mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-25 17:19:42 +00:00
Pass around texture pointers, not addresses.
This makes it possible to override it easier, rather than needing it in PSP RAM.
This commit is contained in:
parent
769f338102
commit
09f1c795e5
@ -285,7 +285,7 @@ void TextureCache::NotifyFramebuffer(u32 address, VirtualFramebuffer *framebuffe
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}
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}
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void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u32 level) {
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void *TextureCache::UnswizzleFromMem(const u8 *texptr, u32 bufw, u32 bytesPerPixel, u32 level) {
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const u32 rowWidth = (bytesPerPixel > 0) ? (bufw * bytesPerPixel) : (bufw / 2);
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const u32 pitch = rowWidth / 4;
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const int bxc = rowWidth / 16;
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@ -295,7 +295,7 @@ void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u
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u32 ydest = 0;
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if (rowWidth >= 16) {
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const u32 *src = (u32 *) Memory::GetPointer(texaddr);
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const u32 *src = (const u32 *) texptr;
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u32 *ydestp = tmpTexBuf32.data();
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for (int by = 0; by < byc; by++) {
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u32 *xdest = ydestp;
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@ -311,7 +311,7 @@ void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u
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ydestp += (rowWidth * 8) / 4;
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}
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} else if (rowWidth == 8) {
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const u32 *src = (u32 *) Memory::GetPointer(texaddr);
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const u32 *src = (const u32 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 8; n++, ydest += 2) {
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tmpTexBuf32[ydest + 0] = *src++;
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@ -320,7 +320,7 @@ void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u
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}
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}
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} else if (rowWidth == 4) {
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const u32 *src = (u32 *) Memory::GetPointer(texaddr);
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const u32 *src = (const u32 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 8; n++, ydest++) {
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tmpTexBuf32[ydest] = *src++;
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@ -328,7 +328,7 @@ void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u
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}
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}
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} else if (rowWidth == 2) {
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const u16 *src = (u16 *) Memory::GetPointer(texaddr);
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const u16 *src = (const u16 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 4; n++, ydest++) {
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u16 n1 = src[0];
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@ -338,7 +338,7 @@ void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u
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}
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}
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} else if (rowWidth == 1) {
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const u8 *src = (u8 *) Memory::GetPointer(texaddr);
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const u8 *src = (const u8 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 2; n++, ydest++) {
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u8 n1 = src[ 0];
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@ -353,7 +353,7 @@ void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u
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return tmpTexBuf32.data();
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}
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void *TextureCache::ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, GLuint dstFmt, int bufw) {
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void *TextureCache::ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, GLuint dstFmt, int bufw) {
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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int length = bufw * h;
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@ -369,20 +369,20 @@ void *TextureCache::ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, GL
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if (!gstate.isTextureSwizzled()) {
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switch (bytesPerIndex) {
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case 1:
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DeIndexTexture<u8>(tmpTexBuf16.data(), texaddr, length, clut);
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DeIndexTexture(tmpTexBuf16.data(), (const u8 *)texptr, length, clut);
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break;
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case 2:
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DeIndexTexture<u16_le>(tmpTexBuf16.data(), texaddr, length, clut);
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DeIndexTexture(tmpTexBuf16.data(), (const u16_le *)texptr, length, clut);
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break;
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case 4:
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DeIndexTexture<u32_le>(tmpTexBuf16.data(), texaddr, length, clut);
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DeIndexTexture(tmpTexBuf16.data(), (const u32_le *)texptr, length, clut);
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break;
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}
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} else {
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tmpTexBuf32.resize(std::max(bufw, w) * h);
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UnswizzleFromMem(texaddr, bufw, bytesPerIndex, level);
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UnswizzleFromMem(texptr, bufw, bytesPerIndex, level);
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switch (bytesPerIndex) {
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case 1:
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DeIndexTexture(tmpTexBuf16.data(), (u8 *) tmpTexBuf32.data(), length, clut);
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@ -409,20 +409,20 @@ void *TextureCache::ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, GL
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if (!gstate.isTextureSwizzled()) {
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switch (bytesPerIndex) {
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case 1:
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DeIndexTexture<u8>(tmpTexBuf32.data(), texaddr, length, clut);
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DeIndexTexture(tmpTexBuf32.data(), (const u8 *)texptr, length, clut);
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break;
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case 2:
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DeIndexTexture<u16_le>(tmpTexBuf32.data(), texaddr, length, clut);
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DeIndexTexture(tmpTexBuf32.data(), (const u16_le *)texptr, length, clut);
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break;
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case 4:
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DeIndexTexture<u32_le>(tmpTexBuf32.data(), texaddr, length, clut);
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DeIndexTexture(tmpTexBuf32.data(), (const u32_le *)texptr, length, clut);
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break;
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}
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buf = tmpTexBuf32.data();
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} else {
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UnswizzleFromMem(texaddr, bufw, bytesPerIndex, level);
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UnswizzleFromMem(texptr, bufw, bytesPerIndex, level);
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// Since we had to unswizzle to tmpTexBuf32, let's output to tmpTexBuf16.
