Flip in throughmode for SW T&L

This commit is contained in:
raven02 2013-03-16 20:34:49 +08:00
parent 434c0a4396
commit 10e8dc2693

View File

@ -640,10 +640,13 @@ void TransformDrawEngine::SoftwareTransformAndDraw(
transformed[index].fog = fogCoef;
memcpy(&transformed[index].u, uv, 2 * sizeof(float));
if (gstate_c.flipTexture) {
//if (throughmode)
// transformed[index].v = (float)gstate_c.actualTextureHeight / gstate_c.curTextureHeight - transformed[index].v;
//else
transformed[index].v = 1.0f - transformed[index].v; // * 2.0f;
if (throughmode)
transformed[index].v = 1.0f - transformed[index].v;
else
transformed[index].v = 1.0f - transformed[index].v * 2.0f;
}
for (int i = 0; i < 4; i++) {
transformed[index].color0[i] = c0[i] * 255.0f;
}
for (int i = 0; i < 4; i++) {
transformed[index].color0[i] = c0[i] * 255.0f;