Add Frame Dumping for Windows

This commit is contained in:
Chris Burgener 2016-08-27 14:38:05 -04:00
parent 2d838f7f33
commit 1fc6191c85
13 changed files with 446 additions and 25 deletions

352
Core/AVIDump.cpp Normal file
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@ -0,0 +1,352 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#if defined(__FreeBSD__)
#define __STDC_CONSTANT_MACROS 1
#endif
#include <string>
#include <sstream>
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/mathematics.h>
#include <libswscale/swscale.h>
}
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Common/ColorConv.h"
#include "Core/Config.h"
#include "Core/AVIDump.h"
#include "Core/System.h"
#include "Core/Screenshot.h"
#include "GPU/Common/GPUDebugInterface.h"
#ifdef _WIN32
#include "GPU/Directx9/GPU_DX9.h"
#endif
#include "GPU/GLES/GPU_GLES.h"
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55, 28, 1)
#define av_frame_alloc avcodec_alloc_frame
#define av_frame_free avcodec_free_frame
#endif
static AVFormatContext* s_format_context = nullptr;
static AVStream* s_stream = nullptr;
static AVFrame* s_src_frame = nullptr;
static AVFrame* s_scaled_frame = nullptr;
static int s_bytes_per_pixel;
static SwsContext* s_sws_context = nullptr;
static int s_width;
static int s_height;
static bool s_start_dumping = false;
static int s_current_width;
static int s_current_height;
static int s_file_index = 0;
static void InitAVCodec()
{
static bool first_run = true;
if (first_run)
{
av_register_all();
first_run = false;
}
}
bool AVIDump::Start(int w, int h)
{
s_width = w;
s_height = h;
s_current_width = w;
s_current_height = h;
InitAVCodec();
bool success = CreateAVI();
if (!success)
CloseFile();
return success;
}
bool AVIDump::CreateAVI()
{
AVCodec* codec = nullptr;
s_format_context = avformat_alloc_context();
std::stringstream s_file_index_str;
s_file_index_str << s_file_index;
snprintf(s_format_context->filename, sizeof(s_format_context->filename), "%s", (GetSysDirectory(DIRECTORY_VIDEO_DUMP) + "framedump" + s_file_index_str.str() + ".avi").c_str());
// Make sure that the path exists
if (!File::Exists(GetSysDirectory(DIRECTORY_VIDEO_DUMP)))
File::CreateDir(GetSysDirectory(DIRECTORY_VIDEO_DUMP));
if (File::Exists(s_format_context->filename))
File::Delete(s_format_context->filename);
if (!(s_format_context->oformat = av_guess_format("avi", nullptr, nullptr)) || !(s_stream = avformat_new_stream(s_format_context, codec)))
{
return false;
}
s_stream->codec->codec_id = g_Config.bUseFFV1 ? AV_CODEC_ID_FFV1 : s_format_context->oformat->video_codec;
if (!g_Config.bUseFFV1)
s_stream->codec->codec_tag = MKTAG('X', 'V', 'I', 'D'); // Force XVID FourCC for better compatibility
s_stream->codec->codec_type = AVMEDIA_TYPE_VIDEO;
s_stream->codec->bit_rate = 400000;
s_stream->codec->width = s_width;
s_stream->codec->height = s_height;
s_stream->codec->time_base.num = 1001;
s_stream->codec->time_base.den = 60000;
s_stream->codec->gop_size = 12;
s_stream->codec->pix_fmt = g_Config.bUseFFV1 ? AV_PIX_FMT_BGRA : AV_PIX_FMT_YUV420P;
if (!(codec = avcodec_find_encoder(s_stream->codec->codec_id)) || (avcodec_open2(s_stream->codec, codec, nullptr) < 0))
{
return false;
