Merge pull request #7264 from hrydgard/rebased-adhoc-by-ANR2ME

Rebased adhoc by ANR2ME
This commit is contained in:
Henrik Rydgård 2015-01-04 13:43:39 +01:00
commit 1fa67104ce
19 changed files with 7104 additions and 1248 deletions

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@ -1218,6 +1218,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/HLE/sceNetAdhoc.h
Core/HLE/proAdhoc.h
Core/HLE/proAdhoc.cpp
Core/HLE/proAdhocServer.h
Core/HLE/proAdhocServer.cpp
Core/HLE/sceOpenPSID.cpp
Core/HLE/sceOpenPSID.h
Core/HLE/sceP3da.cpp

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@ -571,7 +571,7 @@ static ConfigSetting controlSettings[] = {
static ConfigSetting networkSettings[] = {
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, true, true),
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, true, true),
ConfigSetting(false),
};

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@ -311,6 +311,7 @@ public:
// Networking
bool bEnableWlan;
bool bEnableAdhocServer;
int iWlanAdhocChannel;
bool bWlanPowerSave;

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@ -208,6 +208,7 @@
<ClCompile Include="HLE\HLEHelperThread.cpp" />
<ClCompile Include="HLE\HLETables.cpp" />
<ClCompile Include="HLE\proAdhoc.cpp" />
<ClCompile Include="HLE\proAdhocServer.cpp" />
<ClCompile Include="HLE\ReplaceTables.cpp" />
<ClCompile Include="HLE\sceAtrac.cpp" />
<ClCompile Include="HLE\sceAudio.cpp" />
@ -445,6 +446,7 @@
<ClInclude Include="HLE\HLETables.h" />
<ClInclude Include="HLE\KernelWaitHelpers.h" />
<ClInclude Include="HLE\proAdhoc.h" />
<ClInclude Include="HLE\proAdhocServer.h" />
<ClInclude Include="HLE\ReplaceTables.h" />
<ClInclude Include="HLE\sceAtrac.h" />
<ClInclude Include="HLE\sceAudio.h" />

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@ -508,6 +508,9 @@
<ClCompile Include="HLE\sceUsbGps.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
<ClCompile Include="HLE\proAdhocServer.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
<ClCompile Include="..\ext\udis86\itab.c">
<Filter>Ext\udis86</Filter>
</ClCompile>
@ -976,6 +979,9 @@
<ClInclude Include="HLE\sceUsbGps.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
<ClInclude Include="HLE\proAdhocServer.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
<ClInclude Include="..\ext\udis86\decode.h">
<Filter>Ext\udis86</Filter>
</ClInclude>

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@ -142,7 +142,8 @@ template<int func(int, int, int, int, int, int, u32)> void WrapI_IIIIIIU() {
// Hm, do so many params get passed in registers?
template<int func(int, int, int, int, int, int, int, int, u32)> void WrapI_IIIIIIIIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7), PARAM(8));
u32 param8 = *(u32*)Memory::GetPointer(currentMIPS->r[29]); //Fixed 9th parameter, thanks to Kingcom
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7), param8);
RETURN(retval);
}
@ -520,6 +521,12 @@ template<int func(const char *, int, int, u32, int, int)> void WrapI_CIIUII() {
RETURN(retval);
}
template<int func(const char *, int, int, int, u32, u32, int)> void WrapI_CIIIUUI() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
template<int func(const char *, int, u32, u32, u32)> void WrapI_CIUUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4));
@ -792,3 +799,8 @@ template<int func(int, const char *, u32, void *, int, int, int)> void WrapI_ICU
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), Memory::GetPointer(PARAM(3)), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
template<int func(void *, u32, int)> void WrapI_VUI(){
u32 retval = func(Memory::GetPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN(retval);
}

