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Put Save/Load state in [Pause] section
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@ -671,10 +671,10 @@ void GamePauseScreen::CreateViews() {
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saveSlots_->SetSelection(g_Config.iCurrentStateSlot);
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saveSlots_->OnChoice.Handle(this, &GamePauseScreen::OnStateSelected);
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saveStateButton_ = leftColumnItems->Add(new Choice(gs->T("Save State")));
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saveStateButton_ = leftColumnItems->Add(new Choice(i->T("Save State")));
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saveStateButton_->OnClick.Handle(this, &GamePauseScreen::OnSaveState);
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loadStateButton_ = leftColumnItems->Add(new Choice(gs->T("Load State")));
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loadStateButton_ = leftColumnItems->Add(new Choice(i->T("Load State")));
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loadStateButton_->OnClick.Handle(this, &GamePauseScreen::OnLoadState);
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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