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tmpTexBuf16.resize(std::max(bufw, w) * h * 2);
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u32 *dest32 = (u32 *) tmpTexBuf16.data();
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@ -1263,17 +1263,17 @@ void *TextureCache::DecodeTextureLevel(GETextureFormat format, GEPaletteFormat c
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texByteAlign = 2;
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if (!gstate.isTextureSwizzled()) {
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if (clutAlphaLinear_ && mipmapShareClut) {
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DeIndexTexture4Optimal(tmpTexBuf16.data(), texaddr, bufw * h, clutAlphaLinearColor_);
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DeIndexTexture4Optimal(tmpTexBuf16.data(), texptr, bufw * h, clutAlphaLinearColor_);
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} else {
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DeIndexTexture4(tmpTexBuf16.data(), texaddr, bufw * h, clut);
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DeIndexTexture4(tmpTexBuf16.data(), texptr, bufw * h, clut);
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}
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} else {
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tmpTexBuf32.resize(std::max(bufw, w) * h);
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UnswizzleFromMem(texaddr, bufw, 0, level);
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UnswizzleFromMem(texptr, bufw, 0, level);
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if (clutAlphaLinear_ && mipmapShareClut) {
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DeIndexTexture4Optimal(tmpTexBuf16.data(), (u8 *)tmpTexBuf32.data(), bufw * h, clutAlphaLinearColor_);
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DeIndexTexture4Optimal(tmpTexBuf16.data(), (const u8 *)tmpTexBuf32.data(), bufw * h, clutAlphaLinearColor_);
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} else {
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DeIndexTexture4(tmpTexBuf16.data(), (u8 *)tmpTexBuf32.data(), bufw * h, clut);
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DeIndexTexture4(tmpTexBuf16.data(), (const u8 *)tmpTexBuf32.data(), bufw * h, clut);
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}
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}
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finalBuf = tmpTexBuf16.data();
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@ -1286,10 +1286,10 @@ void *TextureCache::DecodeTextureLevel(GETextureFormat format, GEPaletteFormat c
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tmpTexBufRearrange.resize(std::max(bufw, w) * h);
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const u32 *clut = GetCurrentClut<u32>() + clutSharingOffset;
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if (!gstate.isTextureSwizzled()) {
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DeIndexTexture4(tmpTexBuf32.data(), texaddr, bufw * h, clut);
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DeIndexTexture4(tmpTexBuf32.data(), texptr, bufw * h, clut);
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finalBuf = tmpTexBuf32.data();
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} else {
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UnswizzleFromMem(texaddr, bufw, 0, level);
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UnswizzleFromMem(texptr, bufw, 0, level);
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// Let's reuse tmpTexBuf16, just need double the space.
