d3d: Don't flip blits when downloading.

This commit is contained in:
Unknown W. Brackets 2014-09-13 16:39:31 -07:00
parent 7f89723d2b
commit 1f44bf2396

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@ -824,7 +824,7 @@ namespace DX9 {
float srcW = src->bufferWidth;
float srcH = src->bufferHeight;
DrawActiveTexture(0, dstX1, dstY, w * dstXFactor, h, dst->bufferWidth, dst->bufferHeight, !flip, srcX1 / srcW, srcY / srcH, srcX2 / srcW, (srcY + h) / srcH);
DrawActiveTexture(0, dstX1, dstY, w * dstXFactor, h, dst->bufferWidth, dst->bufferHeight, flip, srcX1 / srcW, srcY / srcH, srcX2 / srcW, (srcY + h) / srcH);
pD3Ddevice->SetTexture(0, NULL);
textureCache_->ForgetLastTexture();
dxstate.viewport.restore();