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Darn, invalidate the dest not the src.
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@ -1294,7 +1294,7 @@ void GLES_GPU::DoBlockTransfer()
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// TODO: Notify all overlapping textures that it's time to die/reload.
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TextureCache_Invalidate(srcBasePtr + srcY * srcStride + srcX, height * srcStride + width * bpp);
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TextureCache_Invalidate(dstBasePtr + dstY * dstStride + dstX, height * dstStride + width * bpp);
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}
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void GLES_GPU::InvalidateCache(u32 addr, int size)
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