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d3d: Don't flip blits when downloading.
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@ -824,7 +824,7 @@ namespace DX9 {
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float srcW = src->bufferWidth;
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float srcH = src->bufferHeight;
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DrawActiveTexture(0, dstX1, dstY, w * dstXFactor, h, dst->bufferWidth, dst->bufferHeight, !flip, srcX1 / srcW, srcY / srcH, srcX2 / srcW, (srcY + h) / srcH);
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DrawActiveTexture(0, dstX1, dstY, w * dstXFactor, h, dst->bufferWidth, dst->bufferHeight, flip, srcX1 / srcW, srcY / srcH, srcX2 / srcW, (srcY + h) / srcH);
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pD3Ddevice->SetTexture(0, NULL);
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textureCache_->ForgetLastTexture();
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dxstate.viewport.restore();
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