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Fix for gameinfo cache clearing, etc.
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037bda0cbe
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@ -289,10 +289,8 @@ void DoFrameTiming(bool &throttle, bool &skipFrame) {
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doFrameSkip = true;
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skipFrame = true;
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if (numSkippedFrames >= 6) {
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INFO_LOG(HLE, "UNSKIP!");
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skipFrame = false;
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}
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INFO_LOG(HLE, "UNTHROTTLE!");
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return;
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}
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#endif
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@ -191,6 +191,7 @@ void GameInfoCache::Clear() {
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iter->second->pic1Texture = 0;
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}
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}
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info_.clear();
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}
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void GameInfoCache::FlushBGs() {
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