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sceVaudio: Fix typo in constant name.
Same value, but this is clearer.
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@ -74,10 +74,10 @@ static u32 sceVaudioChRelease() {
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static u32 sceVaudioOutputBlocking(int vol, u32 buffer) {
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DEBUG_LOG(SCEAUDIO, "sceVaudioOutputBlocking(%i, %08x)", vol, buffer);
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].leftVolume = vol;
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].rightVolume = vol;
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chans[PSP_AUDIO_CHANNEL_VAUDIO].leftVolume = vol;
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chans[PSP_AUDIO_CHANNEL_VAUDIO].rightVolume = vol;
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// TODO: This may be wrong, not sure if's in a different format?
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleAddress = buffer;
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chans[PSP_AUDIO_CHANNEL_VAUDIO].sampleAddress = buffer;
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return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_VAUDIO], PSP_AUDIO_CHANNEL_VAUDIO, true);
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}
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