diff --git a/GPU/Directx9/StateMappingDX9.cpp b/GPU/Directx9/StateMappingDX9.cpp index 4f72e746c..c255222ab 100644 --- a/GPU/Directx9/StateMappingDX9.cpp +++ b/GPU/Directx9/StateMappingDX9.cpp @@ -404,8 +404,6 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) { gstate_c.vpDepth = zScale * 2; - // D3D does not like viewports outside the screen. Let's clamp for now. - dxstate.viewport.set(vpX0 + renderX, vpY0 + renderY, vpWidth, vpHeight, depthRangeMin, depthRangeMax); } }