ppsspp/Core/HLE/sceKernel.cpp

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2012-11-01 15:19:01 +00:00
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "../MIPS/MIPSCodeUtils.h"
#include "../MIPS/MIPSInt.h"
#include "../FileSystems/FileSystem.h"
#include "../FileSystems/MetaFileSystem.h"
#include "../PSPLoaders.h"
#include "../../Core/CoreTiming.h"
#include "../../Core/SaveState.h"
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#include "../../Core/System.h"
#include "../../GPU/GPUInterface.h"
#include "../../GPU/GPUState.h"
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#include "__sceAudio.h"
#include "sceAudio.h"
#include "sceCtrl.h"
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#include "sceDisplay.h"
#include "sceFont.h"
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#include "sceGe.h"
#include "sceIo.h"
#include "sceKernel.h"
#include "sceKernelAlarm.h"
#include "sceKernelInterrupt.h"
#include "sceKernelThread.h"
#include "sceKernelMemory.h"
#include "sceKernelMutex.h"
#include "sceKernelMbx.h"
#include "sceKernelMsgPipe.h"
#include "sceKernelInterrupt.h"
#include "sceKernelSemaphore.h"
#include "sceKernelEventFlag.h"
#include "sceKernelVTimer.h"
#include "sceKernelTime.h"
#include "scePower.h"
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#include "sceUtility.h"
#include "sceUmd.h"
#include "sceSsl.h"
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#include "sceSas.h"
#include "sceImpose.h"
#include "sceUsb.h"
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#include "../Util/PPGeDraw.h"
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/*
17: [MIPS32 R4K 00000000 ]: Loader: Type: 1 Vaddr: 00000000 Filesz: 2856816 Memsz: 2856816
18: [MIPS32 R4K 00000000 ]: Loader: Loadable Segment Copied to 0898dab0, size 002b9770
19: [MIPS32 R4K 00000000 ]: Loader: Type: 1 Vaddr: 002b9770 Filesz: 14964 Memsz: 733156
20: [MIPS32 R4K 00000000 ]: Loader: Loadable Segment Copied to 08c47220, size 000b2fe4
*/
static bool kernelRunning = false;
KernelObjectPool kernelObjects;
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void __KernelInit()
{
if (kernelRunning)
{
ERROR_LOG(HLE, "Can't init kernel when kernel is running");
return;
}
SaveState::Init();
__InterruptsInit();
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__KernelMemoryInit();
__KernelThreadingInit();
__KernelAlarmInit();
__KernelEventFlagInit();
__KernelMbxInit();
__KernelMutexInit();
__KernelSemaInit();
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__IoInit();
__AudioInit();
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__SasInit();
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__DisplayInit();
__GeInit();
__PowerInit();
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__UtilityInit();
__UmdInit();
__CtrlInit();
__SslInit();
__ImposeInit();
__UsbInit();
__FontInit();
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// "Internal" PSP libraries
__PPGeInit();
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kernelRunning = true;
INFO_LOG(HLE, "Kernel initialized.");
}
void __KernelShutdown()
{
if (!kernelRunning)
{
ERROR_LOG(HLE, "Can't shut down kernel - not running");
return;
}
kernelObjects.List();
INFO_LOG(HLE, "Shutting down kernel - %i kernel objects alive", kernelObjects.GetCount());
kernelObjects.Clear();
__PPGeShutdown();
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__CtrlShutdown();
__UtilityShutdown();
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__GeShutdown();
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__SasShutdown();
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__DisplayShutdown();
