ppsspp/Core/System.cpp

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// Copyright (C) 2012 PPSSPP Project
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
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#include "MemMap.h"
#include "MIPS/MIPS.h"
#include "MIPS/JitCommon/JitCommon.h"
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#include "System.h"
// Bad dependency
#include "GPU/GLES/Framebuffer.h"
#include "GPU/GLES/TextureCache.h"
#include "GPU/GLES/ShaderManager.h"
#include "PSPMixer.h"
#include "HLE/HLE.h"
#include "HLE/sceKernel.h"
#include "HLE/sceKernelMemory.h"
#include "HLE/sceAudio.h"
#include "Config.h"
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#include "Core.h"
#include "CoreTiming.h"
#include "CoreParameter.h"
#include "FileSystems/MetaFileSystem.h"
#include "Loaders.h"
#include "ELF/ParamSFO.h"
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#include "../Common/LogManager.h"
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MetaFileSystem pspFileSystem;
ParamSFOData g_paramSFO;
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GlobalUIState globalUIState;
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static CoreParameter coreParameter;
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static PSPMixer *mixer;
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// This can be read and written from ANYWHERE.
volatile CoreState coreState = CORE_STEPPING;
// Note: intentionally not used for CORE_NEXTFRAME.
volatile bool coreStatePending = false;
void Core_UpdateState(CoreState newState)
{
if ((coreState == CORE_RUNNING || coreState == CORE_NEXTFRAME) && newState != CORE_RUNNING)
coreStatePending = true;
coreState = newState;
}
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bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
INFO_LOG(HLE, "PPSSPP %s", PPSSPP_GIT_VERSION);
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coreParameter = coreParam;
currentCPU = &mipsr4k;
numCPUs = 1;
Memory::Init();
mipsr4k.Reset();
mipsr4k.pc = 0;
host->AttemptLoadSymbolMap();
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if (coreParameter.enableSound)
{
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mixer = new PSPMixer();
host->InitSound(mixer);
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}
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if (coreParameter.disableG3Dlog)
{
LogManager::GetInstance()->SetEnable(LogTypes::G3D, false);
}
CoreTiming::Init();
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// Init all the HLE modules
HLEInit();
// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly
if (!LoadFile(coreParameter.fileToStart.c_str(), error_string))
{
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pspFileSystem.Shutdown();
CoreTiming::Shutdown();
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__KernelShutdown();
HLEShutdown();
host->ShutdownSound();
Memory::Shutdown();
coreParameter.fileToStart = "";
return false;
}
g_Config.AddRecent(coreParameter.fileToStart);
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// Setup JIT here.
if (coreParameter.startPaused)
coreState = CORE_STEPPING;
else
coreState = CORE_RUNNING;
return true;
}
bool PSP_IsInited()
{
return currentCPU != 0;
}
void PSP_Shutdown()
{
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pspFileSystem.Shutdown();
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CoreTiming::Shutdown();
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if (g_Config.bAutoSaveSymbolMap)
host->SaveSymbolMap();
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if (coreParameter.enableSound)
{
host->ShutdownSound();
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mixer = 0; // deleted in ShutdownSound
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}
__KernelShutdown();
HLEShutdown();
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Memory::Shutdown();
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currentCPU = 0;
}
CoreParameter &PSP_CoreParameter()
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{
return coreParameter;
}
void GetSysDirectories(std::string &memstickpath, std::string &flash0path) {
#ifdef _WIN32
char path_buffer[_MAX_PATH], drive[_MAX_DRIVE] ,dir[_MAX_DIR], file[_MAX_FNAME], ext[_MAX_EXT];
char memstickpath_buf[_MAX_PATH];
char flash0path_buf[_MAX_PATH];
GetModuleFileName(NULL,path_buffer,sizeof(path_buffer));
char *winpos = strstr(path_buffer, "Windows");
if (winpos)
*winpos = 0;
strcat(path_buffer, "dummy.txt");
_splitpath_s(path_buffer, drive, dir, file, ext );
// Mount a couple of filesystems
sprintf(memstickpath_buf, "%s%smemstick\\", drive, dir);
sprintf(flash0path_buf, "%s%sflash0\\", drive, dir);
memstickpath = memstickpath_buf;
flash0path = flash0path_buf;
#else
// TODO
memstickpath = g_Config.memCardDirectory;
flash0path = g_Config.flashDirectory;
#endif
}