}
s_src_frame = av_frame_alloc();
s_scaled_frame = av_frame_alloc();
s_scaled_frame->format = s_stream->codec->pix_fmt;
s_scaled_frame->width = s_width;
s_scaled_frame->height = s_height;
#if LIBAVCODEC_VERSION_MAJOR >= 55
if (av_frame_get_buffer(s_scaled_frame, 1))
return false;
#else
if (avcodec_default_get_buffer(s_stream->codec, s_scaled_frame))
return false;
#endif
NOTICE_LOG(G3D, "Opening file %s for dumping", s_format_context->filename);
if (avio_open(&s_format_context->pb, s_format_context->filename, AVIO_FLAG_WRITE) < 0 || avformat_write_header(s_format_context, nullptr))
{
WARN_LOG(G3D, "Could not open %s", s_format_context->filename);
return false;
}
return true;
}
static void PreparePacket(AVPacket* pkt)
{
av_init_packet(pkt);
pkt->data = nullptr;
pkt->size = 0;
}
static const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h) {
// The temp buffer will be freed by the caller if set, and can be the return value.
temp = nullptr;
w = std::min(w, buf.GetStride());
h = std::min(h, buf.GetHeight());
const u8 *buffer = buf.GetData();
if (buf.GetFlipped() && buf.GetFormat() == GPU_DBG_FORMAT_888_RGB) {
// Silly OpenGL reads upside down, we flip to another buffer for simplicity.
temp = new u8[3 * w * h];
for (u32 y = 0; y < h; y++) {
memcpy(temp + y * w * 3, buffer + (buf.GetHeight() - y - 1) * buf.GetStride() * 3, w * 3);
}
buffer = temp;
}
else if (buf.GetFormat() != GPU_DBG_FORMAT_888_RGB) {
// Let's boil it down to how we need to interpret the bits.
int baseFmt = buf.GetFormat() & ~(GPU_DBG_FORMAT_REVERSE_FLAG | GPU_DBG_FORMAT_BRSWAP_FLAG);
bool rev = (buf.GetFormat() & GPU_DBG_FORMAT_REVERSE_FLAG) != 0;
bool brswap = (buf.GetFormat() & GPU_DBG_FORMAT_BRSWAP_FLAG) != 0;
bool flip = buf.GetFlipped();
temp = new u8[3 * w * h];
// This is pretty inefficient.
const u16 *buf16 = (const u16 *)buffer;
const u32 *buf32 = (const u32 *)buffer;
for (u32 y = 0; y < h; y++) {
for (u32 x = 0; x < w; x++) {
u8 *dst;
if (flip) {
dst = &temp[(h - y - 1) * w * 3 + x * 3];
}
else {
dst = &temp[y * w * 3 + x * 3];
}
u8 &r = brswap ? dst[2] : dst[0];
u8 &g = dst[1];
u8 &b = brswap ? dst[0] : dst[2];
u32 src;
switch (baseFmt) {
case GPU_DBG_FORMAT_565:
src = buf16[y * buf.GetStride() + x];
if (rev) {
src = bswap16(src);
}
r = Convert5To8((src >> 0) & 0x1F);
g = Convert6To8((src >> 5) & 0x3F);
b = Convert5To8((src >> 11) & 0x1F);
break;
case GPU_DBG_FORMAT_5551:
src = buf16[y * buf.GetStride() + x];
if (rev) {
src = bswap16(src);
}
r = Convert5To8((src >> 0) & 0x1F);
g = Convert5To8((src >> 5) & 0x1F);
b = Convert5To8((src >> 10) & 0x1F);
break;
case GPU_DBG_FORMAT_4444:
src = buf16[y * buf.GetStride() + x];
if (rev) {
src = bswap16(src);
}
r = Convert4To8((src >> 0) & 0xF);
g = Convert4To8((src >> 4) & 0xF);
b = Convert4To8((src >> 8) & 0xF);
break;
case GPU_DBG_FORMAT_8888:
src = buf32[y * buf.GetStride() + x];
if (rev) {
src = bswap32(src);
}
r = (src >> 0) & 0xFF;
g = (src >> 8) & 0xFF;
b = (src >> 16) & 0xFF;
break;
default:
ERROR_LOG(COMMON, "Unsupported framebuffer format for screenshot: %d", buf.GetFormat());
return nullptr;
}
}
}
buffer = temp;
}
return buffer;
}
void AVIDump::AddFrame()
{
GPUDebugBuffer buf;