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tmpTexBuf16.resize(std::max(bufw, w) * h * 2);
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DeIndexTexture4((u32 *)tmpTexBuf16.data(), (u8 *)tmpTexBuf32.data(), bufw * h, clut);
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@ -1307,17 +1307,17 @@ void *TextureCache::DecodeTextureLevel(GETextureFormat format, GEPaletteFormat c
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case GE_TFMT_CLUT8:
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texByteAlign = texByteAlignMap[gstate.getClutPaletteFormat()];
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finalBuf = ReadIndexedTex(level, texaddr, 1, dstFmt, bufw);
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finalBuf = ReadIndexedTex(level, texptr, 1, dstFmt, bufw);
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break;
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case GE_TFMT_CLUT16:
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texByteAlign = texByteAlignMap[gstate.getClutPaletteFormat()];
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finalBuf = ReadIndexedTex(level, texaddr, 2, dstFmt, bufw);
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finalBuf = ReadIndexedTex(level, texptr, 2, dstFmt, bufw);
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break;
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case GE_TFMT_CLUT32:
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texByteAlign = texByteAlignMap[gstate.getClutPaletteFormat()];
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finalBuf = ReadIndexedTex(level, texaddr, 4, dstFmt, bufw);
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finalBuf = ReadIndexedTex(level, texptr, 4, dstFmt, bufw);
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break;
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case GE_TFMT_4444:
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@ -1330,10 +1330,10 @@ void *TextureCache::DecodeTextureLevel(GETextureFormat format, GEPaletteFormat c
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tmpTexBuf16.resize(len);
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tmpTexBufRearrange.resize(len);
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finalBuf = tmpTexBuf16.data();
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ConvertColors(finalBuf, Memory::GetPointer(texaddr), dstFmt, bufw * h);
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ConvertColors(finalBuf, texptr, dstFmt, bufw * h);
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} else {
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tmpTexBuf32.resize(std::max(bufw, w) * h);
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finalBuf = UnswizzleFromMem(texaddr, bufw, 2, level);
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finalBuf = UnswizzleFromMem(texptr, bufw, 2, level);
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ConvertColors(finalBuf, finalBuf, dstFmt, bufw * h);
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}
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break;
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@ -1342,18 +1342,18 @@ void *TextureCache::DecodeTextureLevel(GETextureFormat format, GEPaletteFormat c
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if (!gstate.isTextureSwizzled()) {
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// Special case: if we don't need to deal with packing, we don't need to copy.
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if ((g_Config.iTexScalingLevel == 1 && gl_extensions.EXT_unpack_subimage) || w == bufw) {
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finalBuf = Memory::GetPointer(texaddr);
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finalBuf = (void *)texptr;
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} else {
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int len = bufw * h;
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tmpTexBuf32.resize(std::max(bufw, w) * h);
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tmpTexBufRearrange.resize(std::max(bufw, w) * h);
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Memory::Memcpy(tmpTexBuf32.data(), texaddr, len * sizeof(u32));
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memcpy(tmpTexBuf32.data(), texptr, len * sizeof(u32));
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finalBuf = tmpTexBuf32.data();
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}
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}
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else {
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tmpTexBuf32.resize(std::max(bufw, w) * h);
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finalBuf = UnswizzleFromMem(texaddr, bufw, 4, level);
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finalBuf = UnswizzleFromMem(texptr, bufw, 4, level);
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}
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break;
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@ -115,8 +115,8 @@ private:
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};
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void Decimate(); // Run this once per frame to get rid of old textures.
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void *UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u32 level);
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void *ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, GLuint dstFmt, int bufw);
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void *UnswizzleFromMem(const u8 *texptr, u32 bufw, u32 bytesPerPixel, u32 level);
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void *ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, GLuint dstFmt, int bufw);
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void UpdateSamplingParams(TexCacheEntry &entry, bool force);
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void LoadTextureLevel(TexCacheEntry &entry, int level, bool replaceImages, GLenum dstFmt);
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GLenum GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
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