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__AudioShutdown();
__IoShutdown();
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__KernelMutexShutdown();
__KernelThreadingShutdown();
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__KernelMemoryShutdown();
__InterruptsShutdown();
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CoreTiming::ClearPendingEvents();
CoreTiming::UnregisterAllEvents();
kernelRunning = false;
}
void __KernelDoState(PointerWrap &p)
{
p.Do(kernelRunning);
kernelObjects.DoState(p);
p.DoMarker("KernelObjects");
__InterruptsDoState(p);
__KernelMemoryDoState(p);
__KernelThreadingDoState(p);
__KernelAlarmDoState(p);
__KernelEventFlagDoState(p);
__KernelMbxDoState(p);
__KernelModuleDoState(p);
__KernelMutexDoState(p);
__KernelSemaDoState(p);
__AudioDoState(p);
__CtrlDoState(p);
__DisplayDoState(p);
__FontDoState(p);
__GeDoState(p);
__ImposeDoState(p);
__IoDoState(p);
__PowerDoState(p);
__SasDoState(p);
__SslDoState(p);
__UmdDoState(p);
__UtilityDoState(p);
__UsbDoState(p);
__PPGeDoState(p);
__InterruptsDoStateLate(p);
__KernelThreadingDoStateLate(p);
}
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bool __KernelIsRunning() {
return kernelRunning;
}
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void sceKernelExitGame()
{
INFO_LOG(HLE,"sceKernelExitGame");
if (!PSP_CoreParameter().headLess)
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PanicAlert("Game exited");
__KernelSwitchOffThread("game exited");
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Core_Stop();
}
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void sceKernelExitGameWithStatus()
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{
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INFO_LOG(HLE,"sceKernelExitGameWithStatus");
if (!PSP_CoreParameter().headLess)
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PanicAlert("Game exited (with status)");
__KernelSwitchOffThread("game exited");
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Core_Stop();
}
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u32 sceKernelRegisterExitCallback(u32 cbId)
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{
DEBUG_LOG(HLE,"NOP sceKernelRegisterExitCallback(%i)", cbId);
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return 0;
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}
// TODO: What?
void sceKernelDevkitVersion()
{
ERROR_LOG(HLE,"unimpl sceKernelDevkitVersion");
RETURN(1);
}
void sceKernelRegisterKprintfHandler()
{
ERROR_LOG(HLE,"UNIMPL sceKernelRegisterKprintfHandler()");
RETURN(0);
}
void sceKernelRegisterDefaultExceptionHandler()
{
ERROR_LOG(HLE,"UNIMPL sceKernelRegisterDefaultExceptionHandler()");
RETURN(0);
}
void sceKernelSetGPO()
{
// Sets debug LEDs.
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DEBUG_LOG(HLE,"sceKernelSetGPO(%02x)", PARAM(0));
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}
void sceKernelGetGPI()
{
// Always returns 0 on production systems.
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DEBUG_LOG(HLE,"0=sceKernelGetGPI()");
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RETURN(0);
}
// Don't even log these, they're spammy and we probably won't
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// need to emulate them. Might be useful for invalidating cached
// textures, and in the future display lists, in some cases though.
void sceKernelDcacheInvalidateRange(u32 addr, int size)
{
gpu->InvalidateCache(addr, size);
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}
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void sceKernelDcacheWritebackAll()
{
}
