ppsspp/Core/Config.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
struct SState
{
bool bEmuThreadStarted; // is anything loaded into the emulator?
bool bBooted;
};
struct CConfig
{
public:
CConfig();
~CConfig();
// Whether to save the config on close.
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bool bSaveSettings;
// These are broken
bool bAutoLoadLast;
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bool bFirstRun;
bool bAutoRun;
bool bSpeedLimit;
bool bConfirmOnQuit;
// Core
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bool bIgnoreBadMemAccess;
bool bFastMemory;
int iCpuCore;
// GFX
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bool bDisplayFramebuffer;
bool bHardwareTransform;
bool bBufferedRendering;
bool bDrawWireframe;
int iWindowZoom; // for Windows
// Sound
bool bEnableSound;
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// UI
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bool bShowTouchControls;
bool bShowDebuggerOnLoad;
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bool bShowAnalogStick;
bool bShowFPSCounter;
bool bShowDebugStats;
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std::string currentDirectory;
std::string memCardDirectory;
std::string flashDirectory;
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void Load(const char *iniFileName = "ppsspp.ini");
void Save();
private:
std::string iniFilename_;
};
extern SState g_State;
extern CConfig g_Config;