Add Android.mk that generates a static library, for convenience.

This commit is contained in:
Henrik Rydgard 2012-07-26 17:42:19 +02:00
parent 3b3f8242b0
commit 04cdca530b
3 changed files with 61 additions and 5 deletions

60
Android.mk Normal file
View File

@ -0,0 +1,60 @@
# Basic Android.mk for libnative
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libnative
LOCAL_SRC_FILES :=\
android/app-android.cpp \
android/native_audio.cpp \
audio/wav_read.cpp \
audio/mixer.cpp.arm \
base/buffer.cpp \
base/display.cpp \
base/timeutil.cpp \
base/colorutil.cpp \
base/error_context.cpp \
base/stringutil.cpp \
ext/sha1/sha1.cpp \
ext/stb_vorbis/stb_vorbis.c.arm \
ext/vjson/json.cpp \
ext/vjson/block_allocator.cpp \
file/dialog.cpp \
file/fd_util.cpp \
file/easy_file.cpp \
file/chunk_file.cpp \
file/file_util.cpp \
file/zip_read.cpp \
json/json_writer.cpp \
math/math_util.cpp.arm \
math/lin/aabb.cpp.arm \
math/lin/plane.cpp.arm \
math/lin/quat.cpp.arm \
math/lin/vec3.cpp.arm \
math/lin/matrix4x4.cpp.arm \
midi/midi_input.cpp \
net/http_client.cpp \
net/resolve.cpp \
profiler/profiler.cpp \
gfx_es2/glsl_program.cpp \
gfx_es2/draw_buffer.cpp.arm \
gfx_es2/vertex_format.cpp \
gfx/gl_debug_log.cpp \
gfx/gl_lost_manager.cpp \
gfx/texture.cpp \
gfx/texture_atlas.cpp \
gfx/texture_gen.cpp \
image/zim_load.cpp \
ui/ui.cpp \
ui/screen.cpp \
util/random/perlin.cpp
LOCAL_CFLAGS := -O2 -DANDROID_NDK -DUSE_GLES2
LOCAL_CPPFLAGS := -fno-exceptions -fno-rtti -std=gnu++0x
LOCAL_LDLIBS := -lz
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ext/libzip
include $(BUILD_STATIC_LIBRARY)

View File

@ -72,6 +72,7 @@ LOCAL_SRC_FILES :=\
zip_unchange_archive.c \
zip_unchange_data.c
LOCAL_CFLAGS := -O2
LOCAL_LDLIBS := -lz
include $(BUILD_STATIC_LIBRARY)

View File

@ -1,12 +1,7 @@
#ifdef ANDROID
#ifdef USE_GLES2
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
#else
#include <GL/glew.h>
#if defined(__APPLE__)
#include <OpenGL/gl.h>