File diff suppressed because it is too large Load Diff

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@ -1,14 +1,34 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "base/timeutil.h"
#include "base/mutex.h"
#include "thread/thread.h"
#include "net/resolve.h"
#include "Common/ChunkFile.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/MemMap.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelMutex.h"
#include "Core/HLE/sceUtility.h"
@ -22,8 +42,10 @@ typedef int socklen_t;
#elif defined(_MSC_VER)
#include <WS2tcpip.h>
#else
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/select.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
@ -33,13 +55,21 @@ typedef int socklen_t;
#ifdef _MSC_VER
#define PACK
#undef errno
#undef ECONNABORTED
#undef ECONNRESET
#undef ENOTCONN
#undef EAGAIN
#undef EINPROGRESS
#undef EISCONN
#undef EALREADY
#define errno WSAGetLastError()
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET
#define ENOTCONN WSAENOTCONN
#define EAGAIN WSAEWOULDBLOCK
#define EINPROGRESS WSAEWOULDBLOCK
#define EISCONN WSAEISCONN
#define EALREADY WSAEALREADY
inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK || errcode == WSAEINVAL || errcode == WSAEALREADY); }
#else
#define INVALID_SOCKET -1
@ -49,8 +79,25 @@ inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK ||
inline bool connectInProgress(int errcode){ return (errcode == EINPROGRESS); }
#endif
#ifndef POLL_ERR
#define POLL_ERR 0x008 /* Error condition. */
#endif
#ifndef POLLERR
#define POLLERR POLL_ERR
#endif
#ifndef POLL_PRI
#define POLL_PRI 0x002 /* There is urgent data to read. */
#endif
#ifndef POLLPRI
#define POLLPRI POLL_PRI
#endif
#define IsMatch(buf1, buf2) (memcmp(&buf1, &buf2, sizeof(buf1)) == 0)
// Server Listening Port
#define SERVER_PORT 27312
// psp strutcs and definitions
#define ADHOCCTL_MODE_ADHOC 0
#define ADHOCCTL_MODE_GAMEMODE 1
@ -78,10 +125,50 @@ inline bool connectInProgress(int errcode){ return (errcode == EINPROGRESS); }
#define UTILITY_NETCONF_STATUS_FINISHED 3
#define UTILITY_NETCONF_STATUS_SHUTDOWN 4
// Event Flags
#define ADHOC_EV_SEND 0x0001
#define ADHOC_EV_RECV 0x0002
#define ADHOC_EV_CONNECT 0x0004
#define ADHOC_EV_ACCEPT 0x0008
#define ADHOC_EV_FLUSH 0x0010
#define ADHOC_EV_INVALID 0x0100
#define ADHOC_EV_DELETE 0x0200
#define ADHOC_EV_ALERT 0x0400
#define ADHOC_EV_DISCONNECT 0x0800
// PTP Connection States
#define PTP_STATE_CLOSED 0
#define PTP_STATE_LISTEN 1
#define PTP_STATE_ESTABLISHED 4
#define ADHOC_PTP_STATE_CLOSED 0
#define ADHOC_PTP_STATE_LISTEN 1
#define ADHOC_PTP_STATE_SYN_SENT 2
#define ADHOC_PTP_STATE_SYN_RCVD 3
#define ADHOC_PTP_STATE_ESTABLISHED 4
// Nonblocking Flag for Adhoc socket API
#define ADHOC_F_NONBLOCK 0x0001
// Alert Flags
#define ADHOC_F_ALERTSEND 0x0010
#define ADHOC_F_ALERTRECV 0x0020
#define ADHOC_F_ALERTPOLL 0x0040
#define ADHOC_F_ALERTCONNECT 0x0080
#define ADHOC_F_ALERTACCEPT 0x0100
#define ADHOC_F_ALERTFLUSH 0x0200
#define ADHOC_F_ALERTALL (ADHOC_F_ALERTSEND | ADHOC_F_ALERTRECV | ADHOC_F_ALERTPOLL | ADHOC_F_ALERTCONNECT | ADHOC_F_ALERTACCEPT | ADHOC_F_ALERTFLUSH)
/* PDP Maximum Fragment Size */
#define PSP_ADHOC_PDP_MFS 1444
/* PDP Maximum Transfer Unit */
#define PSP_ADHOC_PDP_MTU 65523
/* PTP Maximum Segment Size */
#define PSP_ADHOC_PTP_MSS 1444
/* GameMode Optional Data */
#define ADHOC_GAMEMODE_F_UPDATE 0x00000001
// Timeouts
#define PSP_ADHOCCTL_RECV_TIMEOUT 100000
#define PSP_ADHOCCTL_PING_TIMEOUT 2000000
#ifdef _MSC_VER
#pragma pack(push, 1)
@ -92,6 +179,15 @@ typedef struct SceNetEtherAddr {
uint8_t data[ETHER_ADDR_LEN];
} PACK SceNetEtherAddr;
// Broadcast MAC
extern uint8_t broadcastMAC[ETHER_ADDR_LEN];
// Malloc Pool Information
typedef struct SceNetMallocStat {
s32_le pool; // Pointer to the pool?
s32_le maximum; // Maximum size of the pool?
s32_le free; // How much memory is free
} PACK SceNetMallocStat;
// Adhoc Virtual Network Name
#define ADHOCCTL_GROUPNAME_LEN 8
@ -144,7 +240,7 @@ typedef struct SceNetAdhocctlPeerInfo {
SceNetEtherAddr mac_addr;
u32_le ip_addr;
uint8_t padding[2];
u64_le last_recv;
u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
} PACK SceNetAdhocctlPeerInfo;
// Peer Information with u32 pointers
@ -152,9 +248,9 @@ typedef struct SceNetAdhocctlPeerInfoEmu {
u32_le next; // Changed the pointer to u32
SceNetAdhocctlNickname nickname;
SceNetEtherAddr mac_addr;
u32_le ip_addr;
u32 padding; // Changed the pointer to u32
u64_le last_recv;
u32_le ip_addr; //jpcsp wrote 6bytes of 0x11 for this & padding
u16 padding; // Changed the padding to u16
u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
} PACK SceNetAdhocctlPeerInfoEmu;
// Member Information
@ -177,6 +273,52 @@ typedef struct SceNetAdhocctlGameModeInfo {
s32_le num;
SceNetEtherAddr member[ADHOCCTL_GAMEMODE_MAX_MEMBERS];
} PACK SceNetAdhocctlGameModeInfo;
// Socket Polling Event Listener
typedef struct SceNetAdhocPollSd{
s32_le id;
s32_le events;
s32_le revents;
} PACK SceNetAdhocPollSd;
// PDP Socket Status
typedef struct SceNetAdhocPdpStat{
u32_le next; // struct SceNetAdhocPdpStat * next;
s32_le id;
SceNetEtherAddr laddr;
u16_le lport;
u32_le rcv_sb_cc;
} PACK SceNetAdhocPdpStat;
// PTP Socket Status
typedef struct SceNetAdhocPtpStat {
u32_le next; // Changed the pointer to u32
s32_le id;
SceNetEtherAddr laddr;
SceNetEtherAddr paddr;
u16_le lport;
u16_le pport;
s32_le snd_sb_cc;
s32_le rcv_sb_cc;
s32_le state;
} PACK SceNetAdhocPtpStat;
// Gamemode Optional Peer Buffer Data
typedef struct SceNetAdhocGameModeOptData {
u32_le size;
u32_le flag;
u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
} PACK SceNetAdhocGameModeOptData;
// Gamemode Buffer Status
typedef struct SceNetAdhocGameModeBufferStat {
struct SceNetAdhocGameModeBufferStat * next; //should be u32_le ?
s32_le id;
void * ptr; //should be u32_le ?
u32_le size;
u32_le master;
SceNetAdhocGameModeOptData opt;
} PACK SceNetAdhocGameModeBufferStat;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
@ -184,57 +326,10 @@ typedef struct SceNetAdhocctlGameModeInfo {
// Adhoc ID (Game Product Key)
#define ADHOCCTL_ADHOCID_LEN 9
typedef struct SceNetAdhocctlAdhocId {
s32_le type;
uint8_t data[ADHOCCTL_ADHOCID_LEN];
uint8_t padding[3];
} SceNetAdhocctlAdhocId;
// Socket Polling Event Listener
struct SceNetAdhocPollSd {
s32_le id;
s32_le events;
s32_le revents;
};
// PDP Socket Status
struct SceNetAdhocPdpStat {
struct SceNetAdhocPdpStat * next;
s32_le id;
SceNetEtherAddr laddr;
u16_le lport;
u32_le rcv_sb_cc;
};
// PTP Socket Status
struct SceNetAdhocPtpStat {
u32_le next; // Changed the pointer to u32
s32_le id;
SceNetEtherAddr laddr;
SceNetEtherAddr paddr;
u16_le lport;
u16_le pport;
u32_le snd_sb_cc;
u32_le rcv_sb_cc;
s32_le state;
};
// Gamemode Optional Peer Buffer Data
struct SceNetAdhocGameModeOptData {
u32_le size;
u32_le flag;
u64_le last_recv;
};
// Gamemode Buffer Status
struct SceNetAdhocGameModeBufferStat {
struct SceNetAdhocGameModeBufferStat * next;
