Remove legacy button mapping.

No longer used either.
This commit is contained in:
Unknown W. Brackets 2017-03-13 22:59:52 -07:00
parent 2812ddcc86
commit 22396ebe8f

View File

@ -28,33 +28,6 @@ const char *GetDeviceName(int deviceId) {
}
}
// Default pad mapping to button bits. Used for UI and stuff that doesn't use PPSSPP's key mapping system.
int MapPadButtonFixed(int keycode) {
switch (keycode) {
case NKCODE_BACK: return PAD_BUTTON_BACK; // Back
case NKCODE_MENU: return PAD_BUTTON_MENU; // Menu
case NKCODE_Z:
case NKCODE_SPACE:
case NKCODE_BUTTON_1:
case NKCODE_BUTTON_A: // same as NKCODE_OUYA_BUTTON_O and NKCODE_BUTTON_CROSS_PS3
return PAD_BUTTON_A;
case NKCODE_ESCAPE:
case NKCODE_BUTTON_2:
case NKCODE_BUTTON_B: // same as NKCODE_OUYA_BUTTON_A and NKCODE_BUTTON_CIRCLE_PS3:
return PAD_BUTTON_B;
case NKCODE_DPAD_LEFT: return PAD_BUTTON_LEFT;
case NKCODE_DPAD_RIGHT: return PAD_BUTTON_RIGHT;
case NKCODE_DPAD_UP: return PAD_BUTTON_UP;
case NKCODE_DPAD_DOWN: return PAD_BUTTON_DOWN;
default:
return 0;
}
}
std::vector<KeyDef> dpadKeys;
std::vector<KeyDef> confirmKeys;
std::vector<KeyDef> cancelKeys;