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Merge pull request #3497 from thedax/master
Win32 UI: Tiny cleanup and add a few comments to clarify a few things regarding the translation stuff.
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2361d0cea8
@ -243,12 +243,10 @@ namespace MainWindow
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memset(&menuInfo, 0, sizeof(menuInfo));
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menuInfo.cbSize = sizeof(MENUITEMINFO);
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menuInfo.fMask = MIIM_STRING;
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//menuInfo.fType = MFT_STRING;
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menuInfo.dwTypeData = 0;
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GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo);
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wchar_t *buffer = new wchar_t[++menuInfo.cch];
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//memset(buffer, 0, ARRAY_SIZE(buffer));
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menuInfo.dwTypeData = buffer;
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GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo);
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std::string retVal(ConvertWStringToUTF8(menuInfo.dwTypeData));
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@ -259,15 +257,19 @@ namespace MainWindow
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// These are used as an offset
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// to determine which menu item to change.
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// Make sure to count(from 0) the separators too, when dealing with submenus!!
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enum MenuID{
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// Main menus
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MENU_FILE = 0,
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MENU_EMULATION = 1,
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MENU_DEBUG = 2,
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MENU_OPTIONS = 3,
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MENU_HELP = 4,
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// Emulation submenus
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SUBMENU_RENDERING_BACKEND = 11,
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// Game Settings submenus
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SUBMENU_RENDERING_RESOLUTION = 4,
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SUBMENU_RENDERING_MODE = 5,
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SUBMENU_FRAME_SKIPPING = 6,
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