2013-06-08 20:42:31 +00:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "ui/ui_screen.h"
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2013-07-21 11:31:46 +00:00
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#include "UI/MiscScreens.h"
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2013-06-08 20:42:31 +00:00
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// Per-game settings screen - enables you to configure graphic options, control options, etc
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// per game.
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2014-02-09 21:15:53 +00:00
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class GameSettingsScreen : public UIDialogScreenWithGameBackground {
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2013-06-08 20:42:31 +00:00
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public:
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2014-12-14 19:33:20 +00:00
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GameSettingsScreen(std::string gamePath, std::string gameID = "", bool editThenRestore = false);
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2013-07-21 11:31:46 +00:00
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virtual void update(InputState &input);
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2013-10-25 11:19:08 +00:00
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virtual void onFinish(DialogResult result);
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2013-06-08 20:42:31 +00:00
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2013-09-07 16:44:28 +00:00
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UI::Event OnRecentChanged;
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2013-09-01 20:29:23 +00:00
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2013-06-08 20:42:31 +00:00
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protected:
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virtual void CreateViews();
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2013-09-04 02:06:05 +00:00
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virtual void sendMessage(const char *message, const char *value);
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2013-09-28 06:21:59 +00:00
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void CallbackRestoreDefaults(bool yes);
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2014-09-14 10:59:27 +00:00
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void CallbackRenderingBackend(bool yes);
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2014-07-22 08:37:20 +00:00
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bool UseVerticalLayout() const;
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2013-06-08 20:42:31 +00:00
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private:
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2014-02-09 21:15:53 +00:00
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std::string gameID_;
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2014-07-22 08:37:20 +00:00
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bool lastVertical_;
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2013-09-01 20:08:47 +00:00
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UI::CheckBox *enableReportsCheckbox_;
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2013-10-20 15:40:18 +00:00
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UI::Choice *layoutEditorChoice_;
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2013-10-30 10:28:14 +00:00
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UI::Choice *postProcChoice_;
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2015-10-24 12:40:29 +00:00
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UI::Choice *displayEditor_;
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2013-10-30 11:12:14 +00:00
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UI::PopupMultiChoice *resolutionChoice_;
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2014-02-11 17:32:26 +00:00
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UI::CheckBox *frameSkipAuto_;
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2014-10-27 11:58:13 +00:00
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#ifdef _WIN32
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2014-10-23 14:22:11 +00:00
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UI::CheckBox *SavePathInMyDocumentChoice;
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UI::CheckBox *SavePathInOtherChoice;
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2014-11-03 00:53:15 +00:00
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// Used to enable/disable the above two options.
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bool installed_;
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bool otherinstalled_;
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2014-10-27 11:58:13 +00:00
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#endif
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2013-07-17 23:04:11 +00:00
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2013-07-20 14:03:52 +00:00
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// Event handlers
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2013-07-29 00:16:06 +00:00
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UI::EventReturn OnControlMapping(UI::EventParams &e);
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2013-10-09 20:15:56 +00:00
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UI::EventReturn OnTouchControlLayout(UI::EventParams &e);
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2013-08-18 17:51:40 +00:00
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UI::EventReturn OnDumpNextFrameToLog(UI::EventParams &e);
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2013-08-18 17:57:50 +00:00
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UI::EventReturn OnReloadCheats(UI::EventParams &e);
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2013-12-14 12:55:57 +00:00
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UI::EventReturn OnTiltTypeChange(UI::EventParams &e);
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2015-04-03 09:50:03 +00:00
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UI::EventReturn OnTiltCustomize(UI::EventParams &e);
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2015-06-28 05:34:05 +00:00
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UI::EventReturn OnCombo_key(UI::EventParams &e);
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2013-08-18 17:57:50 +00:00
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2013-08-20 16:03:52 +00:00
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// Global settings handlers
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UI::EventReturn OnLanguage(UI::EventParams &e);
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2013-09-01 20:29:23 +00:00
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UI::EventReturn OnLanguageChange(UI::EventParams &e);
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2014-07-22 07:55:12 +00:00
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UI::EventReturn OnAutoFrameskip(UI::EventParams &e);
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2013-10-12 00:05:55 +00:00
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UI::EventReturn OnPostProcShader(UI::EventParams &e);
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UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
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2013-08-20 16:03:52 +00:00
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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2016-07-03 17:24:33 +00:00
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UI::EventReturn OnRemoteISO(UI::EventParams &e);
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2013-08-20 16:03:52 +00:00
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UI::EventReturn OnChangeNickname(UI::EventParams &e);
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2014-05-25 05:19:56 +00:00
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UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e);
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UI::EventReturn OnChangeMacAddress(UI::EventParams &e);
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2013-08-25 19:36:34 +00:00
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UI::EventReturn OnClearRecents(UI::EventParams &e);
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2013-10-13 17:24:49 +00:00
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UI::EventReturn OnFullscreenChange(UI::EventParams &e);
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2015-10-24 12:40:29 +00:00
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UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);
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2013-09-10 22:19:34 +00:00
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UI::EventReturn OnResolutionChange(UI::EventParams &e);
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2014-07-18 19:49:54 +00:00
