Mipmapping always set to true that real PSP does

This commit is contained in:
raven02 2013-06-15 21:19:49 +09:00
parent ffb1d65313
commit 18aaa91d04

View File

@ -119,11 +119,7 @@ void Config::Load(const char *iniFileName)
#endif
graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
graphics->Get("TrueColor", &bTrueColor, true);
#ifdef USING_GLES2
graphics->Get("MipMap", &bMipMap, true);
#else
graphics->Get("MipMap", &bMipMap, false);
#endif
graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
graphics->Get("TexScalingType", &iTexScalingType, 0);
graphics->Get("TexDeposterize", &bTexDeposterize, false);