Fix a comment

This commit is contained in:
Henrik Rydgård 2019-09-09 00:52:23 +02:00
parent 70ec327b40
commit 02a96e29bb

View File

@ -962,7 +962,6 @@ void DrawEngineVulkan::DoFlush() {
// We let the framebuffer manager handle the clear. It can use renderpasses to optimize on tilers.
// If non-buffered though, it'll just do a plain clear.
// TODO: Don't we need to rescale result.depth if we use GPU_SCALE_DEPTH_FROM_24_TO_16_BIT and similar?
framebufferManager_->NotifyClear(gstate.isClearModeColorMask(), gstate.isClearModeAlphaMask(), gstate.isClearModeDepthMask(), result.color, result.depth);
int scissorX1 = gstate.getScissorX1();