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void sceKernelDcacheWritebackRange(u32 addr, int size)
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{
}
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void sceKernelDcacheWritebackInvalidateRange(u32 addr, int size)
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{
gpu->InvalidateCache(addr, size);
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}
void sceKernelDcacheWritebackInvalidateAll()
{
gpu->InvalidateCache(0, -1);
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}
KernelObjectPool::KernelObjectPool()
{
memset(occupied, 0, sizeof(bool)*maxCount);
}
SceUID KernelObjectPool::Create(KernelObject *obj, int rangeBottom, int rangeTop)
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{
if (rangeTop > maxCount)
rangeTop = maxCount;
for (int i = rangeBottom; i < rangeTop; i++)
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{
if (!occupied[i])
{
occupied[i] = true;
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pool[i] = obj;
pool[i]->uid = i + handleOffset;
return i + handleOffset;
}
}
_dbg_assert_(HLE, 0);
return 0;
}
bool KernelObjectPool::IsValid(SceUID handle)
{
int index = handle - handleOffset;
if (index < 0)
return false;
if (index >= maxCount)
return false;
return occupied[index];
}
void KernelObjectPool::Clear()
{
for (int i=0; i<maxCount; i++)
{
//brutally clear everything, no validation
if (occupied[i])
delete pool[i];
occupied[i]=false;
}
memset(pool, 0, sizeof(KernelObject*)*maxCount);
}
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KernelObject *&KernelObjectPool::operator [](SceUID handle)
{
_dbg_assert_msg_(HLE, IsValid(handle), "GRABBING UNALLOCED KERNEL OBJ");
return pool[handle - handleOffset];
}
void KernelObjectPool::List()
{
for (int i = 0; i < maxCount; i++)
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{
if (occupied[i])
{
char buffer[256];
if (pool[i])
{
pool[i]->GetQuickInfo(buffer,256);
INFO_LOG(HLE, "KO %i: %s \"%s\": %s", i + handleOffset, pool[i]->GetTypeName(), pool[i]->GetName(), buffer);
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}
else
{
strcpy(buffer,"WTF? Zero Pointer");
}
}
}
}
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int KernelObjectPool::GetCount()
{
int count = 0;
for (int i=0; i<maxCount; i++)
{
if (occupied[i])
count++;
}
return count;
}
void KernelObjectPool::DoState(PointerWrap &p)
{
int _maxCount = maxCount;
p.Do(_maxCount);
if (_maxCount != maxCount)
ERROR_LOG(HLE, "Unable to load state: different kernel object storage.");
if (p.mode == p.MODE_READ)
kernelObjects.Clear();
p.DoArray(occupied, maxCount);
for (int i = 0; i < maxCount; ++i)
{
if (!occupied[i])
continue;
int type;
if (p.mode == p.MODE_READ)
{
p.Do(type);
pool[i] = CreateByIDType(type);
pool[i]->uid = i + handleOffset;
// Already logged an error.
if (pool[i] == NULL)
return;
}
else
{
type = pool[i]->GetIDType();
p.Do(type);
}
pool[i]->DoState(p);
}
p.DoMarker("KernelObjectPool");
}
KernelObject *KernelObjectPool::CreateByIDType(int type)
{
// Used for save states. This is ugly, but what other way is there?
switch (type)
{
case SCE_KERNEL_TMID_Alarm:
return __KernelAlarmObject();
case SCE_KERNEL_TMID_EventFlag:
return __KernelEventFlagObject();
case SCE_KERNEL_TMID_Mbox:
return __KernelMbxObject();
case SCE_KERNEL_TMID_Fpl:
return __KernelMemoryFPLObject();
case SCE_KERNEL_TMID_Vpl:
return __KernelMemoryVPLObject();
case PPSSPP_KERNEL_TMID_PMB:
return __KernelMemoryPMBObject();
case PPSSPP_KERNEL_TMID_Module:
return __KernelModuleObject();
case SCE_KERNEL_TMID_Mpipe:
return __KernelMsgPipeObject();
case SCE_KERNEL_TMID_Mutex:
return __KernelMutexObject();
case SCE_KERNEL_TMID_LwMutex:
return __KernelLwMutexObject();