s32_le id;
void * ptr;
u32_le size;
u32_le master;
SceNetAdhocGameModeOptData opt;
};
s32_le type;
uint8_t data[ADHOCCTL_ADHOCID_LEN];
uint8_t padding[3];
} SceNetAdhocctlAdhocId; // should this be packed?
// Internal Matching Peer Information
typedef struct SceNetAdhocMatchingMemberInternal {
@ -251,23 +346,28 @@ typedef struct SceNetAdhocMatchingMemberInternal {
s32_le sending;
// Last Heartbeat
u64_le lastping;
u64_le lastping; // May need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
} SceNetAdhocMatchingMemberInternal;
// Matching handler
struct SceNetAdhocMatchingHandlerArgs {
s32_le id;
s32_le event;
SceNetEtherAddr * peer;
s32_le opcode; // event;
SceNetEtherAddr mac; // peer //u32_le macaddr;
s32_le optlen;
void * opt;
void * opt; //u32_le optaddr
};
struct SceNetAdhocMatchingHandler {
u32_le entryPoint;
};
struct AdhocctlHandler {
u32 entryPoint;
u32 argument;
};
// Thread Message Stack Item
typedef struct ThreadMessage {
// Next Thread Message
@ -288,7 +388,7 @@ typedef struct ThreadMessage {
// Context Information
typedef struct SceNetAdhocMatchingContext {
// Next Context
struct SceNetAdhocMatchingContext * next;
struct SceNetAdhocMatchingContext *next;
// Externally Visible ID
s32_le id;
@ -306,19 +406,21 @@ typedef struct SceNetAdhocMatchingContext {
SceNetEtherAddr mac;
// Peer List for Connectees
SceNetAdhocMatchingMemberInternal * peerlist; // SceNetAdhocMatchingMemberInfo[Emu]
SceNetAdhocMatchingMemberInternal *peerlist; // SceNetAdhocMatchingMemberInfo[Emu]
// Local PDP Port
u16_le port;
// Local PDP Socket
s32_le socket;
// Socket Lock
recursive_mutex *socketlock;
// Receive Buffer Length
s32_le rxbuflen;
// Receive Buffer
uint8_t * rxbuf;
uint8_t *rxbuf;
// Hello Broadcast Interval (Microseconds)
u32_le hello_int;
@ -338,35 +440,228 @@ typedef struct SceNetAdhocMatchingContext {
// Event Handler
SceNetAdhocMatchingHandler handler;
// Socket Connectivity
//bool connected;
// Event Handler Args
u32_le handlerArgs[6]; // actual arguments only 5, the 6th one is just for borrowing a space to store the callback address to use later
//SceNetAdhocMatchingHandlerArgs handlerArgs;
// Hello Data Length
u32_le hellolen;
s32_le hellolen;
// Hello Data Address
u32_le helloAddr;
// Hello Data
void * hello;
uint8_t *hello;
// Timeout
u64_le timeout;
// Helper Thread (fake PSP Thread) needed to execute callback
//HLEHelperThread *matchingThread;
//SceUID matching_thid;
// Event Caller Thread
s32_le event_thid;
std::thread eventThread; // s32_le event_thid;
bool eventRunning = false;
bool IsMatchingInCB = false;
// IO Handler Thread
s32_le input_thid;
std::thread inputThread; // s32_le input_thid;
bool inputRunning = false;
// Event Caller Thread Message Stack
s32_le event_stack_lock;
ThreadMessage * event_stack;
recursive_mutex *eventlock; // s32_le event_stack_lock;
ThreadMessage *event_stack;
// IO Handler Thread Message Stack
s32_le input_stack_lock;
ThreadMessage * input_stack;
recursive_mutex *inputlock; // s32_le input_stack_lock;
ThreadMessage *input_stack;
// Socket Connectivity
//bool connected = false;
//bool InConnection = false;
//u32_le handlerid = -1;
//int eventMatchingHandlerUpdate = -1;
} SceNetAdhocMatchingContext;
// End of psp definitions
enum {
ERROR_NET_ADHOC_INVALID_SOCKET_ID = 0x80410701,
ERROR_NET_ADHOC_INVALID_ADDR = 0x80410702,
ERROR_NET_ADHOC_INVALID_PORT = 0x80410703,
ERROR_NET_ADHOC_INVALID_DATALEN = 0x80410705,
ERROR_NET_ADHOC_NOT_ENOUGH_SPACE = 0x80400706,
ERROR_NET_ADHOC_SOCKET_DELETED = 0x80410707,
ERROR_NET_ADHOC_SOCKET_ALERTED = 0x80410708,
ERROR_NET_ADHOC_WOULD_BLOCK = 0x80410709, //ERROR_NET_ADHOC_NO_DATA_AVAILABLE
ERROR_NET_ADHOC_PORT_IN_USE = 0x8041070a,
ERROR_NET_ADHOC_NOT_CONNECTED = 0x8041070B,
ERROR_NET_ADHOC_DISCONNECTED = 0x8041070c,
ERROR_NET_ADHOC_NOT_OPENED = 0x8040070D,
ERROR_NET_ADHOC_NOT_LISTENED = 0x8040070E,
ERROR_NET_ADHOC_SOCKET_ID_NOT_AVAIL = 0x8041070F,
ERROR_NET_ADHOC_PORT_NOT_AVAIL = 0x80410710,
ERROR_NET_ADHOC_INVALID_ARG = 0x80410711,
ERROR_NET_ADHOC_NOT_INITIALIZED = 0x80410712,
ERROR_NET_ADHOC_ALREADY_INITIALIZED = 0x80410713,
ERROR_NET_ADHOC_BUSY = 0x80410714,
ERROR_NET_ADHOC_TIMEOUT = 0x80410715,
ERROR_NET_ADHOC_NO_ENTRY = 0x80410716,
ERROR_NET_ADHOC_EXCEPTION_EVENT = 0x80410717,
ERROR_NET_ADHOC_CONNECTION_REFUSED = 0x80410718,
ERROR_NET_ADHOC_THREAD_ABORTED = 0x80410719,
ERROR_NET_ADHOC_ALREADY_CREATED = 0x8041071A,
ERROR_NET_ADHOC_NOT_IN_GAMEMODE = 0x8041071B,
ERROR_NET_ADHOC_NOT_CREATED = 0x8041071C,
ERROR_NET_ADHOC_MATCHING_INVALID_MODE = 0x80410801,
ERROR_NET_ADHOC_MATCHING_INVALID_MAXNUM = 0x80410803,
ERROR_NET_ADHOC_MATCHING_RXBUF_TOO_SHORT = 0x80410804,
ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN = 0x80410805,
ERROR_NET_ADHOC_MATCHING_INVALID_ARG = 0x80410806,
ERROR_NET_ADHOC_MATCHING_INVALID_ID = 0x80410807,
ERROR_NET_ADHOC_MATCHING_ID_NOT_AVAIL = 0x80410808,
ERROR_NET_ADHOC_MATCHING_NO_SPACE = 0x80410809,
ERROR_NET_ADHOC_MATCHING_IS_RUNNING = 0x8041080A,
ERROR_NET_ADHOC_MATCHING_NOT_RUNNING = 0x8041080B,
ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET = 0x8041080C,
ERROR_NET_ADHOC_MATCHING_TARGET_NOT_READY = 0x8041080D,
ERROR_NET_ADHOC_MATCHING_EXCEED_MAXNUM = 0x8041080E,
ERROR_NET_ADHOC_MATCHING_REQUEST_IN_PROGRESS = 0x8041080F,
ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED = 0x80410810,
ERROR_NET_ADHOC_MATCHING_BUSY = 0x80410811,
ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED = 0x80410812,
ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED = 0x80410813,
ERROR_NET_ADHOC_MATCHING_PORT_IN_USE = 0x80410814,
ERROR_NET_ADHOC_MATCHING_STACKSIZE_TOO_SHORT = 0x80410815,
ERROR_NET_ADHOC_MATCHING_INVALID_DATALEN = 0x80410816,
ERROR_NET_ADHOC_MATCHING_NOT_ESTABLISHED = 0x80410817,
ERROR_NET_ADHOC_MATCHING_DATA_BUSY = 0x80410818,
ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF = 0x80410b03,
ERROR_NET_ADHOCCTL_INVALID_ARG = 0x80410B04,
ERROR_NET_ADHOCCTL_ID_NOT_FOUND = 0x80410B06,
ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED = 0x80410b07,
ERROR_NET_ADHOCCTL_NOT_INITIALIZED = 0x80410b08,
ERROR_NET_ADHOCCTL_DISCONNECTED = 0x80410b09,
ERROR_NET_ADHOCCTL_NOT_ENTER_GAMEMODE = 0x80410B0C,
ERROR_NET_ADHOCCTL_CHANNEL_NOT_AVAILABLE = 0x80410B0D,
ERROR_NET_ADHOCCTL_BUSY = 0x80410b10,
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
ERROR_NET_ADHOCCTL_STACKSIZE_TOO_SHORT = 0x80410B13,
ERROR_NET_WLAN_INVALID_ARG = 0x80410D13,
ERROR_NET_NO_SPACE = 0x80410001
};
const size_t MAX_ADHOCCTL_HANDLERS = 32; //4
const size_t MAX_MATCHING_HANDLERS = 32; //4
enum {
/**
* Matching events used in pspAdhocMatchingCallback
*/
/** Hello event. optdata contains data if optlen > 0. */
PSP_ADHOC_MATCHING_EVENT_HELLO = 1,
/** Join request. optdata contains data if optlen > 0. */
PSP_ADHOC_MATCHING_EVENT_JOIN = 2,
/** Target left matching. */
PSP_ADHOC_MATCHING_EVENT_LEFT = 3,
/** Join request rejected. */
PSP_ADHOC_MATCHING_EVENT_REJECT = 4,