gpuDebug->GetCurrentFramebuffer(buf);
u32 w = buf.GetStride();
u32 h = buf.GetHeight();
CheckResolution(w, h);
u8 *flipbuffer = nullptr;
const u8 *buffer = ConvertBufferTo888RGB(buf, flipbuffer, w, h);
s_src_frame->data[0] = const_cast<u8*>(buffer);
s_src_frame->linesize[0] = w * 3;
s_src_frame->format = AV_PIX_FMT_RGB24;
s_src_frame->width = s_width;
s_src_frame->height = s_height;
// Convert image from BGR24 to desired pixel format, and scale to initial
// width and height
if ((s_sws_context =
sws_getCachedContext(s_sws_context, w, h, AV_PIX_FMT_RGB24, s_width, s_height,
s_stream->codec->pix_fmt, SWS_BICUBIC, nullptr, nullptr, nullptr)))
{
sws_scale(s_sws_context, s_src_frame->data, s_src_frame->linesize, 0, h,
s_scaled_frame->data, s_scaled_frame->linesize);
}
s_scaled_frame->format = s_stream->codec->pix_fmt;
s_scaled_frame->width = s_width;
s_scaled_frame->height = s_height;
// Encode and write the image.
AVPacket pkt;
PreparePacket(&pkt);
int got_packet;
int error = avcodec_encode_video2(s_stream->codec, &pkt, s_scaled_frame, &got_packet);
while (!error && got_packet)
{
// Write the compressed frame in the media file.
if (pkt.pts != (s64)AV_NOPTS_VALUE)
{
pkt.pts = av_rescale_q(pkt.pts, s_stream->codec->time_base, s_stream->time_base);
}
if (pkt.dts != (s64)AV_NOPTS_VALUE)
{
pkt.dts = av_rescale_q(pkt.dts, s_stream->codec->time_base, s_stream->time_base);
}
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(56, 60, 100)
if (s_stream->codec->coded_frame->key_frame)
pkt.flags |= AV_PKT_FLAG_KEY;
#endif
pkt.stream_index = s_stream->index;
av_interleaved_write_frame(s_format_context, &pkt);
// Handle delayed frames.
PreparePacket(&pkt);
error = avcodec_encode_video2(s_stream->codec, &pkt, nullptr, &got_packet);
}
if (error)
ERROR_LOG(G3D, "Error while encoding video: %d", error);
}
void AVIDump::Stop()
{
av_write_trailer(s_format_context);
CloseFile();
s_file_index = 0;
NOTICE_LOG(G3D, "Stopping frame dump");
}
void AVIDump::CloseFile()
{
if (s_stream)
{
if (s_stream->codec)
{
#if LIBAVCODEC_VERSION_MAJOR < 55
avcodec_default_release_buffer(s_stream->codec, s_src_frame);
#endif
avcodec_close(s_stream->codec);
}
av_freep(&s_stream);
}
av_frame_free(&s_src_frame);
av_frame_free(&s_scaled_frame);
if (s_format_context)
{
if (s_format_context->pb)
avio_close(s_format_context->pb);
av_freep(&s_format_context);
}
if (s_sws_context)
{
sws_freeContext(s_sws_context);
s_sws_context = nullptr;
}
}
void AVIDump::CheckResolution(int width, int height)
{
// We check here to see if the requested width and height have changed since the last frame which
// was dumped, then create a new file accordingly. However, is it possible for the height
// (possibly width as well, but no examples known) to have a value of zero. This can occur as the
// VI is able to be set to a zero value for height/width to disable output. If this is the case,
// simply keep the last known resolution of the video for the added frame.
if ((width != s_current_width || height != s_current_height) && (width > 0 && height > 0))
{
int temp_file_index = s_file_index;
Stop();
s_file_index = temp_file_index + 1;
Start(width, height);
s_current_width = width;
s_current_height = height;
}
}