case SCE_KERNEL_TMID_Semaphore:
return __KernelSemaphoreObject();
case SCE_KERNEL_TMID_Callback:
return __KernelCallbackObject();
case SCE_KERNEL_TMID_Thread:
return __KernelThreadObject();
case SCE_KERNEL_TMID_VTimer:
return __KernelVTimerObject();
case PPSSPP_KERNEL_TMID_File:
return __KernelFileNodeObject();
case PPSSPP_KERNEL_TMID_DirList:
return __KernelDirListingObject();
default:
ERROR_LOG(COMMON, "Unable to load state: could not find object type %d.", type);
return NULL;
}
}
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void sceKernelIcacheInvalidateAll()
{
DEBUG_LOG(CPU, "Icache invalidated - should clear JIT someday");
RETURN(0);
}
void sceKernelIcacheClearAll()
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{
DEBUG_LOG(CPU, "Icache cleared - should clear JIT someday");
RETURN(0);
}
struct SystemStatus {
SceSize size;
SceUInt status;
SceUInt clockPart1;
SceUInt clockPart2;
SceUInt perfcounter1;
SceUInt perfcounter2;
SceUInt perfcounter3;
};
u32 sceKernelReferSystemStatus(u32 statusPtr)
{
DEBUG_LOG(HLE, "sceKernelReferSystemStatus(%08x)", statusPtr);
if (Memory::IsValidAddress(statusPtr)) {
SystemStatus status;
memset(&status, 0, sizeof(SystemStatus));
status.size = sizeof(SystemStatus);
Memory::WriteStruct(statusPtr, &status);
}
return 0;
}
u32 sceKernelReferGlobalProfiler(u32 statusPtr) {
DEBUG_LOG(HLE, "sceKernelReferGlobalProfiler(%08x)", statusPtr);
// Ignore for now
return 0;
}
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const HLEFunction ThreadManForUser[] =
{
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{0x55C20A00,&WrapI_CUUU<sceKernelCreateEventFlag>, "sceKernelCreateEventFlag"},
{0x812346E4,&WrapU_IU<sceKernelClearEventFlag>, "sceKernelClearEventFlag"},
{0xEF9E4C70,&WrapU_I<sceKernelDeleteEventFlag>, "sceKernelDeleteEventFlag"},
{0x1fb15a32,&WrapU_IU<sceKernelSetEventFlag>, "sceKernelSetEventFlag"},
{0x402FCF22,&WrapI_IUUUU<sceKernelWaitEventFlag>, "sceKernelWaitEventFlag"},
{0x328C546A,&WrapI_IUUUU<sceKernelWaitEventFlagCB>, "sceKernelWaitEventFlagCB"},
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{0x30FD48F0,&WrapI_IUUUU<sceKernelPollEventFlag>, "sceKernelPollEventFlag"},
{0xCD203292,&WrapU_IUU<sceKernelCancelEventFlag>, "sceKernelCancelEventFlag"},
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{0xA66B0120,&WrapU_IU<sceKernelReferEventFlagStatus>, "sceKernelReferEventFlagStatus"},
{0x8FFDF9A2,&WrapI_IIU<sceKernelCancelSema>, "sceKernelCancelSema"},
{0xD6DA4BA1,&WrapI_CUIIU<sceKernelCreateSema>, "sceKernelCreateSema"},
{0x28b6489c,&WrapI_I<sceKernelDeleteSema>, "sceKernelDeleteSema"},
{0x58b1f937,&WrapI_II<sceKernelPollSema>, "sceKernelPollSema"},
{0xBC6FEBC5,&WrapI_IU<sceKernelReferSemaStatus>, "sceKernelReferSemaStatus"},
{0x3F53E640,&WrapI_II<sceKernelSignalSema>, "sceKernelSignalSema"},
{0x4E3A1105,&WrapI_IIU<sceKernelWaitSema>, "sceKernelWaitSema"},
{0x6d212bac,&WrapI_IIU<sceKernelWaitSemaCB>, "sceKernelWaitSemaCB"},
{0x60107536,&WrapI_U<sceKernelDeleteLwMutex>, "sceKernelDeleteLwMutex"},
{0x19CFF145,&WrapI_UCUIU<sceKernelCreateLwMutex>, "sceKernelCreateLwMutex"},
{0xf8170fbe,&WrapI_I<sceKernelDeleteMutex>, "sceKernelDeleteMutex"},
{0xB011B11F,&WrapI_IIU<sceKernelLockMutex>, "sceKernelLockMutex"},
{0x5bf4dd27,&WrapI_IIU<sceKernelLockMutexCB>, "sceKernelLockMutexCB"},
{0x6b30100f,&WrapI_II<sceKernelUnlockMutex>, "sceKernelUnlockMutex"},
{0xb7d098c6,&WrapI_CUIU<sceKernelCreateMutex>, "sceKernelCreateMutex"},
{0x0DDCD2C9,&WrapI_II<sceKernelTryLockMutex>, "sceKernelTryLockMutex"},
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// NOTE: LockLwMutex and UnlockLwMutex are in Kernel_Library, see sceKernelInterrupt.cpp.
