value already bool, no need to cast it

This commit is contained in:
ufdada 2014-01-03 21:03:57 +01:00
parent 70a8391d90
commit 028bbbeb0b

View File

@ -222,13 +222,13 @@ void GameSettingsScreen::CreateViews() {
audioSettings->Add(new ItemHeader(ms->T("Audio")));
PopupSliderChoice *sfxVol = audioSettings->Add(new PopupSliderChoice(&g_Config.iSFXVolume, 0, MAX_CONFIG_VOLUME, a->T("SFX volume"), screenManager()));
sfxVol->SetEnabledPtr((bool *)&g_Config.bEnableSound);
sfxVol->SetEnabledPtr(&g_Config.bEnableSound);
PopupSliderChoice *bgmVol = audioSettings->Add(new PopupSliderChoice(&g_Config.iBGMVolume, 0, MAX_CONFIG_VOLUME, a->T("BGM volume"), screenManager()));
bgmVol->SetEnabledPtr((bool *)&g_Config.bEnableSound);
bgmVol->SetEnabledPtr(&g_Config.bEnableSound);
audioSettings->Add(new CheckBox(&g_Config.bEnableSound, a->T("Enable Sound")));
CheckBox *lowAudio = audioSettings->Add(new CheckBox(&g_Config.bLowLatencyAudio, a->T("Low latency audio")));
lowAudio->SetEnabledPtr((bool *)&g_Config.bEnableSound);
lowAudio->SetEnabledPtr(&g_Config.bEnableSound);
// Control
ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));