/** Join request cancelled. */
PSP_ADHOC_MATCHING_EVENT_CANCEL = 5,
/** Join request accepted. optdata contains data if optlen > 0. */
PSP_ADHOC_MATCHING_EVENT_ACCEPT = 6,
/** Matching is complete. */
PSP_ADHOC_MATCHING_EVENT_COMPLETE = 7,
/** Ping timeout event. */
PSP_ADHOC_MATCHING_EVENT_TIMEOUT = 8,
/** Error event. */
PSP_ADHOC_MATCHING_EVENT_ERROR = 9,
/** Peer disconnect event. */
PSP_ADHOC_MATCHING_EVENT_DISCONNECT = 10,
/** Data received event. optdata contains data if optlen > 0. */
PSP_ADHOC_MATCHING_EVENT_DATA = 11,
/** Data acknowledged event. */
PSP_ADHOC_MATCHING_EVENT_DATA_CONFIRM = 12,
/** Data timeout event. */
PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT = 13,
/** Internal ping message. */
PSP_ADHOC_MATCHING_EVENT_INTERNAL_PING = 100,
/**
* Matching modes used in sceNetAdhocMatchingCreate
*/
/** Host */
PSP_ADHOC_MATCHING_MODE_HOST = 1,
/** Client */
PSP_ADHOC_MATCHING_MODE_CLIENT = 2,
/** Peer to peer */
PSP_ADHOC_MATCHING_MODE_PTP = 3,
};
enum {
PSP_ADHOC_POLL_READY_TO_SEND = 1, // POLLIN ?
PSP_ADHOC_POLL_DATA_AVAILABLE = 2, // POLLPRI ?
PSP_ADHOC_POLL_CAN_CONNECT = 4, // POLLOUT ?
PSP_ADHOC_POLL_CAN_ACCEPT = 8, // POLLERR ?
};
// Matching modes
#define PSP_ADHOC_MATCHING_MODE_PARENT 1
#define PSP_ADHOC_MATCHING_MODE_CHILD 2
#define PSP_ADHOC_MATCHING_MODE_P2P 3
// Matching Events
#define PSP_ADHOC_MATCHING_EVENT_HELLO 1
#define PSP_ADHOC_MATCHING_EVENT_REQUEST 2
#define PSP_ADHOC_MATCHING_EVENT_LEAVE 3
#define PSP_ADHOC_MATCHING_EVENT_DENY 4
#define PSP_ADHOC_MATCHING_EVENT_CANCEL 5
#define PSP_ADHOC_MATCHING_EVENT_ACCEPT 6
#define PSP_ADHOC_MATCHING_EVENT_ESTABLISHED 7
#define PSP_ADHOC_MATCHING_EVENT_TIMEOUT 8
#define PSP_ADHOC_MATCHING_EVENT_ERROR 9
#define PSP_ADHOC_MATCHING_EVENT_BYE 10
#define PSP_ADHOC_MATCHING_EVENT_DATA 11
#define PSP_ADHOC_MATCHING_EVENT_DATA_ACK 12
#define PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT 13
// Peer Status
// Offer only seen in P2P and PARENT mode after hello
// Parent only seen in CHILD mode after connection accept
// Child only seen in PARENT and CHILD mode after connection accept
// P2P only seen in P2P mode after connection accept
// Requester only seen in P2P and PARENT mode after connection request
#define PSP_ADHOC_MATCHING_PEER_OFFER 1
#define PSP_ADHOC_MATCHING_PEER_PARENT 2
#define PSP_ADHOC_MATCHING_PEER_CHILD 3
#define PSP_ADHOC_MATCHING_PEER_P2P 4
#define PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST 5
#define PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST 6
#define PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS 7
// Stack Targets
#define PSP_ADHOC_MATCHING_INPUT_STACK 1
#define PSP_ADHOC_MATCHING_EVENT_STACK 2
// Packet Opcodes
#define PSP_ADHOC_MATCHING_PACKET_PING 0
#define PSP_ADHOC_MATCHING_PACKET_HELLO 1
#define PSP_ADHOC_MATCHING_PACKET_JOIN 2
#define PSP_ADHOC_MATCHING_PACKET_ACCEPT 3
#define PSP_ADHOC_MATCHING_PACKET_CANCEL 4
#define PSP_ADHOC_MATCHING_PACKET_BULK 5
#define PSP_ADHOC_MATCHING_PACKET_BULK_ABORT 6
#define PSP_ADHOC_MATCHING_PACKET_BIRTH 7
#define PSP_ADHOC_MATCHING_PACKET_DEATH 8
#define PSP_ADHOC_MATCHING_PACKET_BYE 9
// Pro Adhoc Server Packets Opcodes
#define OPCODE_PING 0
#define OPCODE_LOGIN 1
#define OPCODE_CONNECT 2
@ -445,17 +740,60 @@ typedef struct {
SceNetAdhocctlChatPacketC2S base;
SceNetAdhocctlNickname name;
} PACK SceNetAdhocctlChatPacketS2C;
// P2P Packet
typedef struct {
SceNetEtherAddr fromMAC;
SceNetEtherAddr toMAC;
u32_le dataPtr; //void * data
} PACK SceNetAdhocMatchingPacketBase;
// P2P Accept Packet
typedef struct {
SceNetAdhocctlPacketBase base; //opcode
u32_le dataLen;
u32_le numMACs; //number of peers
u32_le dataPtr; //void * data
/*u32_le*/PSPPointer<SceNetEtherAddr> MACsPtr; //peers //SceNetEtherAddr * MACs
} PACK SceNetAdhocMatchingPacketAccept;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
class AfterMatchingMipsCall : public Action {
public:
AfterMatchingMipsCall() {}
static Action *Create() { return new AfterMatchingMipsCall(); }
void DoState(PointerWrap &p) {
auto s = p.Section("AfterMatchingMipsCall", 1, 2);
if (!s)
return;
p.Do(EventID);
//context = NULL;
}
void run(MipsCall &call);
void SetContextID(u32 ContextID, u32 eventId);
void SetContext(SceNetAdhocMatchingContext *Context, u32 eventId) { context = Context; EventID = eventId; }
private:
u32 EventID;
SceNetAdhocMatchingContext *context;
};
extern int actionAfterMatchingMipsCall;
extern bool IsAdhocctlInCB;
// Aux vars
extern int metasocket;
extern SceNetAdhocctlParameter parameter;
extern SceNetAdhocctlAdhocId product_code;
extern std::thread friendFinderThread;
extern recursive_mutex peerlock;
extern SceNetAdhocPdpStat * pdp[255];
extern SceNetAdhocPtpStat * ptp[255];
extern std::map<int, AdhocctlHandler> adhocctlHandlers;
extern uint32_t fakePoolSize;
extern SceNetAdhocMatchingContext * contexts;
@ -463,10 +801,14 @@ extern int one;
extern bool friendFinderRunning;
extern SceNetAdhocctlPeerInfo * friends;
extern SceNetAdhocctlScanInfo * networks;
extern int eventHandlerUpdate;
extern int eventAdhocctlHandlerUpdate;
extern int eventMatchingHandlerUpdate;
extern int threadStatus;
// End of Aux vars
// Check if Matching callback is running
bool IsMatchingInCallback(SceNetAdhocMatchingContext * context);
/**
* Local MAC Check
* @param saddr To-be-checked MAC Address
@ -491,10 +833,10 @@ int isPTPPortInUse(uint16_t port);
/*
* Matching Members
*/
SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
void addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
void deleteAllMembers(SceNetAdhocMatchingContext * context);
//SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac); // findPeer
SceNetAdhocMatchingMemberInternal* addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
//void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac); // deletePeer
//void deleteAllMembers(SceNetAdhocMatchingContext * context); // clearPeerList
/**
@ -503,6 +845,11 @@ void deleteAllMembers(SceNetAdhocMatchingContext * context);
*/
void addFriend(SceNetAdhocctlConnectPacketS2C * packet);
/*
* Find a Peer/Friend by MAC address
*/
SceNetAdhocctlPeerInfo * findFriend(SceNetEtherAddr * MAC);
/**
* Changes the Blocking Mode of the socket
* @param fd File Descriptor of the socket
@ -542,19 +889,6 @@ void deleteAllPTP(void);
*/
void deleteFriendByIP(uint32_t ip);
/**
* Find Free Matching ID
* @return First unoccupied Matching ID
*/
int findFreeMatchingID(void);
/**
* Find Internal Matching Context for Matching ID
* @param id Matching ID
* @return Matching Context Pointer or... NULL
*/
SceNetAdhocMatchingContext * findMatchingContext(int id);
/**
* Recursive Memory Freeing-Helper for Friend-Structures
* @param node Current Node in List
@ -569,6 +903,178 @@ void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node);
*/
int friendFinder();
/**
* Find Free Matching ID
* @return First unoccupied Matching ID
*/