{0xFCCFAD26,sceKernelCancelWakeupThread,"sceKernelCancelWakeupThread"},
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{0xea748e31,sceKernelChangeCurrentThreadAttr,"sceKernelChangeCurrentThreadAttr"},
{0x71bc9871,sceKernelChangeThreadPriority,"sceKernelChangeThreadPriority"},
{0x446D8DE6,WrapI_CUUIUU<sceKernelCreateThread>,"sceKernelCreateThread"},
{0x9fa03cd3,WrapI_I<sceKernelDeleteThread>,"sceKernelDeleteThread"},
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{0xBD123D9E,0,"sceKernelDelaySysClockThread"},
{0x1181E963,0,"sceKernelDelaySysClockThreadCB"},
{0xceadeb47,sceKernelDelayThread,"sceKernelDelayThread"},
{0x68da9e36,sceKernelDelayThreadCB,"sceKernelDelayThreadCB"},
{0xaa73c935,sceKernelExitThread,"sceKernelExitThread"},
{0x809ce29b,sceKernelExitDeleteThread,"sceKernelExitDeleteThread"},
{0x94aa61ee,sceKernelGetThreadCurrentPriority,"sceKernelGetThreadCurrentPriority"},
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{0x293b45b8,sceKernelGetThreadId,"sceKernelGetThreadId"},
{0x3B183E26,sceKernelGetThreadExitStatus,"sceKernelGetThreadExitStatus"},
{0x52089CA1,sceKernelGetThreadStackFreeSize,"sceKernelGetThreadStackFreeSize"},
{0xFFC36A14,0,"sceKernelReferThreadRunStatus"},
{0x17c1684e,sceKernelReferThreadStatus,"sceKernelReferThreadStatus"},
{0x2C34E053,0,"sceKernelReleaseWaitThread"},
{0x75156e8f,sceKernelResumeThread,"sceKernelResumeThread"},
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{0x3ad58b8c,&WrapU_V<sceKernelSuspendDispatchThread>,"sceKernelSuspendDispatchThread"},
{0x27e22ec2,&WrapU_U<sceKernelResumeDispatchThread>,"sceKernelResumeDispatchThread"},
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{0x912354a7,sceKernelRotateThreadReadyQueue,"sceKernelRotateThreadReadyQueue"},
{0x9ACE131E,sceKernelSleepThread,"sceKernelSleepThread"},
{0x82826f70,sceKernelSleepThreadCB,"sceKernelSleepThreadCB"},
{0xF475845D,&WrapI_IUU<sceKernelStartThread>,"sceKernelStartThread"},
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{0x9944f31f,sceKernelSuspendThread,"sceKernelSuspendThread"},
{0x616403ba,WrapI_U<sceKernelTerminateThread>,"sceKernelTerminateThread"},
{0x383f7bcc,WrapI_I<sceKernelTerminateDeleteThread>,"sceKernelTerminateDeleteThread"},
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{0x840E8133,sceKernelWaitThreadEndCB,"sceKernelWaitThreadEndCB"},
{0xd13bde95,sceKernelCheckThreadStack,"sceKernelCheckThreadStack"},
{0x94416130,WrapU_UUUU<sceKernelGetThreadmanIdList>,"sceKernelGetThreadmanIdList"},
{0x57CF62DD,WrapU_U<sceKernelGetThreadmanIdType>,"sceKernelGetThreadmanIdType"},
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{0x20fff560,sceKernelCreateVTimer,"sceKernelCreateVTimer"},
{0x328F9E52,0,"sceKernelDeleteVTimer"},
{0xc68d9437,sceKernelStartVTimer,"sceKernelStartVTimer"},
{0xD0AEEE87,0,"sceKernelStopVTimer"},
{0xD2D615EF,0,"sceKernelCancelVTimerHandler"},
{0xB3A59970,0,"sceKernelGetVTimerBase"},
{0xB7C18B77,0,"sceKernelGetVTimerBaseWide"},
{0x034A921F,0,"sceKernelGetVTimerTime"},
{0xC0B3FFD2,0,"sceKernelGetVTimerTimeWide"},
{0x5F32BEAA,0,"sceKernelReferVTimerStatus"},
{0x542AD630,0,"sceKernelSetVTimerTime"},
