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Merge pull request #7865 from unknownbrackets/ui-tweaks
Use pixelWidth/pixelHeight for Auto (1:1) res
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commit
042da34361
@ -113,8 +113,8 @@ void EmuScreen::bootGame(const std::string &filename) {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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if (g_Config.iInternalResolution == 0) {
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coreParam.renderWidth = bounds.w;
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coreParam.renderHeight = bounds.h;
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coreParam.renderWidth = coreParam.pixelWidth;
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coreParam.renderHeight = coreParam.pixelHeight;
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} else {
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if (g_Config.iInternalResolution < 0)
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g_Config.iInternalResolution = 1;
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