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GEDebugger: Add option to force texture opaqueness
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6c38b22467
commit
1f5c28ca62
@ -226,11 +226,9 @@ void CGEDebugger::UpdatePreviews() {
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bufferResult = GPU_GetCurrentTexture(texBuffer_, textureLevel_);
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bufferResult = GPU_GetCurrentTexture(texBuffer_, textureLevel_);
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if (bufferResult) {
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if (bufferResult) {
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auto fmt = SimpleGLWindow::Format(texBuffer_->GetFormat());
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texWindow->Draw(texBuffer_->GetData(), texBuffer_->GetStride(), texBuffer_->GetHeight(), texBuffer_->GetFlipped(), fmt);
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if (gpuDebug != NULL) {
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if (gpuDebug != NULL) {
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if (state.isTextureAlphaUsed()) {
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bool forceOpaque = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
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if (state.isTextureAlphaUsed() && !forceOpaque) {
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texWindow->SetFlags(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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texWindow->SetFlags(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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} else {
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} else {
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texWindow->SetFlags(SimpleGLWindow::RESIZE_SHRINK_CENTER);
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texWindow->SetFlags(SimpleGLWindow::RESIZE_SHRINK_CENTER);
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@ -242,6 +240,9 @@ void CGEDebugger::UpdatePreviews() {
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} else {
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} else {
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UpdateLastTexture((u32)-1);
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UpdateLastTexture((u32)-1);
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}
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}
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auto fmt = SimpleGLWindow::Format(texBuffer_->GetFormat());
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texWindow->Draw(texBuffer_->GetData(), texBuffer_->GetStride(), texBuffer_->GetHeight(), texBuffer_->GetFlipped(), fmt);
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} else if (texWindow != NULL) {
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} else if (texWindow != NULL) {
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texWindow->Clear();
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texWindow->Clear();
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texBuffer_ = nullptr;
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texBuffer_ = nullptr;
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@ -613,6 +614,13 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
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ResumeFromStepping();
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ResumeFromStepping();
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breakNext = BREAK_NONE;
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breakNext = BREAK_NONE;
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break;
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break;
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case IDC_GEDBG_FORCEOPAQUE:
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if (attached && gpuDebug != NULL) {
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UpdatePreviews();
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}
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break;
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}
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}
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break;
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break;
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@ -181,9 +181,10 @@ BEGIN
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CONTROL "",IDC_GEDBG_MAINTAB,"SysTabControl32",TCS_TABS | TCS_FOCUSNEVER,10,216,480,180
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CONTROL "",IDC_GEDBG_MAINTAB,"SysTabControl32",TCS_TABS | TCS_FOCUSNEVER,10,216,480,180
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EDITTEXT IDC_GEDBG_FRAMEBUFADDR,148,192,200,12,ES_READONLY | NOT WS_BORDER
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EDITTEXT IDC_GEDBG_FRAMEBUFADDR,148,192,200,12,ES_READONLY | NOT WS_BORDER
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EDITTEXT IDC_GEDBG_TEXADDR,10,152,128,12,ES_READONLY | NOT WS_BORDER
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EDITTEXT IDC_GEDBG_TEXADDR,10,152,128,12,ES_READONLY | NOT WS_BORDER
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PUSHBUTTON "Break on Te&xture...",IDC_GEDBG_BREAKTEX,24,168,100,14
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CONTROL "Force opaque",IDC_GEDBG_FORCEOPAQUE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,164,60,12
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PUSHBUTTON "Level -",IDC_GEDBG_TEXLEVELDOWN,24,188,40,14
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PUSHBUTTON "Break on Te&xture...",IDC_GEDBG_BREAKTEX,24,176,100,14
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PUSHBUTTON "Level +",IDC_GEDBG_TEXLEVELUP,84,188,40,14
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PUSHBUTTON "Level -",IDC_GEDBG_TEXLEVELDOWN,24,192,40,14
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PUSHBUTTON "Level +",IDC_GEDBG_TEXLEVELUP,84,192,40,14
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CONTROL "",IDC_GEDBG_FBTABS,"SysTabControl32",TCS_BUTTONS | TCS_FOCUSNEVER,384,192,110,12
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CONTROL "",IDC_GEDBG_FBTABS,"SysTabControl32",TCS_BUTTONS | TCS_FOCUSNEVER,384,192,110,12
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END
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END
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@ -161,6 +161,7 @@
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#define IDC_GEDBG_VERTICES 1194
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#define IDC_GEDBG_VERTICES 1194
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#define IDC_GEDBG_RAWVERTS 1195
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#define IDC_GEDBG_RAWVERTS 1195
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#define IDC_GEDBG_MATRICES 1196
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#define IDC_GEDBG_MATRICES 1196
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#define IDC_GEDBG_FORCEOPAQUE 1197
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#define ID_SHADERS_BASE 5000
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#define ID_SHADERS_BASE 5000
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@ -330,7 +331,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 256
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#define _APS_NEXT_RESOURCE_VALUE 256
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#define _APS_NEXT_COMMAND_VALUE 40152
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#define _APS_NEXT_COMMAND_VALUE 40152
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#define _APS_NEXT_CONTROL_VALUE 1197
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#define _APS_NEXT_CONTROL_VALUE 1198
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#define _APS_NEXT_SYMED_VALUE 101
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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#endif
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#endif
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