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https://github.com/libretro/ppsspp.git
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Always trigger FINISH and SIGNAL from END.
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parent
cd246d27c3
commit
15cb005a60
@ -58,7 +58,7 @@ public:
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gpu->InterruptStart();
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u32 cmd = Memory::ReadUnchecked_U32(intrdata.pc) >> 24;
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u32 cmd = Memory::ReadUnchecked_U32(intrdata.pc - 4) >> 24;
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int subintr = intrdata.subIntrBase | (cmd == GE_CMD_FINISH ? PSP_GE_SUBINTR_FINISH : PSP_GE_SUBINTR_SIGNAL);
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SubIntrHandler* handler = get(subintr);
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@ -267,14 +267,8 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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break;
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case GE_CMD_SIGNAL:
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// Processed in GE_END.
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break;
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case GE_CMD_FINISH:
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currentList->subIntrToken = data & 0xFFFF;
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UpdateCycles(currentList->pc);
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if (interruptsEnabled_)
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__GeTriggerInterrupt(currentList->id, currentList->pc, currentList->subIntrBase, currentList->subIntrToken);
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// Processed in GE_END.
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break;
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case GE_CMD_END:
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@ -322,6 +316,9 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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case GE_CMD_FINISH:
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currentList->status = PSP_GE_LIST_DONE;
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finished = true;
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currentList->subIntrToken = prev & 0xFFFF;
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if (interruptsEnabled_)
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__GeTriggerInterrupt(currentList->id, currentList->pc, currentList->subIntrBase, currentList->subIntrToken);
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break;
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default:
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DEBUG_LOG(G3D,"Ah, not finished: %06x", prev & 0xFFFFFF);
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