ppsspp/Core/FileSystems/MetaFileSystem.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <set>
#include "MetaFileSystem.h"
bool applyPathStringToComponentsVector(std::vector<std::string> &vector, const std::string &pathString)
{
size_t len = pathString.length();
size_t start = 0;
while (start < len)
{
size_t i = pathString.find('/', start);
if (i == std::string::npos)
i = len;
if (i > start)
{
std::string component = pathString.substr(start, i - start);
if (component != ".")
{
if (component == "..")
{
if (vector.size() != 0)
{
vector.pop_back();
}
else
{
// what does the real PSP do for "/../filename"?
WARN_LOG(HLE, "RealPath: .. as first path component: \"%s\"", pathString.c_str());
}
}
else
{
vector.push_back(component);
}
}
}
start = i + 1;
}
return true;
}
/*
* Changes relative paths to absolute, removes ".", "..", and trailing "/"
* babel (and possibly other games) use "/directoryThatDoesNotExist/../directoryThatExists/filename"
*/
bool RealPath(const std::string &currentDirectory, const std::string &inPath, std::string &outPath)
{
size_t inLen = inPath.length();
if (inLen == 0)
{
ERROR_LOG(HLE, "RealPath: inPath is empty");
return false;
}
size_t inColon = inPath.find(':');
if (inColon + 1 == inLen)
{
WARN_LOG(HLE, "RealPath: inPath is all prefix and no path: \"%s\"", inPath.c_str());
outPath = inPath;
return true;
}
std::string curDirPrefix;
size_t curDirColon = std::string::npos, curDirLen = currentDirectory.length();
if (curDirLen != 0)
{
curDirColon = currentDirectory.find(':');
if (curDirColon == std::string::npos)
{
DEBUG_LOG(HLE, "RealPath: currentDirectory has no prefix: \"%s\"", currentDirectory.c_str());
}
else
{
if (curDirColon + 1 == curDirLen)
DEBUG_LOG(HLE, "RealPath: currentDirectory is all prefix and no path: \"%s\"", currentDirectory.c_str());
curDirPrefix = currentDirectory.substr(0, curDirColon + 1);
}
}
std::string inPrefix, inAfter;
if (inColon == std::string::npos)
{
inPrefix = curDirPrefix;
inAfter = inPath;
}
else
{
inPrefix = inPath.substr(0, inColon + 1);
inAfter = inPath.substr(inColon + 1);
}
std::vector<std::string> cmpnts; // path components
size_t capacityGuess = inPath.length();
// Special hack for strange root paths.
// Don't understand why this is needed. I don't think the current
// directory should be the root.
if (inAfter.substr(0, 11) == "./PSP_GAME/")
inAfter = inAfter.substr(1);
// Apparently it's okay for relative paths to start with '/'.
// For example, kahoots does sceIoChdir(disc0:/PSP_GAME/USRDIR/)
// then opens paths like "/images/gui". Support this.
if (inColon == std::string::npos && inAfter[0] == '/')
inAfter = inAfter.substr(1);
if (inAfter[0] != '/')
{
if (curDirLen == 0)
{
ERROR_LOG(HLE, "RealPath: inPath \"%s\" is relative, but current directory is empty", inPath.c_str());
return false;
}
if (curDirColon == std::string::npos || curDirPrefix.length() == 0)
{
ERROR_LOG(HLE, "RealPath: inPath \"%s\" is relative, but current directory \"%s\" has no prefix", inPath.c_str(), currentDirectory.c_str());
return false;
}
if (inPrefix != curDirPrefix)
WARN_LOG(HLE, "RealPath: inPath \"%s\" is relative, but specifies a different prefix than current directory \"%s\"", inPath.c_str(), currentDirectory.c_str());
if (curDirColon + 1 == curDirLen)
{
ERROR_LOG(HLE, "RealPath: inPath \"%s\" is relative, but current directory \"%s\" is all prefix and no path. Using \"/\" as path for current directory.", inPath.c_str(), currentDirectory.c_str());
}
else
{
const std::string curDirAfter = currentDirectory.substr(curDirColon + 1);
if (! applyPathStringToComponentsVector(cmpnts, curDirAfter) )
{
ERROR_LOG(HLE,"RealPath: currentDirectory is not a valid path: \"%s\"", currentDirectory.c_str());
return false;
}
}
capacityGuess += currentDirectory.length();
}
if (! applyPathStringToComponentsVector(cmpnts, inAfter) )
{
DEBUG_LOG(HLE, "RealPath: inPath is not a valid path: \"%s\"", inPath.c_str());
return false;
}
outPath.clear();
outPath.reserve(capacityGuess);
outPath.append(inPrefix);
size_t numCmpnts = cmpnts.size();
for (size_t i = 0; i < numCmpnts; i++)
{
outPath.append(1, '/');
outPath.append(cmpnts[i]);
}
return true;
}
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IFileSystem *MetaFileSystem::GetHandleOwner(u32 handle)
{
for (size_t i = 0; i < fileSystems.size(); i++)
{
if (fileSystems[i].system->OwnsHandle(handle))
return fileSystems[i].system; //got it!
