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Properly dirty the uniform in Execute_ViewportType
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@ -1012,6 +1012,12 @@ void GLES_GPU::Execute_FramebufType(u32 op, u32 diff) {
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void GLES_GPU::Execute_ViewportType(u32 op, u32 diff) {
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gstate_c.framebufChanged = true;
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gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
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switch (op >> 24) {
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case GE_CMD_VIEWPORTZ1:
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case GE_CMD_VIEWPORTZ2:
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shaderManager_->DirtyUniform(DIRTY_DEPTHRANGE);
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break;
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}
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}
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void GLES_GPU::Execute_TexScaleU(u32 op, u32 diff) {
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