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Remove obsolete workaround.
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@ -23,6 +23,6 @@ attribute vec2 a_texcoord0;
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varying vec2 v_texcoord0;
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void main() {
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v_texcoord0 = a_texcoord0 + 0.000001; //precision workaround for HLSL translation
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v_texcoord0 = a_texcoord0;
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gl_Position = a_position;
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}
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