20
Core/AVIDump.h Normal file
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@ -0,0 +1,20 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
class AVIDump
{
private:
static bool CreateAVI();
static void CloseFile();
static void CheckResolution(int width, int height);
public:
static bool Start(int w, int h);
static void AddFrame();
static void Stop();
};

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@ -40,7 +40,7 @@
#include "HLE/sceUtility.h"
#ifndef USING_QT_UI
extern const char *PPSSPP_GIT_VERSION;
extern const char *PPSSPP_GIT_VERSION;
#endif
// TODO: Find a better place for this.
@ -327,6 +327,8 @@ static ConfigSetting generalSettings[] = {
ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true),
ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true),
ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false),
ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false),
ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true),
ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
@ -926,7 +928,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
fcombo4X /= screen_width;
fcombo4Y /= screen_height;
}
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(upgradeVersion);
@ -955,7 +957,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
bSaveSettings = true;
LoadStandardControllerIni();
//so this is all the way down here to overwrite the controller settings
//sadly it won't benefit from all the "version conversion" going on up-above
//but these configs shouldn't contain older versions anyhow
@ -987,7 +989,7 @@ void Config::Save() {
g_Config.iCpuCore = CPU_CORE_JIT;
}
if (iniFilename_.size() && g_Config.bSaveSettings) {
saveGameConfig(gameId_);
CleanRecent();

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@ -104,6 +104,8 @@ public:
// General
int iNumWorkerThreads;
bool bScreenshotsAsPNG;
bool bUseFFV1;
bool bDumpFrames;
bool bEnableLogging;
bool bDumpDecryptedEboot;
bool bFullscreenOnDoubleclick;
@ -235,7 +237,7 @@ public:
//considers this orientation to be equal to no movement of the analog stick.
float fTiltBaseX, fTiltBaseY;
//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
bool bInvertTiltX, bInvertTiltY;
bool bInvertTiltX, bInvertTiltY;
//the sensitivity of the tilt in the x direction
int iTiltSensitivityX;
//the sensitivity of the tilt in the Y direction
@ -330,7 +332,7 @@ public:
bool bShowComboKey2;
bool bShowComboKey3;
bool bShowComboKey4;
// Combo_key mapping. These are bitfields.
int iCombokey0;
int iCombokey1;
@ -359,9 +361,9 @@ public:
// proper options when good enough.
// PrescaleUV:
// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
// saves a uniform upload and is a prerequisite for future optimized hybrid
// saves a uniform upload and is a prerequisite for future optimized hybrid
// (SW skinning, HW transform) skinning.
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
bool bPrescaleUV;
bool bDisableAlphaTest; // Helps PowerVR immensely, breaks some graphics
@ -424,7 +426,7 @@ public:
bool bShowFrameProfiler;
std::string currentDirectory;
std::string externalDirectory;
std::string externalDirectory;
std::string memStickDirectory;
std::string flash0Directory;
std::string internalDataDirectory;
@ -438,7 +440,7 @@ public:
void Load(const char *iniFileName = nullptr, const char *controllerIniFilename = nullptr);
void Save();
void RestoreDefaults();
//per game config managment, should maybe be in it's own class
void changeGameSpecific(const std::string &gameId = "");
bool createGameConfig(const std::string &game_id);
@ -472,7 +474,7 @@ public:
protected:
void LoadStandardControllerIni();
private:
std::string gameId_;
std::string iniFilename_;