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UI::EventReturn OnHwScaleChange(UI::EventParams &e);
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2013-10-22 11:00:19 +00:00
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UI::EventReturn OnShaderChange(UI::EventParams &e);
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2013-09-28 06:21:59 +00:00
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UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
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2013-10-29 15:22:36 +00:00
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UI::EventReturn OnRenderingMode(UI::EventParams &e);
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2014-09-14 10:59:27 +00:00
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UI::EventReturn OnRenderingBackend(UI::EventParams &e);
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2014-05-27 06:39:53 +00:00
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UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
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2014-10-23 14:22:11 +00:00
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#ifdef _WIN32
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UI::EventReturn OnSavePathMydoc(UI::EventParams &e);
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UI::EventReturn OnSavePathOther(UI::EventParams &e);
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#endif
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2014-06-10 18:00:11 +00:00
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UI::EventReturn OnSoftwareRendering(UI::EventParams &e);
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UI::EventReturn OnHardwareTransform(UI::EventParams &e);
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2013-08-20 16:03:52 +00:00
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2014-02-04 11:58:37 +00:00
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UI::EventReturn OnScreenRotation(UI::EventParams &e);
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2014-02-09 22:16:08 +00:00
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UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
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2014-02-04 11:58:37 +00:00
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2015-01-29 21:15:42 +00:00
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UI::EventReturn OnAdhocGuides(UI::EventParams &e);
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2015-06-12 18:37:42 +00:00
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UI::EventReturn OnSavedataManager(UI::EventParams &e);
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2015-06-29 00:56:04 +00:00
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UI::EventReturn OnSysInfo(UI::EventParams &e);
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2015-06-12 18:37:42 +00:00
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2013-07-17 23:04:11 +00:00
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// Temporaries to convert bools to int settings
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bool cap60FPS_;
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2013-08-18 16:53:45 +00:00
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int iAlternateSpeedPercent_;
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2013-08-30 18:13:59 +00:00
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bool enableReports_;
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2014-06-10 21:28:13 +00:00
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2016-08-05 17:46:11 +00:00
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//edit the game-specific settings and restore the global settings after exiting
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bool editThenRestore_;
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2014-06-10 21:28:13 +00:00
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// Cached booleans
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2014-07-09 06:47:27 +00:00
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bool vtxCacheEnable_;
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bool postProcEnable_;
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bool resolutionEnable_;
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2015-01-23 01:08:20 +00:00
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bool bloomHackEnable_;
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2013-07-17 20:27:05 +00:00
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};
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2013-08-12 22:06:48 +00:00
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class DeveloperToolsScreen : public UIDialogScreenWithBackground {
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2013-07-18 09:39:54 +00:00
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public:
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DeveloperToolsScreen() {}
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2013-10-25 11:19:08 +00:00
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virtual void onFinish(DialogResult result);
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2013-07-18 09:39:54 +00:00
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protected:
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virtual void CreateViews();
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private:
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnRunCPUTests(UI::EventParams &e);
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2013-08-17 23:24:34 +00:00
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UI::EventReturn OnLoggingChanged(UI::EventParams &e);
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2013-08-18 17:51:40 +00:00
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UI::EventReturn OnLoadLanguageIni(UI::EventParams &e);
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UI::EventReturn OnSaveLanguageIni(UI::EventParams &e);
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2016-06-21 22:33:06 +00:00
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UI::EventReturn OnOpenTexturesIniFile(UI::EventParams &e);
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2013-09-07 11:38:37 +00:00
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UI::EventReturn OnLogConfig(UI::EventParams &e);
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2014-05-27 06:55:48 +00:00
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UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
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2013-07-29 00:16:06 +00:00
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};
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2014-06-02 06:15:07 +00:00
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class ProAdhocServerScreen : public UIDialogScreenWithBackground {
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public:
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ProAdhocServerScreen() {}
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protected:
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virtual void CreateViews();
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private:
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2014-06-02 10:28:16 +00:00
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std::string tempProAdhocServer;
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2014-06-02 10:21:34 +00:00
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UI::TextView *addrView_;
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2014-06-02 06:15:07 +00:00
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UI::EventReturn On0Click(UI::EventParams &e);
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UI::EventReturn On1Click(UI::EventParams &e);
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UI::EventReturn On2Click(UI::EventParams &e);
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UI::EventReturn On3Click(UI::EventParams &e);
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UI::EventReturn On4Click(UI::EventParams &e);
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UI::EventReturn On5Click(UI::EventParams &e);
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UI::EventReturn On6Click(UI::EventParams &e);
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UI::EventReturn On7Click(UI::EventParams &e);
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UI::EventReturn On8Click(UI::EventParams &e);
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UI::EventReturn On9Click(UI::EventParams &e);
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UI::EventReturn OnPointClick(UI::EventParams &e);
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UI::EventReturn OnDeleteClick(UI::EventParams &e);
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UI::EventReturn OnDeleteAllClick(UI::EventParams &e);
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UI::EventReturn OnOKClick(UI::EventParams &e);
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UI::EventReturn OnCancelClick(UI::EventParams &e);
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};
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