int findFreeMatchingID(void);
/**
* Find Internal Matching Context for Matching ID
* @param id Matching ID
* @return Matching Context Pointer or... NULL
*/
SceNetAdhocMatchingContext * findMatchingContext(int id);
/*
* Notify Matching Event Handler
*/
void notifyMatchingHandler(SceNetAdhocMatchingContext * context, ThreadMessage * msg, void * opt, u32 &bufAddr, u32 &bufLen, u32_le * args);
// Notifiy Adhocctl Handlers
void notifyAdhocctlHandlers(int flag, int error);
/*
* Packet Handler
*/
void postAcceptCleanPeerList(SceNetAdhocMatchingContext * context);
void postAcceptAddSiblings(SceNetAdhocMatchingContext * context, int siblingcount, SceNetEtherAddr * siblings);
/*
* Timeout Handler
*/
void handleTimeout(SceNetAdhocMatchingContext * context);
/**
* Clear Thread Stack
* @param context Matching Context Pointer
* @param stack ADHOC_MATCHING_EVENT_STACK or ADHOC_MATCHING_INPUT_STACK
*/
void clearStack(SceNetAdhocMatchingContext * context, int stack);
/**
* Clear Peer List
* @param context Matching Context Pointer
*/
void clearPeerList(SceNetAdhocMatchingContext * context);
/**
* Find Outgoing Request Target Peer
* @param context Matching Context Pointer
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findOutgoingRequest(SceNetAdhocMatchingContext * context);
/**
* Send Accept Message from P2P -> P2P or Parent -> Children
* @param context Matching Context Pointer
* @param peer Target Peer
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendAcceptMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
/**
* Send Join Request from P2P -> P2P or Children -> Parent
* @param context Matching Context Pointer
* @param peer Target Peer
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendJoinRequest(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
/**
* Send Cancel Message to Peer (has various effects)
* @param context Matching Context Pointer
* @param peer Target Peer
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendCancelMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
/**
* Send Bulk Data to Peer
* @param context Matching Context Pointer
* @param peer Target Peer
* @param datalen Data Length
* @param data Data
*/
void sendBulkData(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int datalen, const void * data);
/**
* Abort Bulk Data Transfer (if in progress)
* @param context Matching Context Pointer
* @param peer Target Peer
*/
void abortBulkTransfer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
/**
* Notify all established Peers about new Kid in the Neighborhood
* @param context Matching Context Pointer
* @param peer New Kid
*/
void sendBirthMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
/**
* Notify all established Peers about abandoned Child
* @param context Matching Context Pointer
* @param peer Abandoned Child
*/
void sendDeathMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
/**
* Count Children Peers (for Parent)
* @param context Matching Context Pointer
* @return Number of Children
*/
s32_le countChildren(SceNetAdhocMatchingContext * context);
/**
* Delete Peer from List
* @param context Matching Context Pointer
* @param peer Internal Peer Reference
*/
void deletePeer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
/**
* Find Peer in Context by MAC
* @param context Matching Context Pointer
* @param mac Peer MAC Address
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findPeer(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
/**
* Find Parent Peer
* @param context Matching Context Pointer
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findParent(SceNetAdhocMatchingContext * context);
/**
* Find P2P Buddy Peer
* @param context Matching Context Pointer
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findP2P(SceNetAdhocMatchingContext * context);
/**
* Return Number of Connected Peers
* @param context Matching Context Pointer
* @return Number of Connected Peers
*/
uint32_t countConnectedPeers(SceNetAdhocMatchingContext * context);
/**
* Spawn Local Event for Event Thread
* @param context Matching Context Pointer
* @param event Event ID
* @param mac Event Source MAC
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void spawnLocalEvent(SceNetAdhocMatchingContext * context, int event, SceNetEtherAddr * mac, int optlen, void * opt);
/*
* Matching Event Thread (Send Ping and Hello Data) Part of AdhocMatching
*/
//int matchingEvent(int matchingId);
//int matchingEventThread(int matchingId); //(uint32_t args, void * argp)
/*
* Matching Input Thread (process Members) Part of AdhocMatching
*/
//int matchingInputThread(int matchingId); //(uint32_t args, void * argp)
/**
* Return Number of active Peers in the same Network as the Local Player
* @return Number of active Peers
@ -582,6 +1088,24 @@ int getActivePeerCount(void);
int getLocalIp(sockaddr_in * SocketAddress);
uint32_t getLocalIp(int sock);
/*
* Get Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
*/
int getSockBufferSize(int sock, int opt);
/*
* Set Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
*/
int setSockBufferSize(int sock, int opt, int size);
/**
* Return the Number of Players with the chosen Nickname in the Local Users current Network
* @param nickname To-be-searched Nickname
* @return Number of matching Players
*/
int getNicknameCount(const char * nickname);
/**
* Joins two 32 bits number into a 64 bit one
* @param num1: first number
@ -610,6 +1134,12 @@ void getLocalMac(SceNetEtherAddr * addr);
*/
uint16_t getLocalPort(int sock);
/**
* PDP Socket Counter
* @return Number of internal PDP Sockets
*/
int getPDPSocketCount(void);
/**
* PTP Socket Counter
* @return Number of internal PTP Sockets
@ -627,7 +1157,7 @@ int initNetwork(SceNetAdhocctlAdhocId *adhocid);
/**
* Broadcast MAC Check
* @param addr To-be-checked MAC Address
* @return true if Broadcast MAC, false otherwise.
* @return true if Broadcast MAC or... 0
*/
bool isBroadcastMAC(const SceNetEtherAddr * addr);
@ -635,7 +1165,7 @@ bool isBroadcastMAC(const SceNetEtherAddr * addr);
* Resolve IP to MAC
* @param ip Peer IP Address
* @param mac OUT: Peer MAC
* @return true on success, false otherwise.
* @return true on success
*/
bool resolveIP(uint32_t ip, SceNetEtherAddr * mac);
@ -643,13 +1173,19 @@ bool resolveIP(uint32_t ip, SceNetEtherAddr * mac);
* Resolve MAC to IP
* @param mac Peer MAC Address
* @param ip OUT: Peer IP
* @return true on success, false otherwise.
* @return true on success
*/
bool resolveMAC(SceNetEtherAddr * mac, uint32_t * ip);
/**
* Check whether Network Name contains only valid symbols
* @param group_name To-be-checked Network Name
* @return true if valid, false otherwise.
* @return 1 if valid or... 0
*/
bool validNetworkName(const SceNetAdhocctlGroupName * groupname);
// Convert Matching Event Code to String
char* getMatchingEventStr(int code, char* buf);
// Convert Matching Opcode ID to String
char* getMatchingOpcodeStr(int code, char* buf);

