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Savestate dialogs properly, avoiding wrong status.
Might cause a crash if the status is set wrong due to a fade. Fixes #2047.
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@ -112,6 +112,10 @@ void PSPDialog::DoState(PointerWrap &p)
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p.Do(status);
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p.Do(lastButtons);
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p.Do(buttons);
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p.Do(fadeTimer);
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p.Do(isFading);
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p.Do(fadeIn);
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p.Do(fadeValue);
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p.DoMarker("PSPDialog");
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}
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