{0xFB6425C3,0,"sceKernelSetVTimerTimeWide"},
{0xd8b299ae,sceKernelSetVTimerHandler,"sceKernelSetVTimerHandler"},
{0x53B00E9A,0,"sceKernelSetVTimerHandlerWide"},
{0x82BC5777,sceKernelGetSystemTimeWide,"sceKernelGetSystemTimeWide"},
{0xdb738f35,sceKernelGetSystemTime,"sceKernelGetSystemTime"},
{0x369ed59d,sceKernelGetSystemTimeLow,"sceKernelGetSystemTimeLow"},
{0x8218B4DD,&WrapU_U<sceKernelReferGlobalProfiler>,"sceKernelReferGlobalProfiler"},
{0x627E6F3A,&WrapU_U<sceKernelReferSystemStatus>,"sceKernelReferSystemStatus"},
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{0x64D4540E,0,"sceKernelReferThreadProfiler"},
//Fifa Street 2 uses alarms
{0x6652b8ca,WrapI_UUU<sceKernelSetAlarm>,"sceKernelSetAlarm"},
{0xB2C25152,WrapI_UUU<sceKernelSetSysClockAlarm>,"sceKernelSetSysClockAlarm"},
{0x7e65b999,WrapI_I<sceKernelCancelAlarm>,"sceKernelCancelAlarm"},
{0xDAA3F564,WrapI_IU<sceKernelReferAlarmStatus>,"sceKernelReferAlarmStatus"},
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{0xba6b92e2,sceKernelSysClock2USec,"sceKernelSysClock2USec"},
{0x110DEC9A,0,"sceKernelUSec2SysClock"},
{0xC8CD158C,WrapU_U<sceKernelUSec2SysClockWide>,"sceKernelUSec2SysClockWide"},
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{0xE1619D7C,sceKernelSysClock2USecWide,"sceKernelSysClock2USecWide"},
{0x110dec9a,sceKernelUSec2SysClock,"sceKernelUSec2SysClock"},
{0x278C0DF5,sceKernelWaitThreadEnd,"sceKernelWaitThreadEnd"},
{0xd59ead2f,sceKernelWakeupThread,"sceKernelWakeupThread"}, //AI Go, audio?
{0x0C106E53,0,"sceKernelRegisterThreadEventHandler"},
{0x72F3C145,0,"sceKernelReleaseThreadEventHandler"},
{0x369EEB6B,0,"sceKernelReferThreadEventHandlerStatus"},
{0x349d6d6c,sceKernelCheckCallback,"sceKernelCheckCallback"},
{0xE81CAF8F,sceKernelCreateCallback,"sceKernelCreateCallback"},
{0xEDBA5844,sceKernelDeleteCallback,"sceKernelDeleteCallback"},
{0xC11BA8C4,sceKernelNotifyCallback,"sceKernelNotifyCallback"},
{0xBA4051D6,sceKernelCancelCallback,"sceKernelCancelCallback"},
{0x2A3D44FF,sceKernelGetCallbackCount,"sceKernelGetCallbackCount"},
{0x730ED8BC,sceKernelReferCallbackStatus,"sceKernelReferCallbackStatus"},
{0x8125221D,&WrapI_CUU<sceKernelCreateMbx>,"sceKernelCreateMbx"},
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{0x86255ADA,&WrapI_I<sceKernelDeleteMbx>,"sceKernelDeleteMbx"},
{0xE9B3061E,&WrapI_IU<sceKernelSendMbx>,"sceKernelSendMbx"},
{0x18260574,&WrapI_IUU<sceKernelReceiveMbx>,"sceKernelReceiveMbx"},
{0xF3986382,&WrapI_IUU<sceKernelReceiveMbxCB>,"sceKernelReceiveMbxCB"},
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{0x0D81716A,&WrapI_IU<sceKernelPollMbx>,"sceKernelPollMbx"},
{0x87D4DD36,&WrapI_IU<sceKernelCancelReceiveMbx>,"sceKernelCancelReceiveMbx"},
{0xA8E8C846,&WrapI_IU<sceKernelReferMbxStatus>,"sceKernelReferMbxStatus"},
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{0x7C0DC2A0,sceKernelCreateMsgPipe,"sceKernelCreateMsgPipe"},
{0xF0B7DA1C,sceKernelDeleteMsgPipe,"sceKernelDeleteMsgPipe"},
{0x876DBFAD,sceKernelSendMsgPipe,"sceKernelSendMsgPipe"},
{0x7C41F2C2,sceKernelSendMsgPipeCB,"sceKernelSendMsgPipeCB"},
{0x884C9F90,sceKernelTrySendMsgPipe,"sceKernelTrySendMsgPipe"},