1641
Core/HLE/proAdhocServer.cpp Normal file

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387
Core/HLE/proAdhocServer.h Normal file
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@ -0,0 +1,387 @@
// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// proAdhocServer
// This is a direct port of Coldbird's code from http://code.google.com/p/aemu/
// All credit goes to him!
#ifndef _PROADHOCSERVER_H_
#define _PROADHOCSERVER_H_
#include <stdint.h>
#include <time.h>
#include "proAdhoc.h"
/*#ifdef _MSC_VER
#define PACK
#undef errno
#define errno WSAGetLastError()
#else
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define closesocket close
#define PACK __attribute__((packed))
#endif*/
// Server Listening Port
//#define SERVER_PORT 27312
// Listener Connection Backlog (aka. Max Concurrent Logins)
#define SERVER_LISTEN_BACKLOG 128
// Server User Maximum
#define SERVER_USER_MAXIMUM 1024
// Server User Timeout (in seconds)
#define SERVER_USER_TIMEOUT 15
// Server SQLite3 Database
#define SERVER_DATABASE "database.db"
// Server Status Logfile
#define SERVER_STATUS_XMLOUT "www/status.xml"
// Server Shutdown Message
#define SERVER_SHUTDOWN_MESSAGE "PROMETHEUS HUB IS SHUTTING DOWN!"
typedef struct db_crosslink{
char id_from[PRODUCT_CODE_LENGTH + 1]; //SceNetAdhocctlProductCode id_from;
char id_to[PRODUCT_CODE_LENGTH + 1]; //SceNetAdhocctlProductCode id_to;
} db_crosslink;
typedef struct db_productid {
char id[PRODUCT_CODE_LENGTH + 1]; //SceNetAdhocctlProductCode id;
char name[ADHOCCTL_NICKNAME_LEN]; //Title name
} db_productid;
/* PSPSTRUCTS */
// Ethernet Address (MAC)
/*#define ETHER_ADDR_LEN 6
typedef struct SceNetEtherAddr {
uint8_t data[ETHER_ADDR_LEN];
} SceNetEtherAddr;
// Adhoc Virtual Network Name (1234ABCD)
#define ADHOCCTL_GROUPNAME_LEN 8
typedef struct SceNetAdhocctlGroupName {
uint8_t data[ADHOCCTL_GROUPNAME_LEN];
} SceNetAdhocctlGroupName;
// Player Nickname
#define ADHOCCTL_NICKNAME_LEN 128
typedef struct SceNetAdhocctlNickname {
uint8_t data[ADHOCCTL_NICKNAME_LEN];
} SceNetAdhocctlNickname;*/
/* PACKETS */
/*#define OPCODE_PING 0
#define OPCODE_LOGIN 1
#define OPCODE_CONNECT 2
#define OPCODE_DISCONNECT 3
#define OPCODE_SCAN 4
#define OPCODE_SCAN_COMPLETE 5
#define OPCODE_CONNECT_BSSID 6
#define OPCODE_CHAT 7
// PSP Product Code
#define PRODUCT_CODE_LENGTH 9
typedef struct
{
// Game Product Code (ex. ULUS12345)
char data[PRODUCT_CODE_LENGTH];
} PACK SceNetAdhocctlProductCode; // __attribute__((packed))
// Basic Packet
typedef struct
{
uint8_t opcode;
} PACK SceNetAdhocctlPacketBase;
// C2S Login Packet
typedef struct
{
SceNetAdhocctlPacketBase base;
SceNetEtherAddr mac;
SceNetAdhocctlNickname name;
SceNetAdhocctlProductCode game;
} PACK SceNetAdhocctlLoginPacketC2S;
// C2S Connect Packet
typedef struct
{
SceNetAdhocctlPacketBase base;
SceNetAdhocctlGroupName group;
} PACK SceNetAdhocctlConnectPacketC2S;
// C2S Chat Packet
typedef struct
{
SceNetAdhocctlPacketBase base;
char message[64];
} PACK SceNetAdhocctlChatPacketC2S;
// S2C Connect Packet
typedef struct
{
SceNetAdhocctlPacketBase base;
SceNetAdhocctlNickname name;
SceNetEtherAddr mac;
uint32_t ip;
} PACK SceNetAdhocctlConnectPacketS2C;
// S2C Disconnect Packet
typedef struct
{
SceNetAdhocctlPacketBase base;
uint32_t ip;
} PACK SceNetAdhocctlDisconnectPacketS2C;
// S2C Scan Packet
typedef struct
{
SceNetAdhocctlPacketBase base;
SceNetAdhocctlGroupName group;
SceNetEtherAddr mac;
} PACK SceNetAdhocctlScanPacketS2C;
// S2C Connect BSSID Packet
typedef struct
{
SceNetAdhocctlPacketBase base;
SceNetEtherAddr mac;
} PACK SceNetAdhocctlConnectBSSIDPacketS2C;
// S2C Chat Packet
typedef struct
{
SceNetAdhocctlChatPacketC2S base;
SceNetAdhocctlNickname name;
} PACK SceNetAdhocctlChatPacketS2C;*/
/* USER */
// User States
#define USER_STATE_WAITING 0
#define USER_STATE_LOGGED_IN 1
#define USER_STATE_TIMED_OUT 2
// PSP Resolver Information
typedef struct
{
// PSP MAC Address
SceNetEtherAddr mac;
// PSP Hotspot IP Address
uint32_t ip;
// PSP Player Name
SceNetAdhocctlNickname name;
} SceNetAdhocctlResolverInfo;
// Type Prototypes
typedef struct SceNetAdhocctlGameNode SceNetAdhocctlGameNode;
typedef struct SceNetAdhocctlGroupNode SceNetAdhocctlGroupNode;
// Double-Linked User List
typedef struct SceNetAdhocctlUserNode {
// Next Element
struct SceNetAdhocctlUserNode * next;
// Previous Element
struct SceNetAdhocctlUserNode * prev;
// Next Element (Group)
struct SceNetAdhocctlUserNode * group_next;
// Previous Element
struct SceNetAdhocctlUserNode * group_prev;
// Resolver Information
SceNetAdhocctlResolverInfo resolver;
// Game Link
SceNetAdhocctlGameNode * game;
// Group Link
SceNetAdhocctlGroupNode * group;
// TCP Socket
int stream;
// Last Ping Update
time_t last_recv;
// RX Buffer
uint8_t rx[1024];
uint32_t rxpos;
} SceNetAdhocctlUserNode;
// Double-Linked Game List
struct SceNetAdhocctlGameNode {
// Next Element
struct SceNetAdhocctlGameNode * next;
// Previous Element
struct SceNetAdhocctlGameNode * prev;
// PSP Game Product Code
SceNetAdhocctlProductCode game;
// Number of Players
uint32_t playercount;
// Number of Groups
uint32_t groupcount;
// Double-Linked Group List
SceNetAdhocctlGroupNode * group;
};
// Double-Linked Group List
struct SceNetAdhocctlGroupNode {
// Next Element
struct SceNetAdhocctlGroupNode * next;
// Previous Element
struct SceNetAdhocctlGroupNode * prev;
// Game Link
SceNetAdhocctlGameNode * game;
// PSP Adhoc Group Name
SceNetAdhocctlGroupName group;
// Number of Players
uint32_t playercount;
// Double-Linked Player List
SceNetAdhocctlUserNode * player;
};
// User Count
extern uint32_t _db_user_count;
// User Database
extern SceNetAdhocctlUserNode * _db_user;
// Game Database
extern SceNetAdhocctlGameNode * _db_game;
void __AdhocServerInit();
/**
* Login User into Database (Stream)
* @param fd Socket
* @param ip IP Address (Network Order)
*/
void login_user_stream(int fd, uint32_t ip);
/**
* Login User into Database (Login Data)
* @param user User Node
* @param data Login Packet
*/
void login_user_data(SceNetAdhocctlUserNode * user, SceNetAdhocctlLoginPacketC2S * data);
/**
* Logout User from Database
* @param user User Node
*/
void logout_user(SceNetAdhocctlUserNode * user);
/**
* Free Database Memory
*/
void free_database(void);
/**
* Connect User to Game Group
* @param user User Node
* @param group Group Name
*/
void connect_user(SceNetAdhocctlUserNode * user, SceNetAdhocctlGroupName * group);
/**
* Disconnect User from Game Group
* @param user User Node
*/
void disconnect_user(SceNetAdhocctlUserNode * user);
/**
* Send Game Group List
* @param user User Node
*/
void send_scan_results(SceNetAdhocctlUserNode * user);
/**
* Spread Chat Message in P2P Network
* @param user Sender User Node
* @param message Chat Message
*/
void spread_message(SceNetAdhocctlUserNode * user, char * message);
/**
* Get User State
* @param user User Node
*/
int get_user_state(SceNetAdhocctlUserNode * user);
/**
* Clear RX Buffer
* @param user User Node
* @param clear Number of Bytes to clear (-1 for all)
*/
void clear_user_rxbuf(SceNetAdhocctlUserNode * user, int clear);
/**
* Patch Game Product Code
* @param product To-be-patched Product Code
* @param from If the Product Code matches this...
* @param to ... then change it to this one.
*/
void game_product_relink(SceNetAdhocctlProductCode * product, char * from, char * to);
/**
* Game Product Override (used for mixing multi-region games)
* @param product IN: Source Product OUT: Override Product
*/
void game_product_override(SceNetAdhocctlProductCode * product);
/* STATUS */
/**
* Update Status Logfile
*/
void update_status(void);
/**
* Server Entry Point
* @param argc Number of Arguments
* @param argv Arguments
* @return OS Error Code
*/
int proAdhocServerThread(int port); // (int argc, char * argv[])
//extern int _status;
extern bool adhocServerRunning;
extern std::thread adhocServerThread;
#endif

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@ -166,8 +166,8 @@ void __KernelShutdown()
__AudioCodecShutdown();
__VideoPmpShutdown();
__AACShutdown();
__NetShutdown();
__NetAdhocShutdown();
__NetShutdown();
__FontShutdown();
__Mp3Shutdown();

View File

@ -3309,7 +3309,7 @@ static bool __CanExecuteCallbackNow(Thread *thread) {
return g_inCbCount == 0;
}
static void __KernelCallAddress(Thread *thread, u32 entryPoint, Action *afterAction, const u32 args[], int numargs, bool reschedAfter, SceUID cbId)
void __KernelCallAddress(Thread *thread, u32 entryPoint, Action *afterAction, const u32 args[], int numargs, bool reschedAfter, SceUID cbId)
{
hleSkipDeadbeef();
_dbg_assert_msg_(SCEKERNEL, numargs <= 6, "MipsCalls can only take 6 args.");

View File

@ -26,9 +26,12 @@
// There's a good description of the thread scheduling rules in:
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/ThreadManForUser.java
class Thread;
int sceKernelChangeThreadPriority(SceUID threadID, int priority);
SceUID __KernelCreateThreadInternal(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr);
int __KernelCreateThread(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr);
Thread* __KernelCreateThread(SceUID &id, SceUID moduleId, const char *name, u32 entryPoint, u32 priority, int stacksize, u32 attr);
int sceKernelCreateThread(const char *threadName, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr);
int sceKernelDelayThread(u32 usec);
int sceKernelDelayThreadCB(u32 usec);
@ -211,6 +214,7 @@ class Action;
// Not an official Callback object, just calls a mips function on the current thread.
void __KernelDirectMipsCall(u32 entryPoint, Action *afterAction, u32 args[], int numargs, bool reschedAfter);
void __KernelCallAddress(Thread *thread, u32 entryPoint, Action *afterAction, const u32 args[], int numargs, bool reschedAfter, SceUID cbId);
void __KernelReturnFromMipsCall(); // Called as HLE function
bool __KernelInCallback();
@ -219,7 +223,6 @@ bool __KernelInCallback();
bool __KernelCheckCallbacks();
bool __KernelForceCallbacks();
bool __KernelCurHasReadyCallbacks();
class Thread;
void __KernelSwitchContext(Thread *target, const char *reason);
bool __KernelExecutePendingMipsCalls(Thread *currentThread, bool reschedAfter);
void __KernelNotifyCallback(SceUID cbId, int notifyArg);