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@ -181,6 +181,7 @@
<ClCompile Include="..\ext\udis86\syn-intel.c" />
<ClCompile Include="..\ext\udis86\syn.c" />
<ClCompile Include="..\ext\udis86\udis86.c" />
<ClCompile Include="AVIDump.cpp" />
<ClCompile Include="MIPS\IR\IRAsm.cpp" />
<ClCompile Include="MIPS\IR\IRCompALU.cpp" />
<ClCompile Include="MIPS\IR\IRCompBranch.cpp" />
@ -519,6 +520,7 @@
<ClInclude Include="..\ext\udis86\types.h" />
<ClInclude Include="..\ext\udis86\udint.h" />
<ClInclude Include="..\ext\udis86\udis86.h" />
<ClInclude Include="AVIDump.h" />
<ClInclude Include="MIPS\IR\IRFrontend.h" />
<ClInclude Include="MIPS\IR\IRInst.h" />
<ClInclude Include="MIPS\IR\IRInterpreter.h" />

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@ -673,6 +673,9 @@
<ClCompile Include="MIPS\IR\IRFrontend.cpp">
<Filter>MIPS\IR</Filter>
</ClCompile>
<ClCompile Include="AVIDump.cpp">
<Filter>Core</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -1236,6 +1239,9 @@
<ClInclude Include="MIPS\IR\IRFrontend.h">
<Filter>MIPS\IR</Filter>
</ClInclude>
<ClInclude Include="AVIDump.h">
<Filter>Core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -240,6 +240,11 @@ u64 GetTicks()
return (u64)globalTimer + slicelength - currentMIPS->downcount;
}
u64 GetTicksPerSecond()
{
return CPU_HZ;
}
u64 GetIdleTicks()
{
return (u64)idledCycles;
@ -308,7 +313,7 @@ void AddEventToQueue(Event* ne)
// This must be run ONLY from within the cpu thread
// cyclesIntoFuture may be VERY inaccurate if called from anything else
// than Advance
// than Advance
void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata)
{
Event *ne = GetNewEvent();
@ -418,7 +423,7 @@ void RegisterMHzChangeCallback(MHzChangeCallback callback) {
mhzChangeCallbacks.push_back(callback);
}
bool IsScheduled(int event_type)
bool IsScheduled(int event_type)
{
if (!first)
return false;
@ -498,7 +503,7 @@ void RemoveThreadsafeEvent(int event_type)
while (ptr)
{
if (ptr->type == event_type)
{
{
prev->next = ptr->next;
if (ptr == tsLast)
tsLast = prev;
@ -526,7 +531,7 @@ void ProcessFifoWaitEvents()
{
if (first->time <= (s64)GetTicks())
{
// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
// first->name ? first->name : "?", (u64)GetTicks(), (u64)first->time);
Event* evt = first;
first = first->next;

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@ -82,6 +82,7 @@ namespace CoreTiming
u64 GetIdleTicks();
u64 GetGlobalTimeUs();
u64 GetGlobalTimeUsScaled();
u64 GetTicksPerSecond();
// Returns the event_type identifier.
int RegisterEvent(const char *name, TimedCallback callback);

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@ -25,6 +25,7 @@
#include "Common/FileUtil.h"
#include "Common/ChunkFile.h"
#include "Core/AVIDump.h"
#include "Core/SaveState.h"
#include "Core/Config.h"
#include "Core/Core.h"

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@ -182,7 +182,7 @@ void CPU_Shutdown();
void CPU_Init() {
coreState = CORE_POWERUP;
currentMIPS = &mipsr4k;
g_symbolMap = new SymbolMap();
// Default memory settings
@ -386,7 +386,7 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
#else
INFO_LOG(BOOT, "PPSSPP %s", PPSSPP_GIT_VERSION);
#endif
GraphicsContext *temp = coreParameter.graphicsContext;
coreParameter = coreParam;
if (coreParameter.graphicsContext == nullptr) {
@ -593,6 +593,8 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
return g_Config.appCacheDirectory;
}
return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
case DIRECTORY_VIDEO_DUMP:
return g_Config.memStickDirectory + "PSP/FRAMEDUMP/";
// Just return the memory stick root if we run into some sort of problem.
default:
ERROR_LOG(FILESYS, "Unknown directory type.");