}
//none found?
return 0;
}
bool MetaFileSystem::MapFilePath(std::string inpath, std::string &outpath, IFileSystem **system)
{
//TODO: implement current directory per thread (NOT per drive)
//DEBUG_LOG(HLE, "MapFilePath: starting with \"%s\"", inpath.c_str());
if ( RealPath(currentDirectory, inpath, inpath) )
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{
for (size_t i = 0; i < fileSystems.size(); i++)
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{
size_t prefLen = fileSystems[i].prefix.size();
if (fileSystems[i].prefix == inpath.substr(0, prefLen))
{
outpath = inpath.substr(prefLen);
*system = fileSystems[i].system;
DEBUG_LOG(HLE, "MapFilePath: mapped to prefix: \"%s\", path: \"%s\"", fileSystems[i].prefix.c_str(), outpath.c_str());
return true;
}
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}
}
DEBUG_LOG(HLE, "MapFilePath: failed, returning false");
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return false;
}
void MetaFileSystem::Mount(std::string prefix, IFileSystem *system)
{
System x;
x.prefix=prefix;
x.system=system;
fileSystems.push_back(x);
}
void MetaFileSystem::UnmountAll()
{
current = 6;
// Ownership is a bit convoluted. Let's just delete everything once.
std::set<IFileSystem *> toDelete;
for (size_t i = 0; i < fileSystems.size(); i++) {
toDelete.insert(fileSystems[i].system);
}
for (auto iter = toDelete.begin(); iter != toDelete.end(); ++iter)
{
delete *iter;
}
fileSystems.clear();
currentDirectory = "";
}
u32 MetaFileSystem::OpenFile(std::string filename, FileAccess access)
{
std::string of;
IFileSystem *system;
if (MapFilePath(filename, of, &system))
{
return system->OpenFile(of, access);
}
else
{
return 0;
}
}
PSPFileInfo MetaFileSystem::GetFileInfo(std::string filename)
{
std::string of;
IFileSystem *system;
if (MapFilePath(filename, of, &system))
{
return system->GetFileInfo(of);
}
else
{
PSPFileInfo bogus; // TODO
return bogus;
}
}
//TODO: Not sure where this should live. Seems a bit wrong putting it in common
bool stringEndsWith (std::string const &fullString, std::string const &ending)
{
if (fullString.length() >= ending.length()) {
return (0 == fullString.compare (fullString.length() - ending.length(), ending.length(), ending));
} else {
return false;
}
}
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std::vector<PSPFileInfo> MetaFileSystem::GetDirListing(std::string path)
{
std::string of;
IFileSystem *system;
if (MapFilePath(path, of, &system))
{
return system->GetDirListing(of);
}
else
{
std::vector<PSPFileInfo> empty;
return empty;
}
}
bool MetaFileSystem::MkDir(const std::string &dirname)
{
std::string of;
IFileSystem *system;
if (MapFilePath(dirname, of, &system))
{
return system->MkDir(of);
}
else
{
return false;
}
}
bool MetaFileSystem::RmDir(const std::string &dirname)
{
std::string of;
IFileSystem *system;
if (MapFilePath(dirname, of, &system))
{
return system->RmDir(of);
}
else
{
return false;
}
}
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bool MetaFileSystem::RenameFile(const std::string &from, const std::string &to)
{
std::string of;
std::string rf;
IFileSystem *system;
if (MapFilePath(from, of, &system) && MapFilePath(to, rf, &system))
{
return system->RenameFile(of, rf);
}
else
{
return false;
}
}
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bool MetaFileSystem::DeleteFile(const std::string &filename)
{
std::string of;
IFileSystem *system;
if (MapFilePath(filename, of, &system))
{
return system->DeleteFile(of);
}
else
{
return false;
}
}
void MetaFileSystem::CloseFile(u32 handle)
{
IFileSystem *sys = GetHandleOwner(handle);
if (sys)
sys->CloseFile(handle);
}
size_t MetaFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size)
{
IFileSystem *sys = GetHandleOwner(handle);
if (sys)
return sys->ReadFile(handle,pointer,size);
else
return 0;
}
size_t MetaFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size)
{
IFileSystem *sys = GetHandleOwner(handle);
if (sys)
return sys->WriteFile(handle,pointer,size);
else
return 0;
}
size_t MetaFileSystem::SeekFile(u32 handle, s32 position, FileMove type)
{
IFileSystem *sys = GetHandleOwner(handle);
if (sys)
return sys->SeekFile(handle,position,type);
else
return 0;
}