProcessed() {
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if (coreStatePending) {
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coreStatePending = false;
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m_hInactiveEvent.notify_one();
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}
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}
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2012-11-01 15:19:01 +00:00
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// Some platforms, like Android, do not call this function but handle things on their own.
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void Core_Run()
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{
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2012-12-26 07:52:40 +00:00
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#if defined(_DEBUG)
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2012-11-01 15:19:01 +00:00
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host->UpdateDisassembly();
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#endif
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2014-02-08 18:29:22 +00:00
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#if !defined(USING_QT_UI) || defined(MOBILE_DEVICE)
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2012-11-01 15:19:01 +00:00
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while (true)
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2013-01-13 23:29:42 +00:00
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#endif
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2012-11-01 15:19:01 +00:00
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{
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reswitch:
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2014-06-22 07:38:46 +00:00
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if (GetUIState() != UISTATE_INGAME) {
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2013-10-12 08:44:12 +00:00
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CoreStateProcessed();
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2014-06-22 07:38:46 +00:00
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if (GetUIState() == UISTATE_EXIT) {
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2013-10-12 08:40:33 +00:00
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return;
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}
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Core_RunLoop();
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2014-02-08 18:29:22 +00:00
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#if defined(USING_QT_UI) && !defined(MOBILE_DEVICE)
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2013-10-14 14:40:25 +00:00
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return;
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#else
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2013-10-12 08:40:33 +00:00
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continue;
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2013-10-14 14:40:25 +00:00
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#endif
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2013-10-12 08:40:33 +00:00
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}
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2013-01-04 09:26:14 +00:00
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switch (coreState)
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2012-11-01 15:19:01 +00:00
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{
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case CORE_RUNNING:
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2013-09-15 01:43:23 +00:00
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// enter a fast runloop
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2012-11-01 15:19:01 +00:00
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Core_RunLoop();
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break;
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// We should never get here on Android.
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case CORE_STEPPING:
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2013-09-15 01:43:23 +00:00
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singleStepPending = false;
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2013-10-12 08:44:12 +00:00
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CoreStateProcessed();
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2013-02-23 20:59:40 +00:00
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2013-09-15 01:43:23 +00:00
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// Check if there's any pending savestate actions.
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SaveState::Process();
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2013-09-15 04:19:10 +00:00
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if (coreState == CORE_POWERDOWN) {
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return;
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}
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2013-09-15 01:43:23 +00:00
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// wait for step command..
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2013-02-10 15:36:06 +00:00
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#if defined(USING_QT_UI) || defined(_DEBUG)
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2013-02-17 00:06:06 +00:00
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host->UpdateDisassembly();
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host->UpdateMemView();
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2013-02-10 15:36:06 +00:00
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host->SendCoreWait(true);
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#endif
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2012-11-01 15:19:01 +00:00
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m_hStepEvent.wait(m_hStepMutex);
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2013-02-10 15:36:06 +00:00
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#if defined(USING_QT_UI) || defined(_DEBUG)
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host->SendCoreWait(false);
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#endif
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2014-02-08 18:29:22 +00:00
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#if defined(USING_QT_UI) && !defined(MOBILE_DEVICE)
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2013-09-15 01:43:23 +00:00
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if (coreState != CORE_STEPPING)
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2013-01-13 23:29:42 +00:00
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return;
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#endif
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2013-09-15 01:43:23 +00:00
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// No step pending? Let's go back to the wait.
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if (!singleStepPending || coreState != CORE_STEPPING) {
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if (coreState == CORE_POWERDOWN) {
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|
|
return;
|
|
|
|
}
|
|
|
|
goto reswitch;
|
|
|
|
}
|
2012-11-01 15:19:01 +00:00
|
|
|
|
|
|
|
Core_SingleStep();
|
2013-09-15 01:43:23 +00:00
|
|
|
// update disasm dialog
|
2013-02-10 15:36:06 +00:00
|
|
|
#if defined(USING_QT_UI) || defined(_DEBUG)
|
2012-11-01 15:19:01 +00:00
|
|
|
host->UpdateDisassembly();
|
|
|
|
host->UpdateMemView();
|
|
|
|
#endif
|
|
|
|
break;
|
|
|
|
|
2013-11-10 04:56:11 +00:00
|
|
|
case CORE_POWERUP:
|
2012-11-01 15:19:01 +00:00
|
|
|
case CORE_POWERDOWN:
|
|
|
|
case CORE_ERROR:
|
2013-09-15 01:43:23 +00:00
|
|
|
// Exit loop!!
|
2013-10-12 08:44:12 +00:00
|
|
|
CoreStateProcessed();
|
2013-03-23 17:30:52 +00:00
|
|
|
|
2013-02-23 20:59:40 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
case CORE_NEXTFRAME:
|
2012-11-01 15:19:01 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-03-29 20:21:27 +00:00
|
|
|
|
2013-10-12 08:44:12 +00:00
|
|
|
void Core_EnableStepping(bool step) {
|
|
|
|
if (step) {
|
2012-11-01 15:19:01 +00:00
|
|
|
sleep_ms(1);
|
2012-12-26 07:52:40 +00:00
|
|
|
#if defined(_DEBUG)
|
2012-11-01 15:19:01 +00:00
|
|
|
host->SetDebugMode(true);
|
|
|
|
#endif
|
2013-04-20 16:41:17 +00:00
|
|
|
m_hStepEvent.reset();
|
2013-02-23 20:59:40 +00:00
|
|
|
Core_UpdateState(CORE_STEPPING);
|
2013-10-12 08:44:12 +00:00
|
|
|
} else {
|
2012-12-26 07:52:40 +00:00
|
|
|
#if defined(_DEBUG)
|
2012-11-01 15:19:01 +00:00
|
|
|
host->SetDebugMode(false);
|
|
|
|
#endif
|
|
|
|
coreState = CORE_RUNNING;
|
2013-02-23 20:59:40 +00:00
|
|
|
coreStatePending = false;
|
2012-11-01 15:19:01 +00:00
|
|
|
m_hStepEvent.notify_one();
|
|
|
|
}
|
|
|
|
}
|