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@ -47,6 +47,7 @@ enum PSPDirectories {
DIRECTORY_CACHE,
DIRECTORY_TEXTURES,
DIRECTORY_APP_CACHE, // Use the OS app cache if available
DIRECTORY_VIDEO_DUMP
};
class GraphicsContext;

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@ -32,6 +32,7 @@
#include "Common/KeyMap.h"
#include "Core/AVIDump.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/CoreParameter.h"
@ -70,8 +71,11 @@
#include "Windows/MainWindow.h"
#endif
AVIDump avi;
static bool frameStep_;
static int lastNumFlips;
static bool startDumping;
static void __EmuScreenVblank()
{
@ -81,6 +85,21 @@ static void __EmuScreenVblank()
Core_EnableStepping(true);
lastNumFlips = gpuStats.numFlips;
}
if (g_Config.bDumpFrames && !startDumping)
{
avi.Start(PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
startDumping = true;
}
if (g_Config.bDumpFrames && startDumping)
{
avi.AddFrame();
}
else if (!g_Config.bDumpFrames && startDumping)
{
avi.Stop();
startDumping = false;
}
}
EmuScreen::EmuScreen(const std::string &filename)
@ -90,6 +109,7 @@ EmuScreen::EmuScreen(const std::string &filename)
__DisplayListenVblank(__EmuScreenVblank);
frameStep_ = false;
lastNumFlips = gpuStats.numFlips;
startDumping = false;
}
void EmuScreen::bootGame(const std::string &filename) {
@ -227,6 +247,11 @@ EmuScreen::~EmuScreen() {
// If we were invalid, it would already be shutdown.
PSP_Shutdown();
}
if (g_Config.bDumpFrames && startDumping)
{
avi.Stop();
startDumping = false;
}
}
void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {

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@ -273,7 +273,7 @@ void GameSettingsScreen::CreateViews() {
static const char *quality[] = { "Low", "Medium", "High"};
PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));
beziersChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
// In case we're going to add few other antialiasing option like MSAA in the future.
// graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA")));
graphicsSettings->Add(new ItemHeader(gr->T("Texture Scaling")));
@ -676,6 +676,8 @@ void GameSettingsScreen::CreateViews() {
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
// Screenshot functionality is not yet available on non-Windows/non-Qt
systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, sy->T("Screenshots as PNG")));
systemSettings->Add(new CheckBox(&g_Config.bDumpFrames, sy->T("Dump Frames")));
systemSettings->Add(new CheckBox(&g_Config.bUseFFV1, sy->T("Use FFV1 for Frame Dumps")));
#endif
systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, sy->T("Day Light Saving")));
static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
@ -801,7 +803,7 @@ UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) {
}
UI::EventReturn GameSettingsScreen::OnSavePathOther(UI::EventParams &e) {
const std::string PPSSPPpath = File::GetExeDirectory();
const std::string PPSSPPpath = File::GetExeDirectory();
if (otherinstalled_) {
I18NCategory *di = GetI18NCategory("Dialog");
std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), di->T("Choose PPSSPP save folder"));
@ -983,8 +985,8 @@ UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
return UI::EVENT_DONE;
}
UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) {
#if defined(_WIN32) || defined(USING_QT_UI)
UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) {
#if defined(_WIN32) || defined(USING_QT_UI)
if (!g_Config.bFullScreen) {
const size_t name_len = 256;
@ -1002,7 +1004,7 @@ UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParam
#else
screenManager()->push(new ProAdhocServerScreen);
#endif
return UI::EVENT_DONE;
}
@ -1246,14 +1248,14 @@ UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e)
}
void ProAdhocServerScreen::CreateViews() {
using namespace UI;
using namespace UI;
I18NCategory *sy = GetI18NCategory("System");
I18NCategory *di = GetI18NCategory("Dialog");
tempProAdhocServer = g_Config.proAdhocServer;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
leftColumn->Add(new ItemHeader(sy->T("proAdhocServer Address:")));
addrView_ = new TextView(tempProAdhocServer, ALIGN_LEFT, false);
leftColumn->Add(addrView_);