View File

@ -15,6 +15,7 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "net/resolve.h"
#include "util/text/parsers.h"
@ -28,54 +29,18 @@
#include "sceKernel.h"
#include "sceKernelThread.h"
#include "sceKernelMutex.h"
#include "sceNet.h"
#include "sceUtility.h"
#include "Core/HLE/proAdhoc.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/HLE/sceNet.h"
static bool netInited;
static bool netInetInited;
static bool netApctlInited;
// TODO: Determine how many handlers we can actually have
const size_t MAX_APCTL_HANDLERS = 32;
enum {
ERROR_NET_BUFFER_TOO_SMALL = 0x80400706,
ERROR_NET_INET_ALREADY_INITIALIZED = 0x80410201,
ERROR_NET_RESOLVER_BAD_ID = 0x80410408,
ERROR_NET_RESOLVER_ALREADY_STOPPED = 0x8041040a,
ERROR_NET_RESOLVER_INVALID_HOST = 0x80410414,
ERROR_NET_APCTL_ALREADY_INITIALIZED = 0x80410a01,
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
};
enum {
PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST = 5,
};
struct ProductStruct {
s32_le unknown; // Unknown, set to 0
char product[9]; // Game ID (Example: ULUS10000)
};
struct SceNetMallocStat {
s32_le pool; // Pointer to the pool?
s32_le maximum; // Maximum size of the pool?
s32_le free; // How much memory is free
};
static struct SceNetMallocStat netMallocStat;
struct ApctlHandler {
u32 entryPoint;
u32 argument;
};
static std::map<int, ApctlHandler> apctlHandlers;
static void __ResetInitNetLib() {
@ -87,11 +52,23 @@ static void __ResetInitNetLib() {
}
void __NetInit() {
//net::Init();
#ifdef _MSC_VER
WSADATA data;
int iResult = WSAStartup(MAKEWORD(2, 2), &data);
if (iResult != NOERROR){
ERROR_LOG(SCENET, "WSA Failed");
}
#endif
__ResetInitNetLib();
}
void __NetShutdown() {
__ResetInitNetLib();
//net::Shutdown();
#ifdef _MSC_VER
WSACleanup();
#endif
}
@ -127,22 +104,24 @@ static u32 sceNetTerm() {
if (netAdhocctlInited) sceNetAdhocctlTerm();
if (netAdhocInited) sceNetAdhocTerm();
WARN_LOG(SCENET, "UNTESTED sceNetTerm()");
WARN_LOG(SCENET, "sceNetTerm()");
netInited = false;
return 0;
}
// TODO: should that struct actually be initialized here?
static u32 sceNetInit(u32 poolSize, u32 calloutPri, u32 calloutStack, u32 netinitPri, u32 netinitStack) {
// May need to Terminate old one first since the game (ie. GTA:VCS) might not called sceNetTerm before the next sceNetInit and behave strangely
if (netInited) sceNetTerm();
if (netInited)
sceNetTerm();
ERROR_LOG(SCENET, "UNIMPL sceNetInit(poolsize=%d, calloutpri=%i, calloutstack=%d, netintrpri=%i, netintrstack=%d) at %08x", poolSize, calloutPri, calloutStack, netinitPri, netinitStack, currentMIPS->pc);
WARN_LOG(SCENET, "sceNetInit(poolsize=%d, calloutpri=%i, calloutstack=%d, netintrpri=%i, netintrstack=%d) at %08x", poolSize, calloutPri, calloutStack, netinitPri, netinitStack, currentMIPS->pc);
netInited = true;
netMallocStat.maximum = poolSize;
netMallocStat.free = poolSize;
netMallocStat.pool = 0;
return 0;
}
@ -168,7 +147,7 @@ static u32 sceWlanDevIsPowerOn() {
}
static u32 sceWlanGetSwitchState() {
DEBUG_LOG(SCENET, "UNTESTED sceWlanGetSwitchState()");
VERBOSE_LOG(SCENET, "sceWlanGetSwitchState()");
return g_Config.bEnableWlan ? 1 : 0;
}
@ -253,8 +232,7 @@ static int sceNetGetMallocStat(u32 statPtr) {
static int sceNetInetInit() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetInit()");
if (netInetInited)
return ERROR_NET_INET_ALREADY_INITIALIZED;
if (netInetInited) return ERROR_NET_INET_ALREADY_INITIALIZED;
netInetInited = true;
return 0;
@ -313,9 +291,9 @@ static u32 sceNetApctlAddHandler(u32 handlerPtr, u32 handlerArg) {
apctlHandlers[retval] = handler;
WARN_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): added handler %d", handlerPtr, handlerArg, retval);
}
else
else {
ERROR_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): Same handler already exists", handlerPtr, handlerArg);
}
// The id to return is the number of handlers currently registered
return retval;
@ -326,9 +304,9 @@ static int sceNetApctlDelHandler(u32 handlerID) {
apctlHandlers.erase(handlerID);
WARN_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): deleted handler %d", handlerID, handlerID);
}
else
else {
ERROR_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): asked to delete invalid handler %d", handlerID, handlerID);
}
return 0;
}
@ -337,6 +315,61 @@ static int sceNetInetInetAton(const char *hostname, u32 addrPtr) {
return -1;
}
int sceNetInetPoll(void *fds, u32 nfds, int timeout) { // timeout in miliseconds
DEBUG_LOG(SCENET, "UNTESTED sceNetInetPoll(%p, %d, %i) at %08x", fds, nfds, timeout, currentMIPS->pc);
int retval = -1;
SceNetInetPollfd *fdarray = (SceNetInetPollfd *)fds; // SceNetInetPollfd/pollfd, sceNetInetPoll() have similarity to BSD poll() but pollfd have different size on 64bit
//#ifdef _MSC_VER
//WSAPoll only available for Vista or newer, so we'll use an alternative way for XP since Windows doesn't have poll function like *NIX
if (nfds > FD_SETSIZE) return -1;
fd_set readfds, writefds, exceptfds;
FD_ZERO(&readfds); FD_ZERO(&writefds); FD_ZERO(&exceptfds);
for (int i = 0; i < (s32)nfds; i++) {
if (fdarray[i].events & (INET_POLLRDNORM)) FD_SET(fdarray[i].fd, &readfds); // (POLLRDNORM | POLLIN)
if (fdarray[i].events & (INET_POLLWRNORM)) FD_SET(fdarray[i].fd, &writefds); // (POLLWRNORM | POLLOUT)
//if (fdarray[i].events & (ADHOC_EV_ALERT)) // (POLLRDBAND | POLLPRI) // POLLERR
FD_SET(fdarray[i].fd, &exceptfds);
fdarray[i].revents = 0;
}
timeval tmout;
tmout.tv_sec = timeout / 1000; // seconds
tmout.tv_usec = (timeout % 1000) * 1000; // microseconds
retval = select(nfds, &readfds, &writefds, &exceptfds, &tmout);
if (retval < 0) return -1;
retval = 0;
for (int i = 0; i < (s32)nfds; i++) {
if (FD_ISSET(fdarray[i].fd, &readfds)) fdarray[i].revents |= INET_POLLRDNORM; //POLLIN
if (FD_ISSET(fdarray[i].fd, &writefds)) fdarray[i].revents |= INET_POLLWRNORM; //POLLOUT
fdarray[i].revents &= fdarray[i].events;
if (FD_ISSET(fdarray[i].fd, &exceptfds)) fdarray[i].revents |= ADHOC_EV_ALERT; // POLLPRI; // POLLERR; // can be raised on revents regardless of events bitmask?
if (fdarray[i].revents) retval++;
}
//#else
/*
// Doesn't work properly yet
pollfd *fdtmp = (pollfd *)malloc(sizeof(pollfd) * nfds);
// Note: sizeof(pollfd) = 16bytes in 64bit and 8bytes in 32bit, while sizeof(SceNetInetPollfd) is always 8bytes
for (int i = 0; i < (s32)nfds; i++) {
fdtmp[i].fd = fdarray[i].fd;
fdtmp[i].events = 0;
if (fdarray[i].events & INET_POLLRDNORM) fdtmp[i].events |= (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI);
if (fdarray[i].events & INET_POLLWRNORM) fdtmp[i].events |= (POLLOUT | POLLWRNORM | POLLWRBAND);
fdtmp[i].revents = 0;
fdarray[i].revents = 0;
}
retval = poll(fdtmp, (nfds_t)nfds, timeout); //retval = WSAPoll(fdarray, nfds, timeout);
for (int i = 0; i < (s32)nfds; i++) {
if (fdtmp[i].revents & (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI)) fdarray[i].revents |= INET_POLLRDNORM;
if (fdtmp[i].revents & (POLLOUT | POLLWRNORM | POLLWRBAND)) fdarray[i].revents |= INET_POLLWRNORM;
fdarray[i].revents &= fdarray[i].events;
if (fdtmp[i].revents & POLLERR) fdarray[i].revents |= POLLERR; //INET_POLLERR // can be raised on revents regardless of events bitmask?
}
free(fdtmp);
*/
//#endif
return retval;
}
static int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetRecv(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
@ -348,8 +381,19 @@ static int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
}
static int sceNetInetGetErrno() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetGetErrno()");
return -1;
ERROR_LOG(SCENET, "UNTESTED sceNetInetGetErrno()");
int error = errno;
switch (error) {
case ETIMEDOUT:
return INET_ETIMEDOUT;
case EISCONN:
return INET_EISCONN;
case EINPROGRESS:
return INET_EINPROGRESS;
//case EAGAIN:
// return INET_EAGAIN;
}
return error; //-1;
}
static int sceNetInetSocket(int domain, int type, int protocol) {
@ -417,7 +461,7 @@ const HLEFunction sceNetInet[] = {
{0x805502DD, 0, "sceNetInetCloseWithRST"},
{0xd10a1a7a, 0, "sceNetInetListen"},
{0xdb094e1b, 0, "sceNetInetAccept"},
{0xfaabb1dd, 0, "sceNetInetPoll"},
{0xfaabb1dd, WrapI_VUI<sceNetInetPoll>, "sceNetInetPoll" },
{0x5be8d595, 0, "sceNetInetSelect"},
{0x8d7284ea, 0, "sceNetInetClose"},
{0xcda85c99, WrapI_IUUU<sceNetInetRecv>, "sceNetInetRecv"},