{0x74829B76,sceKernelReceiveMsgPipe,"sceKernelReceiveMsgPipe"},
{0xFBFA697D,sceKernelReceiveMsgPipeCB,"sceKernelReceiveMsgPipeCB"},
{0xDF52098F,sceKernelTryReceiveMsgPipe,"sceKernelTryReceiveMsgPipe"},
{0x349B864D,sceKernelCancelMsgPipe,"sceKernelCancelMsgPipe"},
{0x33BE4024,sceKernelReferMsgPipeStatus,"sceKernelReferMsgPipeStatus"},
{0x56C039B5,sceKernelCreateVpl,"sceKernelCreateVpl"},
{0x89B3D48C,sceKernelDeleteVpl,"sceKernelDeleteVpl"},
{0xBED27435,sceKernelAllocateVpl,"sceKernelAllocateVpl"},
{0xEC0A693F,sceKernelAllocateVplCB,"sceKernelAllocateVplCB"},
{0xAF36D708,sceKernelTryAllocateVpl,"sceKernelTryAllocateVpl"},
{0xB736E9FF,sceKernelFreeVpl,"sceKernelFreeVpl"},
{0x1D371B8A,sceKernelCancelVpl,"sceKernelCancelVpl"},
{0x39810265,sceKernelReferVplStatus,"sceKernelReferVplStatus"},
{0xC07BB470,sceKernelCreateFpl,"sceKernelCreateFpl"},
{0xED1410E0,sceKernelDeleteFpl,"sceKernelDeleteFpl"},
{0xD979E9BF,sceKernelAllocateFpl,"sceKernelAllocateFpl"},
{0xE7282CB6,sceKernelAllocateFplCB,"sceKernelAllocateFplCB"},
{0x623AE665,sceKernelTryAllocateFpl,"sceKernelTryAllocateFpl"},
{0xF6414A71,sceKernelFreeFpl,"sceKernelFreeFpl"},
{0xA8AA591F,sceKernelCancelFpl,"sceKernelCancelFpl"},
{0xD8199E4C,sceKernelReferFplStatus,"sceKernelReferFplStatus"},
// Not sure if these should be hooked up. See below.
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{0x0E927AED, _sceKernelReturnFromTimerHandler, "_sceKernelReturnFromTimerHandler"},
{0x532A522E, _sceKernelExitThread,"_sceKernelExitThread"},
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// Shouldn't hook this up. No games should import this function manually and call it.
// {0x6E9EA350, _sceKernelReturnFromCallback,"_sceKernelReturnFromCallback"},
};
void Register_ThreadManForUser()
{
RegisterModule("ThreadManForUser", ARRAY_SIZE(ThreadManForUser), ThreadManForUser);
}
const HLEFunction LoadExecForUser[] =
{
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{0x05572A5F,&WrapV_V<sceKernelExitGame>, "sceKernelExitGame"}, //()
{0x4AC57943,&WrapU_U<sceKernelRegisterExitCallback>,"sceKernelRegisterExitCallback"},
{0xBD2F1094,&WrapI_CU<sceKernelLoadExec>,"sceKernelLoadExec"},
{0x2AC9954B,&WrapV_V<sceKernelExitGameWithStatus>,"sceKernelExitGameWithStatus"},
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};
void Register_LoadExecForUser()
{
RegisterModule("LoadExecForUser", ARRAY_SIZE(LoadExecForUser), LoadExecForUser);
}
const HLEFunction ExceptionManagerForKernel[] =
{
{0x3FB264FC, 0, "sceKernelRegisterExceptionHandler"},
{0x5A837AD4, 0, "sceKernelRegisterPriorityExceptionHandler"},
{0x565C0B0E, sceKernelRegisterDefaultExceptionHandler, "sceKernelRegisterDefaultExceptionHandler"},
{0x1AA6CFFA, 0, "sceKernelReleaseExceptionHandler"},
{0xDF83875E, 0, "sceKernelGetActiveDefaultExceptionHandler"},
{0x291FF031, 0, "sceKernelReleaseDefaultExceptionHandler"},
{0x15ADC862, 0, "sceKernelRegisterNmiHandler"},
{0xB15357C9, 0, "sceKernelReleaseNmiHandler"},
};
void Register_ExceptionManagerForKernel()
{
RegisterModule("ExceptionManagerForKernel", ARRAY_SIZE(ExceptionManagerForKernel), ExceptionManagerForKernel);
}