View File

@ -17,6 +17,77 @@
#pragma once
#include "Core/HLE/proAdhoc.h"
// Option Names
#define PSP_SO_REUSEPORT 0x0200
#define PSP_SO_NBIO 0x1009
// Infrastructure Errno Numbers
#define INET_EAGAIN 0x0B
#define INET_ETIMEDOUT 0x74
#define INET_EINPROGRESS 0x77
#define INET_EISCONN 0x7F
// On-Demand Nonblocking Flag
#define INET_MSG_DONTWAIT 0x80
// Event Flags
#define INET_POLLRDNORM 0x0040
#define INET_POLLWRNORM 0x0004
// TODO: Determine how many handlers we can actually have
const size_t MAX_APCTL_HANDLERS = 32;
enum {
ERROR_NET_BUFFER_TOO_SMALL = 0x80400706,
ERROR_NET_INET_ALREADY_INITIALIZED = 0x80410201,
ERROR_NET_RESOLVER_BAD_ID = 0x80410408,
ERROR_NET_RESOLVER_ALREADY_STOPPED = 0x8041040a,
ERROR_NET_RESOLVER_INVALID_HOST = 0x80410414,
ERROR_NET_APCTL_ALREADY_INITIALIZED = 0x80410a01,
};
enum {
PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST = 5,
};
// Sockaddr
typedef struct SceNetInetSockaddr {
uint8_t sa_len;
uint8_t sa_family;
uint8_t sa_data[14];
} SceNetInetSockaddr;
// Sockaddr_in
typedef struct SceNetInetSockaddrIn {
uint8_t sin_len;
uint8_t sin_family;
u16_le sin_port; //uint16_t
u32_le sin_addr; //uint32_t
uint8_t sin_zero[8];
} SceNetInetSockaddrIn;
// Polling Event Field
typedef struct SceNetInetPollfd { //similar format to pollfd in 32bit (pollfd in 64bit have different size)
s32_le fd;
s16_le events;
s16_le revents;
} SceNetInetPollfd;
struct ProductStruct {
s32_le unknown; // Unknown, set to 0 // Product Type ?
char product[PRODUCT_CODE_LENGTH]; // Game ID (Example: ULUS10000)
};
struct ApctlHandler {
u32 entryPoint;
u32 argument;
};
class PointerWrap;
void Register_sceNet();
@ -25,3 +96,5 @@ void Register_sceWlanDrv();
void __NetInit();
void __NetShutdown();
void __NetDoState(PointerWrap &p);
int sceNetInetPoll(void *fds, u32 nfds, int timeout);

File diff suppressed because it is too large Load Diff

View File

@ -23,6 +23,7 @@
// Invalid branch target address
#define INVALIDTARGET 0xFFFFFFFF
#define MIPS_MAKE_B(offs) (0x10000000 | ((offs) & 0xFFFF))
#define MIPS_MAKE_J(addr) (0x08000000 | ((addr)>>2))
#define MIPS_MAKE_JAL(addr) (0x0C000000 | ((addr)>>2))
#define MIPS_MAKE_JR_RA() (0x03e00008)

View File

@ -95,6 +95,7 @@ void GameSettingsScreen::CreateViews() {
I18NCategory *c = GetI18NCategory("Controls");
I18NCategory *a = GetI18NCategory("Audio");
I18NCategory *s = GetI18NCategory("System");
I18NCategory *n = GetI18NCategory("System"); // Networking used to be in System - TODO: Move the translations.. (ugh)
I18NCategory *ms = GetI18NCategory("MainSettings");
I18NCategory *dev = GetI18NCategory("Developer");
@ -377,6 +378,23 @@ void GameSettingsScreen::CreateViews() {
#endif // #if defined(USING_WIN_UI)
controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogLimiterDeadzone, 0.0f, 1.0f, c->T("Analog Limiter"), 0.10f, screenManager()));
ViewGroup *networkingSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *networkingSettings = new LinearLayout(ORIENT_VERTICAL);
networkingSettings->SetSpacing(0);
networkingSettingsScroll->Add(networkingSettings);
tabHolder->AddTab(s->T("Networking"), networkingSettingsScroll); // TODO: This string was originally just an item header so in the wrong category
networkingSettings->Add(new ItemHeader(n->T("Networking")));
networkingSettings->Add(new CheckBox(&g_Config.bEnableWlan, n->T("Enable networking", "Enable networking/wlan (beta)")));
#ifdef _WIN32
networkingSettings->Add(new PopupTextInputChoice(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address"), "", 255, screenManager()));
#else
networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address"), nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress);
#endif
networkingSettings->Add(new CheckBox(&g_Config.bEnableAdhocServer, n->T("Enable built-in PRO Adhoc Server", "Enable built-in PRO Adhoc Server")));
networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sMACAddress, s->T("Change Mac Address"), nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMacAddress);
// System
ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *systemSettings = new LinearLayout(ORIENT_VERTICAL);
@ -479,17 +497,6 @@ void GameSettingsScreen::CreateViews() {
enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
systemSettings->Add(enableReportsCheckbox_);
systemSettings->Add(new ItemHeader(s->T("Networking")));
systemSettings->Add(new CheckBox(&g_Config.bEnableWlan, s->T("Enable networking", "Enable networking/wlan (beta)")));
#ifdef _WIN32
systemSettings->Add(new PopupTextInputChoice(&g_Config.proAdhocServer, s->T("Change proAdhocServer Address"), "", 255, screenManager()));
#else
systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.proAdhocServer, s->T("Change proAdhocServer Address"), nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress);
#endif
systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.sMACAddress, s->T("Change Mac Address"), nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMacAddress);
//#ifndef ANDROID
systemSettings->Add(new ItemHeader(s->T("Cheats", "Cheats (experimental, see forums)")));
systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats")));

View File

@ -255,6 +255,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/HLE/sceMp3.cpp \
$(SRC)/Core/HLE/sceNet.cpp \
$(SRC)/Core/HLE/proAdhoc.cpp \
$(SRC)/Core/HLE/proAdhocServer.cpp \
$(SRC)/Core/HLE/sceNetAdhoc.cpp \
$(SRC)/Core/HLE/sceOpenPSID.cpp \
$(SRC)/Core/HLE/sceP3da.cpp \